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Thank you. Tentacles move in circle around an eye.  In fact collision areas of octopus and mage  cover whole sprites so collision appears "on contact". I think decreasing size of areas would solve issue  collision would appear then  "on overlap"  alternatively animation of catching player character could make a trick.

Eye are not on the grid because due to some default settings layers of dark cloud and monsters are offset by half a grid in relation to player grid. When I noticed I already had levels ready so I had to roll with it 😅.