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FlamingoDev

211
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A member registered Jan 02, 2020 · View creator page →

Creator of

Recent community posts

Thanks :)

I'm sorry for the bad experience and thank you for the honest review. I agree that it lacks any kind of polish, and next year I'll try to do better

Thanks :) Yeah I'm now working on the aim.  I have already made some changes, but sadly I can't update the game during the voting :(

Thank you :)

thank you very much :)

Thanks, I'll fix it :)

Oh I forgot to ask, what was the sound bug?

thanks :)

Fantastic game. I really loved it. Otherwise I wouldn't risk my mental health to get the first place on the leaderboard :D

The character is a bit slow, but the mechanics are really nice. Both the wall jump and the boosters are lovely, and I really liked that in the playground I can place my own boosters and experiment with them

The walking hat is really cute. I have to admit, I didn't read the descriptions at first, and was really confused why did the level restart randomly. My suggestion is to create a full level with a start and end point, and show the characters/mechanics slowly to the player

I said it during the last round. I'll say it again. I WANT A FULL GAME :D

I still love this game, The choking face is perfect :D The only thing I'd change, is to let the player use the mouse to control the camera. The buttons were really limiting, as I often couldn't do a quick 180 to turn around and check for the next balloon

The controls feel really good, and I loved the chain dash with the enemies. It opens up a lot of possibilities for level design. The only thing I'd add in the controls, is to have a bit of coyote time for jumps. If you are not familiar with that, it is basically when you walk off an edge, you still have a few frames to press jump. It helps to people with slow reflexes like me :D

The art style is really cute. I love it. The barracuda is not working for some reason, but doesn't matter as I could catch monster gold fish which was bigger than a carp :D My suggestion is to make the catching part a bit more interactive. After pressing space, what if we have to get the fish closer and closer somehow with A and D. A lot of games have a "minigame", where the fish wants to swim awway, and you have to hold it back

I like the enemy design, and it is a good idea to have a random generated level. It works well with these kind of games. My suggestion is to make the enemies respawn over time, or have some kind of time limit. Put a little pressure to the player, as now I can just clean the level and then easily connect the 2 characters

I'm shaking

I already liked this game during the first round. Unfortunately I don't have a friend to help me play as player 2 :(

Thank you for the feedback. I'll work on the aim, and on the bugs.

thanks for the feedback. I'll try the suggestions. I was also thinking about some kind of aimassist, for example the script nudges the arrow toward the enemy. And I'm sorry for the bug

1:24! I died a few times at the circle spike level and it ruined my speedrun :( Really fun game!

so you put a game into your game :D I really like the pixelart, especially for the gearkid with the limited pallet. I can't wait how will you continue this

Clearly you put a lot of thoughts and work into this game. It is extremely hard, but fair. If you die, it was your mistake, not the game's. I love how the different toys clearly represent the actions. Car to move sideways, ball to bounce, etc. I couldn't finish it,  because I have to check the other games as well, but I could easily waste my day on it. I hope you are in the top 3

At first I thought it doesn't work, then I accidentally farted at the cushion, and realized how clever it is. The sounds and the art are both great

It has so much potential. The square's ability to draw a path is really clever. I'd love a full game of this

10/10 best fart game I played :D
I found a cheese tactic: If you run out of beans, you can just spawn the burritobombs under you, and they will push you up the ledges

great idea to put an arcade machine into your game :D

ugh, it is really challenging :D 9 is my record

Nice explosion effect

Really cool. I like the different weapons

I love the animations. Nice idea, but the gameplay is a bit too repetitive

Cool idea. You should combine the mixer minigame with the round 1 ability so you can give out different drinks to different type of people, to make them love each other.

Really fun game :D I love the pets. The pickle is my favorite

:D I really like the spider. It ran away, and I couldn't pick it up, so I just put a dynamite on it's back

I didn't know it can get any better after round 1, but oh boy I was wrong. Love it!

For some reason I couldn't figure out how to move :( I could shrink and grow, but the character didn't move, no matter what I pressed.

I'll try it again later

I really like the fluid controls. The grapple works really nice

My submission to GDKO Round 2: "make a toy"

After the first round, I promised that this time I'll submit my 3D project.

Controller is recommended, but you can also play with mouse and keyboard.

My high score is 30. What is yours?

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CONTROLS:

  • Move
    • WASD or Left Joystick
  • Look Around:
    • Left CTRL + mouse or Right Joystick
  • Teleport/Dash:
    • Space or A button (xbox controller) / X button (ps controller)
  • Arrow (aim):
    • Right mouse or LT (xbox controller) / R2 (ps controller)
  • Arrow (shoot):
    • Left mouse or B (xbox controller) / O (ps controller)
  • Exit
    • ESC

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MUSIC: https://opengameart.org/content/arclight-epic-orchestralrock-soundtrack