Looks amazing! Controls well, there's nothing I would add that hasn't already been mentioned in other comments.
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Haywire Toy Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #810 | 3.667 | 3.667 |
Overall | #1903 | 2.970 | 2.970 |
Fun | #1909 | 2.848 | 2.848 |
Originality | #2511 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Platform Creating Robot creates platforms all over the place because it's out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Good looking and feels nice to play. Of course like others have said it's missing score or levels (basically an indicator of progress).
Nice entry!
good concept maybe you could make it ramp up in difficulty as time goes on!
I'm a sucker for unlit toy-like games, nicely done!
Really cool game! Loved the idea behind it, I think it could benefit from a score counter and sometimes getting stuck against a wall messed up jumping :)
The game looks great and the robot feels really responsive. It still needs some kind of goal though, either a score like number of tiles traveresed or a finish. Having different tiles and have them start popping up as you progress in the game would make the game more interesting.
great job! The game has a simple mechanic but very well done! congratulations to the devs for the result!
Love the graphics and the colours! I think a highscore system would've been great but it's still a lot of fun. I don't know if it's intentional but when you're standing right next to a platform and are pressing jump multiple times you get catapulted into the air, it's kinda fun but it also seems to mess up the camera a bit.
Thank you for playing!
I wanted to implement the highscore system but then I ran out of time. I would've realized it sooner if I had playtested more.
I noticed the platform glitch, but have no idea how to fix it effectively. Maybe I should've just had a game over state when you get stuck on the big platforms.
Thanks for bringing the camera glitch to my attention. Never had it happen to me but I guess it happens because the robot escapes the collider. (camera tracks the collider)
Enjoyed this quite a bit. If you work on it more, I would love to see a counter of blocks and possibly some other types of platforms to interact with.
Very interesting mechanic! Would love to see how many squares I've passed through at the final screen (or even inside the gameplay)
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