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A jam submission

Light Them UpView game page

Action/Survival game with Only one Color - GMTK 2019
Submitted by Becher, quenth, Allifeur — 2 hours, 47 minutes before the deadline
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Light Them Up's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3544.0674.067
Design#4323.7173.717
Overall#6603.6673.667
Adherence to the Theme#12943.2173.217

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 8 to 1 of 29 · Previous page · First page
(+2)

Good concept, but the blade saws felt unfair, given that they were faster than you, and their movement couldn't be telegraphed.  

(+2)

But i look forward to the way you tinker with darkness and viability. Remember, people criticize a game more when they want it to be good. 

Developer (1 edit)

That's a good feedback! I thought the sawblades wouldn't be such a problem as they follow a very specific pattern : They just turn around in their own circle. But since we can't see them, we get no information about the danger.
I think we'll add some kind of rail to tell the player where a sawblade will pass by; I don't know if it will be blue or black though. Making it blue would push the player in a strategy where he would keep the sawblade intact in order to be aware of passing-by robots. Having it black could still feel unfair even if its by a smaller extent.

love it! great idea.  good luck finding the right balance of strategy and rng

Submitted(+3)

This game looks amazing and plays really well. 

Should you be able to see yourself when lighting up an area? Or is it a "you can only see yourself or the enemies" deal?

Nice work! 

Developer(+1)

We wanted the player to see only one element at a time : Since you easily loose track of your position, you need to take some risks and leave the light to undestand where you are.

It's very unconventional and some players found it pretty frustrating... We might add more visual feedbacks in the future to make it feel better.

Submitted

the invisible enemies are dope! well done!

Developer

Just in case, know that you can use Space to create a light around you that makes enemies visible!
Since a lot of people try a dozen of games each hour, they tend to miss basic mechanics sometimes.

Submitted(+2)

yes. I was able to kill them. really liked them, best enemy design I came across so far!

Submitted(+2)

Simple but fun!

Love the art!

Great job!

-----------------------------

This is my game, give a try if you don't mind.

https://itch.io/jam/gmtk-2019/rate/461812

Submitted(+2)

That was fun! I really liked the atmosphere of constant tension when you don't have enough energy and can't see enemies anymore! The fact that you can't see your character in the light is, at first, quite frustrating, but after a while it became ok, but maybe you can add an indicator when you shoot in the light so you can see where you are or something, because I think it's a cool idea that can be improved...

The main problem I see is that it lacks of some kind of difficulty progression, it was kinda hard when I first started the game and I had to retry several time to have a correct score (Mainly because I'm bad at video-games :'( )

Overall, it's a great game for 48h, and I had a great time playing it so good job!

Submitted (1 edit) (+1)

It's a nice concept, but I hate the fact that I can't see my character in the light. This problem is a real pain in the neck. Also, I don't like to spam LMB to kill monsters. 

Developer

I totally agree, not seeing the character was part of the concept idea and we didn't realized how frustrating it could get.
We also made an energy bar to avoid the player just spamming his attack, but it seems it isn't enough. What would you suggest instead of LMB?

Submitted

Just let me press down LMB for the main attack. But keep the energy bar, as in this case, it's very important to limit the time of 'shooting'.

Developer(+1)

Ah, I see. I don't know if it's really suitable though; mobs all die instantly.
I'm curious to know how long it would require for a player like you to get used to this design.
Thanks for the feedback!

Submitted

The problem is that I love shooters and actions, as a result I'm keen on smooth controls and maximum control of the charachter.

Submitted(+3)

The atmosphere of this game is great. it sounds and looks incredible. The game play is pretty solid its fun yet challenging. 


If its no issue could you guys check out our entry?

https://crypticsilver.itch.io/happy-accident

Deleted 2 years ago
Developer (1 edit)

sorry .. this is a typping error. the game was made in 48 hours during the game jam. I corrected the description

Developer
Becher likes to write important information with his feet.  :p 
It is for all this that he is an essential member of the project "realized in 48 hours"

Developer

He simply copy-pasted the description of our previous jam for convenience. Whoops !
This was indead a 48 hour project.

Viewing comments 8 to 1 of 29 · Previous page · First page