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yanniboi

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A member registered Sep 13, 2017 · View creator page →

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HAhaha yea the story was definitely lacking…

My vague idea was that we were luring the hero with the princess as ‘bait’, but we couldn’t find an actual princess so we just put one of the minions in a dress. Needs some work :P

Yup, I think its less of a bug and more just not finished, I haven't quite worked out what to do yet once people have gotten through the different conditions. I need to add some element that makes the game harder over time so that everyone fails eventually and then it can just be a high score game. Not sure yet.

Oh but then you wouldn't be able to play my game ;)

Yea I put a lot of trust in the surprise element :P 

Yea, I ran out of time before I could actually figure out the 'win condition'. It needs something that increases difficulty over time until everyone loses, then a scoreboard showing highscores. I will hopefully come back to it at some point.

Thank you! Getting a better understanding of "Juice" was one of my objectives this month so glad that it translated well.

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Yea I didnt have enough time to figure out what happens if you get to 20+... I needed some game mechanic that keeps ramping up the difficulty until you run out of time.


Any suggestions? :)

🤣

I love this!!

I like the fire engine, the houses, everything looks great :)  I especially love that the fire engine handles better driving backward than forwards (IMHO) and dont ask me how I found that out :P

The music is good (especially the siren) but the leveling could be improved (the fire stage is much quieter than the rest of the game),.

I LOVE the start menu! Good job on that.

The difficulty is quite easy. I can normally get to the fire in less than a minute and that is with a few crashes. But the level is designed well with most routes taking a similar distance. The putting out of fires is also quite easy.. And the helicopter takes a long time (about three times as long as it would take to just put out the fires) and when it does come, it doesnt have a huge impact (that I have noticed, maybe I'm missing something).


I would love to see where you would take this game next. I would love to see people on the game (either that you can hit while driving) or that you can rescue from the burning house, ricking the fire to spread more.


But this is a good game. I enjoyed playing it!

This game is really simple but also really fun!! The sound fits and sets the tone, the lighting is dim so you have to squint but in the light of the flamethrower you can see the enemies. The fuel tanks are hard enough to find so that you eventually run out and have to look for them, and the flowers are actually pretty scary when they get close. 

The one suggestion I would make is that when the flower gets close enough to bite me once, it normally bites me 3 times and kills me pretty quick. Maybe I'm not good enough :P but maybe it would be good if there was a sprint function that you could use when not using the weapon to get a quick boost of speed to escape tricky situations?

I really enjoyed this! Fantastic work on the fire and lighting!!

This game was really fun! 

I like the sounds, the dash is REALLY enjoyable. Very satisfying. And the levels are intuitive and diverse.

I was a bit confused on the transition screen between the first levels and "heaven"? I wasnt sure if the game was over, and it took me a while to realise I could still control the character.

In the heaven levels, it was a bit confusing when you dropped down, fell from the top, and then a few seconds had to restart from the transition screen. Similar when you touched the 'flying rotation things'. It takes just long enough for the scene to change that you think you might have made it past and then you didnt. But very fun.

- Story

I feel like the levels were nice and diverse and I enjoyed the tutorial aspect of the early levels with the key hints in the background. But I wasnt really sure what was happening or what my objective was. Maybe I lack imagination, or maybe it could do with some more text between levels or some sort of character to talk to who could give some context of the journey.


 - Difficulty

Some of the levels were just frustrating enough that it made it hard without being annoying. (Maybe level -3... It took me so long to line that dropping boulder). Is there a way to beat level +3 ? I want to know!!! :P


- Music

The music is good, however one really minor detail. When it loads a new level the cut between the music stopping and restarting is a bit jarring. Maybe with some fading or some other way to break it up that would be better, I dont actually know what other games do. Especially when you get stuck and move between the levels frequently and quickly it can start to get a bit annoying. But like I said, a really small detail.


Overall this was really good which I can tell from the fact that I spent way longer playing this than I had planned :P Well done!

This game was surprisingly fun given how simple it is :)

I played it for way longer than I should have and in the end I let the snowmen get me just to see the game over screen :P I haven't played part 1 yet, but I'm gonna go check that out to see where you started.

I enjoyed the sound. It works well with the survival theme and doesn't get boring. It was also easy to understand and the instructions were very clear.


 - Some feedback

I couldnt work out a win condition. Is there a way to win? Maybe something as simple as a count of how many snowmen you have killed would be enough. Then you could keep track of a highscore/leaderboard.

There is no incentive to walk anywhere. Once you have worked out that there is no exit and no collectables you can just stand still and shoot. Maybe it would be good to hide or randomly spawn health boosts that the player needs to look for. 

The snowmen coming at you are good. But again walking has no impact on them. Most snowmen come at a good angle so you can shoot them from any distance, but some of them come at an angle and you cant get them until they are closer. If this is on purpose to make it more difficult, then that is working well. However I would expect walking to change the angle between the snowman and the player. It could be a very slow change, like walking for a long distance by the player might only make a small different to the snowman approaching, but having some control to better line up the shot would give the player a sense of satisfaction and achievement.

Hitting the snowman with a shot works. However it feels a little bit off, like the timeing is a bit delayed (sometimes you think that the shot didnt hit for a second and then realise that it did). Hard to explain. Some improvements here might be that the bullet disappears when it hits the snowman rather than going through them or maybe moving the collider slightly closer to the player so the hit happens a bit earlier? I dont know what would work here, but maybe some small tweaking would improve the effect.

Difficulty - It is quite easy to play once you have worked out the controls. You could play this game for a long time and not lose. Maybe the snowmen should speed up as time goes on. Or you could have "waves" of snowmen where suddenly you have lots before it slows down again, giving you a chance to find health boosts between waves.


 - Final thoughts

Overall I enjoyed this game. It is REALLY impressive given how little time you spent on it. I think with a clear win condition, and a difficulty modifier, this would be really re-playable. Well done!