Game is fun to play! The cannon shots are abit weird but its fun overall.
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Republic of Pirates: Last Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #47 | 3.722 | 3.722 |
| Overall | #54 | 3.926 | 3.926 |
| Fun | #56 | 3.889 | 3.889 |
| Music | #63 | 3.759 | 3.759 |
| Theme | #69 | 4.056 | 4.056 |
| Story | #72 | 3.648 | 3.648 |
| Mechanics | #91 | 3.648 | 3.648 |
| Aesthetics | #147 | 3.944 | 3.944 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Art from kenney.nl, sounds from opengameart.org, pathfinding by A* Pathfinding Project.
Comments
Looks, sounds and plays grrreat!
I liked the damage indicators on the sprites of your and the British ships. It's something my game is lacking.
Got to 360 score.
Ay nice game! Quite the feeling when you speed between two ships and fire on both sides.
The cannon shots sounded weighty and I liked it, the art looks pretty nice as well.
Neat job! :D
Good job, love the art style ! I think I heard the same music for another ship game in the jam which I think is a funny coincidence :)
Liked the simple mechanic and how you set everything up, I thought the mechanics and controls were clean and the game was fun to play. Not sure if I missed it but wish there was a way to reverse the ship otherwise it may be possible to get stuck, which might have happened to me immediately so I just tried it again and tried to avoid it. On the other hand, maybe ships have trouble going backwards, so maybe you did that on purpose for it to be more realistic to the setting or something like that. Anyway, I think you did a great job on it!
Thanks a lot for playing and leaving feedback.
Yeah, I agree that's a little bit clumsy. Actually, it's probably possible to always get out of being stuck, you just need a velocity bigger than zero to steer the ship which can be accomplished even when stuck but when you don't know this, it's not very intuitive.
I should have implemented at least a very slow backward movement. Well, next time :-)
Ahoy matey, I had a great time on the ship! Loved that you added controller functionality :)
Arr ye matey be a mighty fine submission to this 'ere game jam ya gone and done developed in ye spare time. I do be a sucker for entertainments of the most nautical variety and I was mighty pleased to have her a look-see over. Our dream of a republic may be now restin' in the depths of Davy Jones' locker but God rest her soul, it was a dream more lovely than a flagon of rum at the end of the longest voyage. May the salt in your beard ever flavor your stews and may the wind blow steadily in the general direction of your intended passage
Wow, nice game. We have very similar intros, I like this pirate game.
I did however struggle to read the text when running in normal browser mode but when switching to full screen it helped.
Good job.
nice game with good implemented mechanics and nice clean art style as well. Well done
Great job with the smooth game play! The tripleshot was a nice touch; felt really satisfying to line up next to the enemy, land all 3 shots, and hear the krk-krk-krk. The animated sinking was cool too!
Proximity based AI was well implemented. Gameplay was intuitive, though I think it would have been even better with a deeper gameplay loop (e.g. upgrades, or tougher enemies).
Nonetheless, solid submission!
Thanks a lot for playing and leaving feedback!
Honestly, with the sinking, I feel it needed something more to make it better, maybe just some water bubble particles would do the trick. And as usual, the plans were big but the enemy AI and polish took more time than expected so I had to settle for a simple game loop :-)
You did a really good job with the controls, and the enemy AI suited the game well. It may be nice to add things like power ups to heal or improve your ship or maybe constructable defences in order to give the game a little more depth.
I liked this one a lot, reminds me of some of the mechanics from the old Sid Meiers Pirates game. I played it on my youtube and gave my feedback if you want you can check it out here





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