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Trail of Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #49 | 3.900 | 3.900 |
Innovation | #197 | 3.525 | 3.525 |
Fun | #215 | 3.525 | 3.525 |
Overall | #348 | 3.342 | 3.342 |
Graphics | #376 | 3.575 | 3.575 |
Audio | #553 | 2.975 | 2.975 |
Theme | #966 | 2.550 | 2.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We started with a great idea that got a bit side tracked from the theme. It is still present but admittedly not as much as we'd like. The amount of tiles and different functions give the gameplay a "chaotic" feeling (hopefully).
Did you write all the code yourself and made all the assets from scratch?
Besides the sound effects, everything is made from scratch in 6 days.
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Comments
i played your game its cool but one thing that i was in a simple ground than too i get death idk why but than too great game
That's a really good puzzle game! It was too hard for me, but I liked the mechanic and it made me wish I were better at puzzles. The graphics were very nice and it was easy to tell what each tile was and remember what it did.
Very funny. Fantastic art and mechanics. Great job!!
An amazing and a fun puzzle game. Very easy to adapt.
Overall good work on it
This is a fun puzzler with a strong core mechanic.
I don't think it's very "chaotic", but I had fun playing it, and the puzzles were quite challenging.
It might be useful to add a turn counter for status effects on the UI, so the player knows how many more moves they can make before dieing.
Well done :)
Thanks for the feedback! The counters is the reply we get the most and we will definitely update it once the ratting period is over.
Nice game, puzzles were hard, but fun. Good job. :)
Love the idea, and art is, at least for me, very pleasing. But I think levels should rump up their difficulties, they start pretty hard, at least for me and from the 2nd or 3rd level, can't remember exactly I needed to predict many moves ahead. Apart from that great game, well done! :)
It is the 5th level. It is the hardest level in the game. By far. That was a mistake on our part. We should have ranked them more on difficulty and less on variety of tiles. Glad you liked it tho!
Love the idea, and art is, at least for me, very pleasing. But I think levels should rump up their difficulties, they start pretty hard, at least for me and from the 2nd or 3rd level, can't remember exactly I needed to predict many moves ahead. Apart from that great game, well done! :)
Wonderful idea with amazing puzzle design! It was very challenging!
This was fun to play. Kind of reminds me of Papyrus' maze in Undertale. My only real complaint is that there's no indication of certain things such as how many steps you can take while freezing before you die. Otherwise, great!
Spot on! When we heard the theme, we started thinking about what sorts of games we could make. While thinking about puzzle games, The tile game of Undertale fitted "chaotic puzzle" very well. We tried to make our game unique from the Undertale one after that and I think we succeeded!
Nice game. I have zero idea how to beat the fifth stage, but the game was fun enough that i tried at least 10 times lol. I would suggest the response to button press be a bit faster and smoother. Other than that the music art and such was good. Also would suggest if a new block is in the level tell us rather then have up distract game flow by opening it up every new level. Awesome game the first i played all the way through.
not entirely sure how this relates to the theme but great game nontheless. level 19 (with the red arrow tiles) just feels like a placeholder, I'd rather have 19 levels and not end on a round number. Music and sound effects are kinda lacking but very fair for a 6 days game, would've liked a mute button after a few levels though. Great puzzles otherwise and I love the 3d/2d style
Good job beating the game! You are one of the few! We were aiming to make the puzzles very chaotic, but that got lost throughout the development. Level 19 introduces the conveyer belt tile, but we ended up not really using it anywhere else. Normally we would have made some extra levels where we didn't implement anything new and we would just use all the tiles, including this one, but we were really tired, our creativity was milked dry and the end of the jam was approaching, so we called an end right there.
Interest puzzle game, well done
A very fun and interesting game! The mechanics were beautifully implemented, and the game design was great! The puzzles can get really hard, so it may need some tweaking. Overall, great game!
Cool wizard! It would have been better to have a movement counter.
Don't forget to rate our game.
You implemented the theme very well. Brilliant piece of work!
Would appreciate if you rate mine: https://itch.io/jam/brackeys-6/rate/1176432
Really fun puzzle game! It was pretty relaxing to play especially since the audio wasn't too loud or in your face
First puzzle game i see! Great job!
Nice graphics.