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Haha yes I guess it's quite popular pack :D Give it a try and tell me what you think!

Aite i played it and u did a really nice job with the game. I love how you did the minimap and the puzzle aspects of the game. Sound effects are really well done, something I still struggle with to implement. Its super cool for me to see another game created using the same artpack I used. Though some feedback on how you could make the game feel better:

- Dash direction should be tied to the player movement direction rather than mouse position.
- Currently you have the spike tiles set to "highlighted red and retracted" as the windup/warning sprite, "retracted" as the damaging sprite, and then "show spikes" when the player actually gets damaged. It would be better to replace the damaging sprite with a sprite that actually show the spikes, since the "retracted" sprites can easily blend in with the other floor tiles.
- Enemy respawns and projectille speeds could need more balancing, I think the game is way too difficult. Im personally a fan of leaning towards harder difficulty rather than easy but generally you would want the difficulty to be easy enough that the average player can reach the end of the game without issues. You wouldnt want your players to quit before they could even see the rest of the levels you created!

Overall, very well done! If you are interested, heres the game I made using the same artpack. Its not the submission for the gamejam but you can try it out here: https://buburito.itch.io/bit-souls

Nice to hear that you liked it! Sound can be easily overlooked (I know from experience) and that's even more of a case in game jams where you focus on core gameplay so people trying your game could experience it in a best possible way.
Feedback is always appreciated and more then welcome :) "Retracted" - damaging sprite should show spikes "peeking" from the ground, it completely makes sense but I guess I just got used to sprite as it is now and overlooked it. When it comes to dashing I was changing it from mouse position to movement direction and vice versa. Couldn't really decide which one is better and in the end I sticked with first one (mouse pos).
You hit the spot with the third one for sure! Game needs enemy balancing, and when I look at it now most of the players probably haven't passed 4th level, where the game gets a lot harder.
Thank you again for such in depth feedback!
I will definitely give a try to your games, both game jam one and bit souls, but in an hour or so :)