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ROBO DOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #827 | 3.639 | 3.639 |
Overall | #1912 | 2.967 | 2.967 |
Fun | #2357 | 2.672 | 2.672 |
Presentation | #3063 | 2.590 | 2.590 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the robot can be controlled only by switching the weapons, while movement and attack are out of control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This has one of the most original concepts I've seen in this gamejam, and i would love to see more done with it!
thank you very much for this comment ♥️ I'll probably try to update with some quality of life stuff like checkpoints, volume slider, in game menu and some new weapons. Sorry about I'm not at home and I can play your game back before the end 😔
That's quite alright; I got enough reviews already. Thank you, though!
Nifty!
Love the concept. When I heard the theme, one of the things I thought of was using a tank and shooting backwards in GTA to gain incredible amount of speed, but I wasn't sure how you could make that into a game, and here, you did just that.
I think it might've helped for players to acclimate to the unusual controls by introducing them one at a time. There's a lot going on at first, and while following the text on the ground is very helpful, I foolishly messed with the controls before even realizing A went straight, so I was just bumbling around in the corner for a while. And like some others said below, checkpoints would be nice.
Ehi, thanks for the feedback :D yeah, for the unusual controls i definely agree. In hindsight, i'd change the 1rst level to make it only with the berserk and chainsaw, blocking the others weapons and make you familiarize with those. and also definely a checkpoint system ahahah.
Cheers. :)
I kinda felt out of control. Not sure if I like it lol
Really cool idea and good implementation. I had fun while playing it.
Cool concept, but the background makes it a bit hard to look at.
Thanks for your feedback 😊 sorry about that. I'm not an artist and i tried to do the first thing that to me resembled of alien ground. I'll try something different in case I continue it
Nice game concept ! It's a bit hard but I still liked it !
This is a real neat concept! Kiting with the berserk sword and shotgun definitely seems like the way to go for most enemies, but all the movement options were useful in their own right. I found myself wishing for some checkpoints, since it was a bit tedious having to redo the beginning over and over. But with that said, I still had a blast playing!
Thank you very much for your feedback :D yeah, this is my first jam and i definely negleted some stuff, like the checkpoints, the volume toggle/slider and the difficulty curve of the last 2 levels. i apologize for that and i'm glad you still liked it :D
I really like the idea of using different weapons to control the character. Good job!
Nice idea, well done, I would love see if further developed into a more in depth gameplay
nice idea, would have liked a turn right weapon, maybe the pistol
Very cool idea having the weapon selection tied to the movement abilities and attack patterns!
It took me a while to memorize which weapon leads to the desired movement, but after figuring it out it was quite enjoyable.
This game is pretty cool! i really liked it even if it was a bit too difficult for me, please keep working on it even after the jam, i want to see more of this!
Thanks, really appreciated 😊 if I ever find a team I'll think about it Ahahah
another game with cool concept. It was too hard at first and took quite some time to figure out how to properly fight
Ehi thanks for your feedback :) if you wanna try another run, I'd suggest you to try a run without fighting, just escaping :) it changes a bit the gameplay ahahah
oh ok, didnt think about that.