This reminded me of an older flash game with a similar premise, I loved the concept then I still love it now. Great job! :)
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Tetrwell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #857 | 3.623 | 3.623 |
Presentation | #1073 | 3.528 | 3.528 |
Overall | #1085 | 3.302 | 3.302 |
Fun | #1108 | 3.189 | 3.189 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Slippery smooth character movement and crazy tetromino platforming
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Fun game.
The only thing is that if i am traped, the game doesn't end and i am trapped forever until I close the game. Maybe add a game over for that?
Yours is the second Tetris based game I've seen the jam but both are totally different in execution. Fantastic twist on the theme IMO and lot of fun to play. I did manage to find a nice nook among the bricks to hide and after that while the score didn't go up, the game didn't end either! A couple of niggles: I didn't think the music went with the game at all and secondly the falling off the edges of the bricks because of the momentum was quite frustrating (although it does match the "out of control" theme I suppose). But I would love to see this implemented with more precise control mechanism to see how that turns out. Nice game!
I like the concept but I think the concept was already done before. I think it was in a level of I wanna be the guy?"
I would play it more but I'm not fond of the slippery controls. I think it would have been better if it was much tighter and the blocks instead came down at a faster rate. Also I don't like how the blocks trap me inside and the level keeps going even when the blocks reach the top of the screen.
Nice music though, good thing it is based off of a public domain folk song.
The slippery controls add another axis of mechanical skill that can be mastered. I've seen it mastered frequently with people who spend more time on the game. Although it is a bit much, the slipperiness makes for a more engaging game. Also, the blocks fall at a faster rate the higher you climb and longer you play.
Cool game! Clever idea mixing a platformer and Tetris. It would be nice if the character stops a little faster when not moving, but besides that, I think you did a great job!
Thats a reeaaly nice twist on a game so iconical for us all. I'm so happy to play experience's like this one that not only is a original experience but also a homage to video game history. I'm only wish that you guys had more time to polish the jump some more (the slide is very annoying.).
But that does not erase the richness of your concept! Congrats!
I really liked this concept, and that horror of anticipation of being crushed by a tetris piece is just right!
My platforming skills are not fantastic so I really struggled to make progress with the very precise platforming. I read that the floaty controls were intentional.. but I don't think that you needed it -- I felt the situation of being trapped inside of a tetris game pretty out-of-control by itself.
A really fun idea, I love how the blocks slam down into the ground. Really startled me the first time! If you were to continue working on this, I'd adjust the slippery handling.
The music is very great.The idea of turning tetris in to a uncontrollable game really fits the theme. the only problem I had has that running felt like running on ice. but overall it was a really great game. If you like you could check out my game on https://itch.io/jam/gmtk-2020/rate/698144
TRY PUTTING THIS IN TO THE CHARACTER CONTROLLER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
private Rigidbody2D rigidbody;
public float stopspeed = 1f;
float timeLeftToStopRunning;
float HorizontalInput;
private void Awake()
{
rigidbody = GetComponent<Rigidbody2D>();
timeLeftToStopRunning = stopspeed;
}
void Update()
{
HorizontalInput = Input.GetAxisRaw("Horizontal");
}
private void FixedUpdate()
{
if (HorizontalInput == 0f)
{
if (timeLeftToStopRunning > 0f)
{
timeLeftToStopRunning -= Time.deltaTime;
}
if (rigidbody.velocity.x > timeLeftToStopRunning || rigidbody.velocity.x < timeLeftToStopRunning * -1)
{
rigidbody.velocity = new Vector2(timeLeftToStopRunning * transform.right.x, rigidbody.velocity.y);
}
}
else
{
timeLeftToStopRunning = stopspeed;
}
Really good game based on fresh combination of two game mechanics (tetris + platformer). I liked to play this game.
I think this is a super creative idea and I would love to see a fully developed version of this game, but I had a big problem with the slippery movement and also the fact that speeding up is instant instead of also being slippery. These things together make it impossible to have precise movement which is kind of required for this type of game and ultimately kind of ruined the experience. I can understand if it was done for the purpose of fitting the theme but I just don't think it worked out. Otherwise, the presentation is really nice and I love the way the blocks slam into the ground when they get placed, so good job on that! Give my game a try too :)
Fun idea! I did get stuck inside a single open space, however. Might be nice if the hit box size was the size of 1 segment of a tetromino so you could fit through tight squeezes. I felt the controls were too slippery so it was too hard to just move over one segment length. I wish there was some more telegraphing that the pieces were about to go into slam-mode so I could plan a bit more.
Overall, a neat idea that I wanted to play more. Definitely worthy of post-jam pursuits!
I really like the idea, and your presentation is really good! Your game has a lot of cool juice, and especially the way the tetrominos slam into place has some really good impact.
However... in all my attempts, I either got caged early, or slipped off into a cage. The fail state is frustrating, because I have no way to recover from it(no wall jumps, it seems) - and just have to wait until I die. The game is definitely more aimed at people REALLY good at platformers, I feel. I sure can't seem to stick on a line block to save my life and always slip off D:
Neat game,on my last try I got cagged and couldn't jump far enough, maybe something like a wall slide mechanic could improve the gameplay.
Man I really like the game idea, but to me the slippery controls just make it so frustrating. If this choice was driven by the out of control theme, you should concider updating that after the jam. Because then I could see this game being much fun, Great work!
Really liked the game. The only problem was the controls. Though other than that a good idea and an enjoyable game. Well done.
This was fun and it was a good challenge with how slippery the player was. Good job!
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