loved the graphics and the aesthetic. very creepy and scary. A very well put together game.
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Wurm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #27 | 4.348 | 4.348 |
| Theme | #58 | 4.217 | 4.217 |
| Overall | #181 | 3.565 | 3.565 |
| Music | #226 | 3.348 | 3.348 |
| Sound | #247 | 3.087 | 3.087 |
| Story | #286 | 2.435 | 2.435 |
| Fun | #356 | 3.043 | 3.043 |
| Mechanics | #402 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Snowhex - Dungeon gathering (Single tile used to build the tilemap)
Comments
Worm Limbo worm Limbo.
Really promising, good luck on your future projects.
The art really shines in this one. I especially like the blinking eyes when you're in a hiding spot. Also the spiders, very creepy! The only saving grace is that I, the caterpillar, must be made of rubber considering the noises that are made when I'm caught. :D
Great job for being so early in your game dev journey!

Hey! Loved the aesthetics overall, the dark cave vibe and hiding from one of my phobias really hit the spot. I loved the sounds you make as the worm! The controls felt easy, though it was a bit uncomfortable to press Ctrl to see the hiding spots while running with Shift. I found out how to go up by pure luc, maybe highlight the roots that lead upward? (I skipped the tutorial, sorry!) Great game!
That’s a nice entry, the atmosphere of terror, not knowing if a little beyond the camera, some creature will kill you (I died many times until I understood the mechanics of hiding).
I think it reminds me of games like Limbo.
Keep going! Maybe make some checkpoints so it doesn’t get so difficult (unless the decision is that the game is difficult, lol).
Others already flagged the camera going rogue while hiding and moving, but great concept. Love the dark vibe!
Loved the look of the game! Especially the spider looked awesome the way it moved
Super love the atmosphere and the art, and the hiding mechanic. Though the camera can be a bit buggy, and if you are moving whilst entering a hiding place you'll keep moving forever.
as others pointed out it really gives Limbo vibes, which i think it's not that easy to recreate so good job!
Definitely some Limbo vibes here. The environment is so good, especially the lighting effects and the spider. Great work!
The camera sometimes trails off to one side, so I think there's a bug somewhere in there. Honestly I thought it was intentional at first because it trailed off towards the spider and looked super cinematic! But then it never came back and I couldn't see myself anymore haha.
Another random thought: maybe instead of jumping, the caterpillar could just climb up onto vertical surfaces as well? There could be some interesting platform design that makes you traverse vertically or even upside down.
Nice game! You nailed the staging. Reminded me a lot of Hollow Knight, as Zen pointed out. Will you keep working on it? I feel it has potential!
Gotta report that the first spider bugged a bit in the movement, after descending the ledge. But it's something to improve in the future and nothing to worry about for now!
Thank you :) Yes, I'll definitely working on it while I learning game dev things. I'd like to make it somewhat complete. Also thanks for the bug report! I'll try to fix it with my best knowledge. The spider was a nightmare as a first bone animation I ever made. Probably the 9 colliders on it and the 4 movable joints on each leg messing with the ground collision. I'll find a way to keep it on the ground :)
Nice game, beautiful visuals, and I love the concept. There are some issues with collision, but they're manageable. I’d also suggest replacing the tutorial screen with an actual level, since it was a bit hard to understand things until I got into the game. Also, you might want to add floating keyboard keys above interactable objects so players can intuitively know what to do.



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