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Volatile Vighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3559 | 2.182 | 2.182 |
Originality | #3598 | 2.455 | 2.455 |
Overall | #3856 | 2.212 | 2.212 |
Presentation | #4243 | 2.000 | 2.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Health are tied together with your controls; the more you get hit, the more your control gets lost.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Having to choose between repair and attack is a solid core mechanic. It felt a little too forgiving though, even if I just sat in a hail of bullets I was still always able to just repair through the damage. I also think it could be more fun to have your themed mechanic in reverse, where the more damaged you are the better your controls are, that way you're given a chance to recover.
Always very impressed by any 3d game that gets made in 48 hours though, so nice work!
The repair mechanic is presented as an interesting idea, as it allows the players to choose between attacking or trying to heal their ship. I think that the icons for each control that you can lose are pretty cryptic. I didn’t understand what I was meant to lose until I intentionally received damage just to know it.
It’s a cool game, and having finished the game in 48 hours is always a win (Having a boss is impressive, good job!)
Wasn't sure if I'd completed it or died the first time I won so I beat it twice to be sure ahha! Cool game, I liked the repair mechanic :)