Play supreme work of art
Out of Reach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #365 | 4.034 | 4.034 |
Fun | #652 | 3.449 | 3.449 |
Overall | #760 | 3.472 | 3.472 |
Originality | #1187 | 3.461 | 3.461 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
For some people, saying what they really want to say isn't as easy. You could say it's not in their control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
So close...yet so far away...I never had a chance didn't it? ;)
I just rated your great game! Thank you very much for watching the stream yesterday and for checking out my game!
The fact that you managed to have two languages is mind blowing!
i like the game im sorry that after picking the cats i got crash XD
With the first couple of lines I knew this will be a parody of the dating sim genre.
Very cool, although it has it's issues, I kinda interpret them as part of the theme so it didn't break the fun.
Great job!
First time I played this kind of game, but deffinetly had a lot of fun, the dialogue is great, I couldn't stop laughing at beggining. Got a little buggy at the end and then the game crashed, but still, awesome game, great execution! :D
I am curious if there's actually a way the date ends up in a success though.
this is my first dating sim, so i didnt know what was going to happend. of course, my only expectation was that the character was going to say exactly what i choosed. i was wrong. it became funny and awkward pretty fast lol. fun game :)
Very enjoyable ride, thank you.
I will say for next time your textbox design could use improvement. Although you use the ambiguity of who's speaking for comedic punchlines, more often than not it's just confusing to determine who is actually speaking, or if the narrator is speaking in their own mind. It's a big roadblock to immersing oneself into the story.
Don't be afraid to give your characters a name. In the top right or top left corner, attach an extra textbook showing who is speaking. If there isn't an attached textbook, then it's the narrator thinking in his head.
I like the story but I'd appreciate it if a writer went and did something beyond the typical smelly basement dweller nerd to use as a template for a guy striking out on a date. After all, if the girl experienced so many problems with this guy during the date, what even convinced her to agree to go on a date with him in the first place? The kind of things she was complaining about and chastising him for are things that can be easily apparent when you first meet someone, before a romantic proposal could ever come up. I'm sure there are many ways to explain this away, but the game never actually does so. As such, the entire scenario feels contrived.
In any case, this was still an enjoyable 10 minutes, I had some good laughs, art is very well done, and you should be proud of what you came up with.
P.S. Polka dots on the title screen? lol, too obvious
Holy crap so much feedback! I'll try to address each point individually:
Oh yeah, totally. Not only that, but sometimes it's mismatched. I had implemented an effect for when the protagonist talks to himself (just a black filter over the screen lol) but we finished the dialogue a few minutes before the deadline so we couldn't use it.
This is all great feedback and information, thank you.
Since it's kind of a parody on the dating sim genre, we thought going for the most obvious and cliché option would be fitting (that's why he starts off painfully stating he only watches anime and plays videogames). Maybe we should've made more obvious how one dimensional these characters are.
Holy cow I never expected this question to pop up. The writer (who is actually just a friend I kidnapped and forced to write for me) typed in the doc that the girl lost a bet to her group of friends, and losing of course meant going out with the nerd guy. Thanks again for the feedback, we will definitely add the explanation when we re-release it.
Thank you! I think this is what we aimed for, just giving a good time to whoever played it. It's pretty rough around the edges so I'm glad you could look past that. It's obvious that you put care into analyzing our game so I'd love to hear your opinion once we release the full version without those pesky time constraints.
Much funny. Excellent dating sim (or is it more of a parody? XD). Sucks you couldn't finish it up with a clean ending, but hey that's 48h jams for you.
A great project! Made with great care and love! Hahaha I hope that the development continues, as it has the potential to become a very solid and complete game! Congratulations!
Thank you! We will continue to work on it for a bit and release a full version after the jam ends. I hope you play it!
It took me some time to realize... oh, sorry, let me flip the switch... ok, ahora sí. Me tomó un tiempo darme cuenta de lo que intentaron hacer con la temática de "fuera de control", pero sí logré captarlo. Para tipos de eventos como un gamejam, la temática sí requiere ser entendida de inmediato.
Dejando eso de lado, me agradó mucho la presentación. Me gustó cómo escribieron el personaje de la chica; supongo que es normal sentir simpatía por alguien que te perdona tanta barbaridad. Lástima que existen ciertos problemas técnicos, pero es normal para un desarrollo tan corto. ¡Muy buen trabajo!
Visiten nuestro juego :)
So I guess I didn't understood the appeal of a dating game where the protagonist doesn't say what's in the box... until you read how he always undermine himself ! It's a nice little twist in the interest of the game, where what is interesting is not getting the girl, but just knowing how the protagonist will screw up next.
The art is well done and the music fit. Unfortunately, as mentioned by you the game was not finished and there is a hard crash at the end, but overall you did a good job for a proof of concept !
This was very entertaining, I loved it. Shame it crashes when you get far enough, I would have liked to see how it ended. I hope you polish it up after the jam, great work!
We will! We'll post a polished build as soon as we can. Thanks for the feedback!
This was hilarious! I definitely am planning to play it again to see the other options and what weird thing he says instead of the actual option xD I did get an error on the cat option and the game crashed unfortunately, which I though was just my computer until I noticed someone else post the same error.
Sadly, that always happens :(. There's no ending implemented so the game just kinda dies. ALSO, please wait for the real release after the jam ends ;-; I can send it to you if you'd like.
Yes please, I'm kind of intrigued now!
Hey, a bit late but we did kinda finish the game. Here's the Newgrounds link!
I love this game and it's play on control, especially since it's so relatable! I hope you continue to work on this
Real cool concept. Sorry you couldn't finish it. Best of luck. No se si que eres el equipo chileno, pero si lo eres, mucha suerte!
Ehhh... supongo que somos UN equipo chileno. Somos unos amigos de un server de Discord nomás.
Cool vanilla is pretty is pretty.
It is pretty is pretty indeed!
Choosing one thing but then saying it in a stupid way is the exact thing my brain does this is great.
glad to see someone else do a visual novel!
i had this error occur when i clicked the cat option (tho im not sure if it's my laptop's problem or the game's problem, but brought it up just in case)
good job!
It always happens, I'm sorry we didn't have enough time to implement a proper ending :(
it's okay, I still enjoyed it :D
Awesome game 🔥🔥