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A very creative game. I can't say I was good at it, but I liked the strategic exploration and puzzle solving of it.  I will say, the reach of the enemy's tentacles is not intuitive: its tentacles are barely in the square and then it kills you, which feels cheap when I'm learning the game.  Similarly, and I don't know if it's just me, but the enemy eyes not being in the center of a square makes its confusing as to how far away they are.  It distorts my mental grid.  However, I'm rooting that you get a high placement in the creative category, cause this is a creative and fun game. 

Thank you. Tentacles move in circle around an eye.  In fact collision areas of octopus and mage  cover whole sprites so collision appears "on contact". I think decreasing size of areas would solve issue  collision would appear then  "on overlap"  alternatively animation of catching player character could make a trick.

Eye are not on the grid because due to some default settings layers of dark cloud and monsters are offset by half a grid in relation to player grid. When I noticed I already had levels ready so I had to roll with it 😅.