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A jam submission

Tiny KingdomsView game page

A click-powered tower defence!
Submitted by CallinIn — 1 hour, 3 minutes before the deadline
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Tiny Kingdoms's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#393.9173.917
Overall#583.9053.905
Mechanics#683.6793.679
Sound#1343.4403.440
Aesthetics#1743.7863.786
Music#1853.4403.440
Story#2212.6312.631
Theme#2493.5363.536

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
font: https://managore.itch.io/m5x7; horn.wav by adharca -- https://freesound.org/s/539956/; Music by Sara Garrard, sonatina.itch.io.; all the other sounds from zapsplat.com

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Comments

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page
Submitted

My biggest struggle was clicking the ability and firing them in timely manners. I read a comment about shortcut to active them and I think that wouldve really helped me. But I absolutely loved the tower descriptions xD hahaha. Great game, congrats! ^.^ 

Developer

Thank you, thank you. For sure wil add some kind of hotbar/hotkeys

Submitted(+1)

It's a great game, I wish there was an auto system because I couldn't choose the shot in time.

Developer

Thanks for playing! Auto attacks are kinda against my design philosophy for this one, but I do appreciate the feedback!

Submitted(+1)

Your game is so great! The towers are all so unique and offer different ways to engage the enemies. I had a fun time.

Developer

Glad you had fun, appreciate you playing!

Submitted(+1)

I had a blast playing Tiny Kingdoms! The manual activation of tower abilities added a refreshing layer of strategy and kept me engaged throughout. The variety of towers and their unique mechanics made each wave exciting. I did find myself wishing for a hotkey to cycle through abilities, as clicking each one amidst the action was a bit challenging. Also, a feature to remove or reposition towers would be a great addition for refining strategies. Overall, a fantastic and innovative take on tower defense, well done!

Developer(+1)

Thanks for the kind words! For sure will add hotkeys/hotbar and selling towers in the future! Appreciate the feedback

Submitted(+1)

I got slaughtered on my first run by only building two schools but then absolutely demolished the game and got to the end on my second attempt. I was craving either a hotkey or a way to cycle through my ready abilities without having to click on the small ability icon above each tower; but having to do so did increase the tension while my foes where barreling down on me.  Fantastic Work!

Developer

Appreciate the feedback, for sure I'm gonna implement some kind of hotkeys/hotbar in the future

Submitted(+1)

I could see the inspiration for sure, I love PvZ and still have it on my phone! 
i think it was a unique feature to make the rounds playable during each wave by needing to place them. def a nice change of pace! 

Developer

Funny story, I actually never played pvz I just noticed that the game was looking similar when I was making it, so I put it in ;) Thanks for playing!

Submitted(+1)

Fun game! Felt satisfying to beat it. I had all the upgrades I could get at round 10, so then it was a fast clicking game!

Developer

thanks for playing!

Submitted

Very fun game. I played until the end.

Great work

Developer

Thanks for checking it out!

Submitted(+1)

Had great fun playing this! The bee tower was way better than I first expected and I really enjoyed the different variations of tower! Great job

Developer

Thanks!!

Submitted(+1)

Great game! Addictive! It would be great to have some towers that attack automatically

Developer

Thanks for playing! I mean my design phylosophy was to have player manually do all the tower abilities, so i didn't wanna add any autoatacks

Submitted(+1)

Great game! Very polished, simple, and clean. It runs perfectly!

Developer

Thanks for the kind words!

Submitted(+1)

"Better at penetration than the guy who designed it" lol - I loved the game. Really good work for a 10 day jam. Definitely a game that you have to play more than once to get the hang of.  My first tower was Metric Justice and I'm not sure if I just dont understand how this tower works but as far as I can tell it didn't actually do anything. Ultimately I build 3 longshots, 3 zeus wannabes, a coffee lab, a buzzsaw, and a metric justice all maxed out. Mechanically the game is really solid and I liked the thought you put in to doing upgrades, having utility buildings to lower cooldowns etc. The one feature I would have loved would have been a 'delete' tower option so I could get a few more longshots in there. Finished all 12 runs and it felt like a very satisfying experience, so great work on this.

Developer(+1)

Thanks for playing and taking your time to write a comment! The metric justice actually slaps 3 horizontal lines if it's possible, i knew it was a bit unintuitive but didnt have time to add a custom cursor that would show that you have to choose where it strikes. And yep the sell button is really needed, again didn't have time to add. If i ever come back to the game will for sure fix everything you described!

Submitted(+1)

A round game, all good the music the sounds the mecanics , good joob, congrats!!

Developer

Thank you, thank you!

Submitted(+1)

Probably the most fun game I've played so far!

Developer

Thanks for taking your time to play!

Submitted(+1)

Great Game ! 

Developer

Apreciate you playing!

Submitted(+1)

Very cool game!  I like the fact that you have to control when and where the towers shoot.  It adds something for the player to do to keep involved.  Good job!

Developer

Thanks for playing!

Submitted(+1)

Great job! The towers are very funny. I also like the mix of strategy and reactivity, since you need to active the towers' abilities by yourself.

Developer

Thanks for checking it out!

Submitted(+1)

Great game! Impressive variety of towers and enemies given the short timeframe and I having to use the towers manually made it feel more active then the typical tower defense game.

Developer

Apreciate the feedback!

Submitted(+1)

Fun game! Well done!
At first it felt a bit stressful having to do all the targeting but then it easy, maybe a little too easy! 
Also unless I missed it somewhere, would be great to be able to destroy towers or move them around
Loved the tower descriptions. Overall a very solid submission, congrats

Developer

Thanks for playing! Yep, did not have time to add selling, sadly

Submitted(+1)

Great game awesome! Loved the towers and the different strategy that the players could potentially have. Great experience! 

Developer(+1)

Thanks for taking your time to play!

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page