Brilliant are style and a really novel idea that i haven't seen in this jam. I got a weird audio bug when I bumped into the floating blocks but i couldn't replicate it
Recent community posts
Really fun and satisfying to play, especially when you are still going at really high speed. I found that the rocks spawn in regular horizontal intervals so if you kept in the same place you only had to dodge the grass.
Awesome game that feels fast paced and hectic and balances the level of control you have really well by making you adapt when you pick up power ups or different bullet types. A really well made game that looks great and feels better and is really impressive for a 48 hour jam. The one issue I had was on floor two I didn't take any damage no matter how hard I tried to. But I couldn't replicate this bug on other levels or restarting the game.
The first thing to say is the sound design is unrivalled. I also love the UX, the main menu is new idea which works really well with the flow of the game. The only issue I had is that some of the eggs weren't texting and instead were a glowing white.
Good pacing with the increase in difficulty with each level which made it a great game to play. I wish there was a level selector in case the player gets stuck on one level like I did, but that could just be me being bad at games.
Really enjoyed the game played both versions to make sure. I also found that sometimes I couldn't tell if I was damaging the enemies so I initially resorted to running right passed enemies instead. Love the skybox tho and the space-like theme
Looks brilliant, no idea how you managed to make it this good. I wish I had more time to read the manual before crashing into the ground as I found myself scan reading it and not actually appreciating what you wrote.
Great game that looks fantastic. The only minor things that bugged me were the way the cars snap-changed direction which broke the flow of gameplay and the fact that I always felt"in control".
A really unique idea that is easy to pick up, hard to master. Just like it should be. The baby often moved in a frustrating way which I couldn't decide whether that was a good or bad thing. Nonetheless an incredible game and I don't know how you managed to get it all done so quickly!
Really awesome idea that was surprisingly addictive and complex. I found that:
- I had weird clipping issues at the walls where I would violently vibrate
- The UI sometimes cut off in weird places (could be due to my screen size)
- Restarting levels was a bit too slow
Good idea, was a little bit buggy but I hope you fix the issues and it will be a great game.
- Crashes at the end of the game
- Performance issues when you fly higher
- Number of trees saved at the end doesn't display a number
Really promising first entry to a game jam. I wish there was a quick restart at the end of the game so I could skip the intro. I also think that the game is a bit too difficult as the cow doesn't get scared away too much and instead goes mental changing direction rapidly.
Great concept and good pacing, slowly introducing players to new mechanics. I would have loved a way to undo and edit flag placements. That combined with your flag placements saving when you die would make this a really awesome game. Can't wait to see progress.
Great looking game with a cool concept that needs a bit more refining, often I found myself just standing around waiting until i could jump, maybe controlling where I could jump more with the mouse would make it feel more skill based.