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there.are.dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #177 | 3.970 | 3.970 |
Presentation | #180 | 4.250 | 4.250 |
Originality | #188 | 4.091 | 4.091 |
Fun | #537 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice are joined together, they move together, their sums change the world around them. No dice are left behind. I also thought (since English is not my first language) that when you count the pips on multiple dice was called "joining together" the numbers, but I was mistaken. Woopsies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'll be honest, i am not big-brained enough to properly solve, only by brute-forcing it, and even then only the first and third level i've managed to "win". Nevertheless, it's quite a polished and well-explained game for a 48-hour game! Kudos!
Hi Terra, its true, the difficulty in this build is rather ramped, since there is no easing into some of the challenges :) Once I make a "real" version, this is one of the things that needs addressing. But I thank you for giving it a try.
i like pretty much everything about this game! Puzzles are quite hard for me though:D nice one! 10 gamedesigns out of 10!
Thanks mate :) the ramp is steep, too steep for a release game, but I had so much I wanted to show in few levels. Once I make the full thingy, I promise to have a slower burn when it comes to ramping up difficulty.
It looks lovely and sounds lovely and the design is nice but I think it starts off way too difficult.
Thanks, and yeah, the skill ramp is quite steep, hard to get a feel for it when you are both player and designer. Will make a softer climb for the future version :)
Wow, what a lovely game. Very thinky, but the hint that there is always a way made me keep trying.
Love the presentation, so crisp and wonderfully produced.
Superb submission!
Thanks mate :) So eager to put more levels in there for a future version.
The presentation on this is "simple" but fantastic - it really gives me the same feeling of zen and calm that Dorfromantik brings. The shaders for the dice are wonderful and the clickety-clacks all just make this so polished and so nice. Could/definitely will be spending hours cracking these puzzles!
Can't wait for the Steam release ;)
That is solid praise :D I will yeet you a steam code as soon as I can, as the young people say :)
Congrats on the excellent puzzle design, and all in 48 hours. You could definitely expand this to more levels after the jam is over. Good work!
Really nice and a bit tricky game. Definitely worth 5 star
Excellent game, really nicely explained with the tooltips and very enjoyable. It was challenging without being frustrating and I could definitely spend hours playing different levels of this. Well done.
Great game! Loved the music and presentation, everything was very readable which is important for a puzzle game like this. The gameplay is very intensive and for me personally it was a bit hard at times to plan out future moves to get into the right place but given more time I probably would have clicked with it a bit more.
Good job!
Indeed. Future will bring more levels to space out the difficulty more, and "train" the brain step by step. Initial plan was to have only Big Red in the beginning, and you would "find" the others along your travels. Purple Pete always being the aloof outsider.
Amazing Game, great execution. Need mobile version ASAP
Good to know :) I think a tablet version would really be something as well :)
That was amazing, super polished, great communication and fun ideas explored!
Also someone did their homework on the puzzle designs :P
Couldn't rate it any less than full, good job
Aw shucks, thank you so much :) can't wait for the review period to be over, got so many more concepts for puzzle maps.
Awesome idea. well polished. The difficulty is pretty high, but thats ok. With more time some tutorial levels could really help. This is definitely something that could be expanded on greatly, so nice work!
Thanks :) Indeed, the dif. curve is quite steep, especially when you want to show a lot of loony concepts in so few levels. But glad you liked it.
I think I rolled a seven one time there.. Neat concept for a puzzle game!
Having just now awoken from the Jam post-slumber I can assure you that the dice will in fact never whisper secrets of the universe to you... *ahem* but thanks for playing :)
Super fun and challenging, with an impressive amount of polish. Was a pleasure to playtest!
Wonderful puzzles. Really hard to wrap your head around, but it started to make sense. Really want to see more!
Glad you had a good time :) I have close to a full booklet of graphpaper filled with strange concepts and special blocks I would love to try out, so no matter how the game fares this jam, I can assure you more levels and thingies will appear once I am allowed back in the fray.
Brilliant. Great visuals! Well done!
Nice clean art style, but the puzzle was a bit confusing at first.
Yeah, the slope is quite steep. With more time I would love to make more levels teaching the mechanics and ramping up the difficulty more smooth :)
It's visually stunning, but I do think the puzzle is too complicated. I find it difficult to see what options I even have. I can't work towards something, because with every move everything changes. Still a very good result for the Jam!
That was really good :D
Thanks bud :) Will try out your game once I got some shuteye. (And I am eating pancakes now)
Amazing!!
Thanks mate :D will try yours once I gotten some sleep.
Thanks!