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arielnlm

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A member registered Jul 06, 2020 · View creator page →

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I'm sadly stuck on loading screen.

Thank you for giving it a try! If I may ask how far have you come, first 2 or 3 levels aren't that chaotic, reason being introducing player to mechanic, gradually increasing difficulty and bullet chaos. But from there on it should be. And there is currently ambient music, do you suggest changing it with some more intense one?
Haha box animation is funny, thanks :D

Yup I completely agree on box hitbox and dash. Thank you! I hope you had fun overall :)

Thank you! I agree, box isn't responsive as it should be, hopefully that didn't ruin overall game experience (at least not too much).

Same! Thank you, I'm glad you had fun! :)

Thank you! Sure, I'll give it a try!

Thank you so much! :)

Thank you! I'll nerf them for sure after jam!

Yes, game is intended to be played on fullscreen, I hope noone played it the other way haha. Thank you very much! I've got few suggestions on dash and it seems dashing towards mouse wasn't wisest decision :D 

Thank you I'm glad you liked it!

Sure! After this jam I'll publish new, "improved" version with one more level :)

Stunning visuals with catchy music. One of the more polished games in this jam! Although for some reason I can't exit the game properly, escape or pause button would be nice addon :)

Really good game, is this even a jam game? It looks amazing!

Great game, it was very satisfying to play. Well done :)

Great game it was pretty fun to play! I love artstyle. Music and sfx were superb! Well done :)

Fun experience, nice music and good idea! Well done :) !

Thank you :) !

Thank you so much!

I hope I hit that sweet spot :) Thank you very much, I'm glad you enjoyed it!

Thank you!

Wacky movement (in a good way) and high speed Corgi. Recipe for a good game :)

Fun game, difficulty is just fine and cute graphics. Some would say that the game is froggers :D

Love the idea, and art is, at least for me, very pleasing. But I think levels should rump up their difficulties, they start pretty hard, at least for me and from the 2nd or 3rd level, can't remember exactly I needed to predict many moves ahead. Apart from that great game, well done! :)

Love the idea, and art is, at least for me, very pleasing. But I think levels should rump up their difficulties, they start pretty hard, at least for me and from the 2nd or 3rd level, can't remember exactly I needed to predict many moves ahead. Apart from that great game, well done! :)

Thank you, I'm glad you liked it! I will consider tweaking up spawn time & enemy health in future so it's more enjoyable :)

Oh boy does this game require strategy and quick reactions. At first I thought I could just send troops randomly to kill, gather and reproduce but I was so wrong :D . Strategy I developed: Divide troops in three parts, one smaller for reproducing, one for killing and one for gathering food. But then again if I have too many small groups that's hard to control. If I clump them up one shot from 'amogus' will end my run! Fits the theme very well, it gets very chaotic very fast. I would maybe nerf amogus guy a bit tho. I've truly enjoyed playing it!
I played bit souls too, love the sprites used ;)  But that game is soo hard, I couldn't kill Gang Boss. That aside it's really sweet and playable game, add some sound effects, make stamina usage lower and voila! 
Cheers!

Wonderful artsyle! Game feels like finished product, it is super polished and fun to play. Different enemy types & projectile are just toping on the cake! Only thing I would suggest on adding is "you are dead" screen. Apart from that this is excellent game, well done!

First of all congratulation for finishing the game and furthermore with only 8 deaths! I can't believe you sticked with it for such a long time, what more can one developer wish? Those little ones are, oh, they can be most annoying at times. In combination with spikes I tried to make player on constant move with little to no room for safe spots (rest). That's maybe too hardcore for some and I probably went overboard with it but it is what it is now (at least for the duration of jam) :D.
Secret level well... guess I phrased that poorly and I'm sorry for that. Final level is is meant to be 'secret' one. Reason being that you find 'secret' of wizard's journey. Either way proper secret level will be added with alternative ending with your name in it, of course if you agree and give me permission for that :)
Thank you and cheers!

Thank you, I'm flattered :) I agree, game needs balancing (and better box collision/movement), rebalanced version with all suggestion I received will be uploaded after game jam! Thank you again for feedback and kind words!

Nice to hear that you liked it! Sound can be easily overlooked (I know from experience) and that's even more of a case in game jams where you focus on core gameplay so people trying your game could experience it in a best possible way.
Feedback is always appreciated and more then welcome :) "Retracted" - damaging sprite should show spikes "peeking" from the ground, it completely makes sense but I guess I just got used to sprite as it is now and overlooked it. When it comes to dashing I was changing it from mouse position to movement direction and vice versa. Couldn't really decide which one is better and in the end I sticked with first one (mouse pos).
You hit the spot with the third one for sure! Game needs enemy balancing, and when I look at it now most of the players probably haven't passed 4th level, where the game gets a lot harder.
Thank you again for such in depth feedback!
I will definitely give a try to your games, both game jam one and bit souls, but in an hour or so :)

It's very fun and straightforward. Mouse controls can act clumsy at times but nonetheless cool game. (New order - NICE).

I don't know why I got hooked this much to this haha. The struggle to move the chair to the kitchen and destroy wine... I had to do it. Very fun and addicting game. Not to brag but chaos level adult chaos 

Relaxing music and meteor shower haha, love it! Concept is good but the game is lacking some things. Add some kind of space-y background, makeshift earth and maybe let meteors hit the earth (causing exploding effect) and it would be even better! Overall nice one, I read that you are beginner dev and I wish you all the best for future games :)

I gave it another go, and  didn't regret it one bit! One of my favorites in this jam :)

I'm glad you liked even though it's very hard and frustrating at times (even for me). Thank you for kind words! :)

Haha yes I guess it's quite popular pack :D Give it a try and tell me what you think!

Thanks and noted! Some enemies are indeed quite tough,  but yes, less health + more frequent respawns would definitely make it  more chaotic.

Art style is great and it looks really fun (piggy slapping was superb) but sadly I just can't get used to inverted camera controls and I keep dying on first boxes level over and over again. I would give it another go for sure if I could change camera settings!

Doodle god x Minecraft vibes. When I got stuck I could just unveil crafting recipe (nice addition). To be honest I've got hooked quite fast. Very clever use of chao(s). Loved it!