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Kogito

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A member registered Feb 26, 2021 · View creator page →

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Thank you. Tentacles move in circle around an eye.  In fact collision areas of octopus and mage  cover whole sprites so collision appears "on contact". I think decreasing size of areas would solve issue  collision would appear then  "on overlap"  alternatively animation of catching player character could make a trick.

Eye are not on the grid because due to some default settings layers of dark cloud and monsters are offset by half a grid in relation to player grid. When I noticed I already had levels ready so I had to roll with it 😅.
 

I have been planning an option to speed up animations and undo that would speed up game play and made mistakes less punishing. Unfortunately deadline came first. I will add them after game jam finishes. Thank you for the feedback

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Thank you! I am so happy you enjoyed it

Yes that exactly what I aimed for.  Too long loops could undermine core concept of time loop and a bit tension is positive addition since fight with overwhelming enemy is theme of the game. Thank you for feedback.  

It is not only you 😅. I got similar feedback from other people.  For now I will add this in description. After Game Jam I am planing to add tutorial about a goal and some satisfying sound effects. Thank you!
 

Thank you! I'm happy you enjoyed it

Thanks. That is exactly how i came up with idea

So simple, so fun!

Screen is constantly flashing blue and black.

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This is the most important hint: "if you know all the answers then you can determine the passcode, and that there are no redundant questions."

So I can remove 2s because they connected only horizontal, but in this group numbers are connected both horizontal and vertical. That make sens but wasn't intuitive for me.

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Is this bug?