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Hummus Man

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A member registered Jan 30, 2018 · View creator page →

Creator of

Recent community posts

Hi, 

Thanks for playing! I'm glad you liked the concept. I guess its one of the most important things in a jam. 

I was having issues with the navmesh and some list issues, which I didn't get enough time to iron out. The villagers are always supposed to follow you. 

I was also thinking of having them hide when you're engaged in combat, but turned out 2 days isn't really long enough to implement that. 

Cool

(1 edit)

Thank for playing. This game was made in around 48 hours. 

I played your game as well. Nice!

Might want to check out my other games. 

Thanks!

The credits were supposed to come up directly on the main screen but it was a last minute change and a go back to menu button slipped out of my mind. 

Glad you liked the game!

Really fun little game! Enjoyed playing. The ground detection bugs were annoying though.

Nice concept!

Couldn't quite understand what I had to do. Though it did look pretty good. 

Great considering its a jam game! Nice work!

Scrolling through cards can sometimes make you skip cards in the middle. 

An AI mode would have been cool. I don't have friends :(

Yeah, we ran out of time and thus there was no tutorial. The button prompts in the start were a last 10min inclusion. 

Great game!

This one is a winner!

Great idea!

I feel like the scanner radius could have been larger though. 

Decent game and pretty well rounded. 

Very cute! Really liked the idea!

Who is grandma? You are grandma. The ending, though done because there was probably no time, was hilarious. 

Very well written!

Amazing considering that it was done by one person! 

Hope you complete it; the lore is pretty good. 

Great visuals! Really cute but the monsters were pretty scary lmao. 

Movements were clunky at times and I stayed still once and got through the whole level lol. 

Amazing! No words.

Thank you!

(1 edit)

It has been a week since I sent the support email. Still haven't recieved any reply. Please do help.

Support request (96654)

Ok. 

Thank you for you reply.

I'll wait for a few more days and get back to you if nothing happens.

Is there any time frame? I understand that they are busy but I would like to know an estimate on when they would be available. 

I initiated a payout with paypal and after it went through, I got an email from paypal saying that I needed a business account and after speaking to the support (paypal) they said that the funds would be refunded to itch as I'd recieved them on a non business account. They also said the the funds would show up as refunded to itch. 

I've been trying to contact support to see if they can re-initiate the payout but I've not recieved any comunication from them. (I emailed support 2 days back). Can anyone get me in touch with itch support or let me know what I should do in this situation?

Thank you!

I hope so lol

Nice!

Amazing! No words.

Very fun and quite challenging. I love this game!

Wonderful concept but I feel that it wasn't explained very well. 

Interesting game.

The game feel is immaculate! Loved that aspect but its very difficult to figure out who to shoot. 

Top notch aesthetic! Though gameplay is quite hard and picking objects is not very responsive.

Wonderful idea with amazing puzzle design! It was very challenging!

I like the concept but felt that it was boring after a while. Good job though!

The gameplay is nice but a bit repetetive. Its extrememly polished. Well done!

Nice execution!

Got that, I'm not really updating this game anymore due to lots of new project but I will definately consider this for my other games.

Thank you for playing.

Hey, 

I looked into implementing remappable controls. It involves upgrading to the new unity input system. It is not feasible for me to do now as I'd have to remake lots of movement code just to get it working.

Maybe you could just switch your keyboard layout when you're playing any game?

Sorry for disappointing you.

(1 edit)

I think the size of the team led to the downfall of the game. 

First: We ran into lots if issues with getting everyone up and running via github. This occupied a programmer most of the time they were active. 

Second: Everyone was bottlenecked by everyone in their own way. We didn't have a playable prototype until around 7 hours before the deadline. Then when the testers started testing a new change would be made to the game and would render all the testing pointless. Most components were tested in isolation because of the lack of a playable level and this led to issues we did not expect and most values could not be optimized. That is the reason the AI and main mechanic felt pointless. They had been tested in isolation and seemed okish considering they were made in around 6-7 hours.

Third: We ran into serious colider issues which again took control of a programmer and they couldn't do anything else. After it was about to be resolved (it wasn't in the end), we ran into build issues around ~3 hours before the deadline. So everyone stopped whatever they were doing and scrambled to try and build the damn game. 

Fourth: The third programmer was a UI programmer. They were very young and this was their first jam. So they didn't do very much. 

Fifth: Scope creep. We planned too much considering the size of the team and couldn't get it done on time. 

Thank you for playing and yes, a few of the team are now trying to refine the game and try to make it more playable!

Thank you for your offer; dm me on discord HummusMan#2121

Wow, I used to play this game when I was a little kid and was looking for it and I've finally found it! Thanks for making it free.