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A jam submission

TeleninjaView game page

Teleport to your shurikens
Submitted by Kingjaw — 2 days, 9 hours before the deadline
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Teleninja's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Score#273.5913.591
How unique was the ability#273.8183.818
Originality of the Character#453.1363.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

hehe just realised you used Unity not Godot so it had no meaning to share that video XD

Great work on this mechanic! So satisfying to throw the shuriken! Love the 3 am meme!
Well done!

Submitted

I really like this idea, super fun!

Submitted

Pretty cool. Great job on making this game. Look forward to more

Submitted

Fun ability! Very fun to explore the level!

Submitted

Super fun to teleport and jump around!

Submitted

This is super cool! Would love to hear more of the characters backstory and how he got the awesome teleporting shuriken 

Submitted

Good idea and I love the art. One tip: let the character recall the shuriken, in case you shot it to a bad spot and you don't want to teleport

Developer(+1)

thanks for the feedback. I’ll probably be adding that as a feature in the next round I work on this

Submitted

Can I teleport as a ninja? Shuriken!

This was an interesting concept and a fun game to play. I played on stream if you want to check it out. I like that the art style is cohesive throughout. Some of the animations are a little odd, like his knee bends forward, but the back part of it doesn't follow, but then I loved the animation detail you put into his ninja hood flowing when I ran around. 

My main critique would be to drop the jump. Take away the player's jump and force me to use the mechanic for all movement. I played a small segment where when I jumped it was just any other platformer, but when I had to shuriken teleport to get to the location it was a fun challenge. If you are going to keep the jump I would remap it to "W" instead of the spacebar.

Overall, great entry. I really enjoyed this one. I liked seeing your progress on Discord and was pumped to try it out for myself. Thanks for sharing.

Developer(+1)

Thanks for the detailed feedback! I'll definitely be changing a lot of the stuff you suggested. I might remove the jump, but I think what I may end up doing is either making the platforms so spread apart that the jump becomes useless on it's own, or just make it so you can't jump that high. Also, I watched your stream, just so you know, the "me when the cafe is at 3am" part is a reference to one of my other games, it's kind of an inside joke lol

Submitted

Gotcha on the inside joke. I appreciated that you had a little Easter egg in there even if I didn’t get the reference. Made me feel good as a player to discover something. 

Submitted

This is a fun mechanic.

Developer

Thanks!

Submitted

Cool and nice easter egg there.

Submitted

Cool art and game feel!

Developer

Thank you!

Submitted

Hey this game is a really cool mechanic and I like the art and play.

One suggestion I would make is that there is time between throwing the star and clicking the button a second time to teleport. At the moment there is nothing that you can do during this time to affect the teleporting. Like the teleport might as well be instant since nothing you do impacts the teleport. So it would be interesting if you thought of something to do in the game between throwing the star and starting the teleport to make use of this feature.

Developer(+1)

yeah, I just made it a feature to kinda give the player more control, maybe it could be an interesting feature for level design evantually (for example maybe you throw your shuriken, jump into a pit that you can’t get out of, get a key, and teleport back to the door or something like that)