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Nice to hear that you liked it! Sound can be easily overlooked (I know from experience) and that's even more of a case in game jams where you focus on core gameplay so people trying your game could experience it in a best possible way.
Feedback is always appreciated and more then welcome :) "Retracted" - damaging sprite should show spikes "peeking" from the ground, it completely makes sense but I guess I just got used to sprite as it is now and overlooked it. When it comes to dashing I was changing it from mouse position to movement direction and vice versa. Couldn't really decide which one is better and in the end I sticked with first one (mouse pos).
You hit the spot with the third one for sure! Game needs enemy balancing, and when I look at it now most of the players probably haven't passed 4th level, where the game gets a lot harder.
Thank you again for such in depth feedback!
I will definitely give a try to your games, both game jam one and bit souls, but in an hour or so :)