Really good game. Congrats on the game jam selection!
MuddledTable
Recent community posts
A very creative game. I can't say I was good at it, but I liked the strategic exploration and puzzle solving of it. I will say, the reach of the enemy's tentacles is not intuitive: its tentacles are barely in the square and then it kills you, which feels cheap when I'm learning the game. Similarly, and I don't know if it's just me, but the enemy eyes not being in the center of a square makes its confusing as to how far away they are. It distorts my mental grid. However, I'm rooting that you get a high placement in the creative category, cause this is a creative and fun game.
I really enjoyed this one. I got the f-16. (my High score is URMOM). This reminded me of flappy bird, short and addictive, despite being kinda pointless. I though the speed of the plane and the movement of the background paired nicely. The cash amount of the upgrades was just enought to keep me playing till the next plane.
The flag points system makes no sense to me. How is the scoring of two turns scored differently each time. What is it based on? Also, the number of turns I made felt random. Usually I got two turns, but once I got five turns in a loop, which doesn't make sense how I got it. Last, I almost quit before playing because I didn't realize you need to buy and equip a plane to play, even though the tutorial says nothing about doing that. Also, having to reequip a plane before playing each time felt clunky in my opinion.
Overall, good game jam game.
Nice game. I liked the sound of the blaster+ timing it to the soundtrack. I liked the revolving gun makes it less spammable than most bullet hells, forcing me to play more strategically with my position, which I enjoyed. Also, I really liked the music. It got me in the flow state and wasn't annoying after 10 minutes.
However, I had a bug. I'm playing on a firefox browser on my Mac, and the game only covered one fourth of the game screen, no matter what I did to the window. Imagine four squares in a 2x2 formation, and the game was only in the top left square. However, my spaceship could fly to the other 3/4's of the screen, which made it easy to avoid the enemies and win.
I really liked to artwork, and the movement and sword swing felt nice. No bugs when I played it. As always with game jam games, It doesn't feel right demanding more content from devs who probably didn't sleep well all weekend, but I'm gonna do it anyways: I wish the game had more mechanical personality (like timing a dash with a swing deals double damage and extra knockback, or that knocking an enemy into another enemy deals knockback damage, or you. can knock enemies of the stage, or the stage had holes in it you could fall in, etc). It's a simple game, but I think you did a great job with the time you had.
I actually really enjoyed the game! This is a cute twist on the original game. However, it is really hard to learn. If i could hover over the animals I've already used and it tells me its number, that would have made this game much easier to get into. Part of the fun was discovering the values of new creatures, but it didn't feel good when I forgot the values of old creatures and felt like I had to restart or trial and error my way to a solution. But nice job, overall in making a functioning, polished-looking game!
Well, if it were up to me, my ending would be that when you purchase the final antivirus upgrade, ads fill the entire screen so that when they're cleared, the entire progress of the upgrades would be lost. Sounds crazy, but after a player downloads all files, is there even a reason to continue upgrading? (besides, of course, just for the sake of completion). Once a player downloads every document, each successive upgrade lessens the difficulty of the levels, making them easier and easier, until the fun of racing the timer is lost. So clearing the upgrades would reset the difficulty, and allow replay-ability to your levels. Also, it would be very funny. :p
Some context: I played until I unlocked all the upgrades (to the $50 one); and I also think the mechanic of clicking ads with a timer is already very fun already. These notes aren't 'criticisms; I just had some ideas... ;)
Or there's always the simple 'end credits' method, where you thank the player for playing and return them to the main menu; you could insert this after a player completes all downloads.
Thanks for your time!
PS- a bit of a random thought, but for the downloads, would you consider adding a coarse, but funny, drawing of the file we just downloaded; as a joke, of course. This could add a layer of comedy and distinction to each stage. Just some thoughts.
Thematically appropriate, and movement pretty good. But i had trouble finding my way to the end of the level. When using shift to increase momentum, using the slopes to go fast, i found myself flying of the map many times. Maybe decrease the acceleration cap of the ball, or pull the camera back so you can see more of the level at the same time. But, not bad Raman.