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LazarusCraven

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A member registered Aug 17, 2022 · View creator page →

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This was a very interesting blog post, and somewhat relevant to us as well as wer'e based in Ireland so we have fairly similar rules. We recently registered our business name (which is a legal requirement over here) and are hoping to release our first commercial game in a few months (we're hoping to have the demo ready for NextFest in February and if all goes well we should be releasing the full game before Summer 2026). I look forward to following your journey, and I'll keep my fingers crossed for you!

Unfortunately I can't, as only people who submitted a game for the jam can submit a rating.

Hi Brian, 

That's fantastic news! I remember this game and I have added it to my Steam wishlist!

Fun game, oddly satisfying to play, great work!

This is the YouTube video I used.

We've decided to give up on the jam this year. We spent the last two days trying to make the game fun but our hearts just weren't in it, unfortunately and nothing was working out. Looking forward to playing everyone elses games!

Aseprite can be compiled yourself for free if you're comfortable doing that (I can post the link of the YouTube video that I used to help me do it). It's completely legal, the creator puts the uncompiled version on Git for people to do that. It's what I did to try it out to see if I would like using it before spending money on it.

We're still kind of working on the platformer, so there's still a small chance that we will end up submitting it. It's meant to be a puzzle platformer very loosely based on Greek mythology, where the player plays as the goddess Nyx and she must carry tiny worlds up a mountain for Gaia so they can be put into the sky and added to the solar system. Almost all of the art is done, and the animations, the basic controls, start screen and options menu, but we just can't find a way to make the puzzles interesting or engaging. I think that despite the two of us loving puzzle games, neither of us is smart enough to actually make one, lol!

Aseprite, I was previously using Clip Studio Paint.

I've been really enjoying watching this come together, it's looking really good, especially as this is your first jam and you're very new to game dev!

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I started using a different art program very recently, so it's still fairly new for me. This jam has been my first time using it for animating, which was definitely a learning experience even though it's far easier than the previous art software that I have been using for the last few years.

This will also be our first fully 2D game, and also our first platformer.

Edit: We're really not happy with how the game is turning out so we've decided to drop out. Good luck to everyone who is staying in though, and hopefully we'll be back again next year!

Just to back up Mario on there being a lot of games to play, I just checked and last year there were 1,070 submissions!

I remember your game from last years jam, really enjoyed it. It's great to see you back again this year!

Yup, that's what Tim said during the stream at least

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Set up your games page and go to its dashboard. At the top of the dashboard you'll see "Edit Game", click on that. Then click on "More" -> Admins and enter your team members username or profile URL into the box and click the "Add Admin" button. You'll get a link to send to your team member so that they can agree to be added as an admin, when they accept this link go back to the page where you entered their username/URL and tick the "Display as Contributor?" box. (Note: Whoever sets the page up won't show in the list of contributors, but they will have all of the privileges.)

Hope that helps, and if it doesn't let me know and I'll post some screenshots.

You're making really good progress, and the game looks great, good work!

Very nice! Great work

On the stream yesterday Tim said that it's anything the player can see or hear, so art, sounds, music, etc. He said that engine plugins are not considered assets so paid plugins are okay.

You don't have to make it work in the browser, but generally people prefer to play the games through their browser rather than download an exe file, so you risk having less people play it than if it was a browser build.

Last year plenty of people had download only games though and they still got people playing them so I wouldn't worry about it too much.

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Godot allows exporting for the browser as long as you're choosing in GDscript. We did this last year using the html export option. (Documentation link: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html and if you'd prefer a video we found this one to be good during the jam last year:

)

One thing I'd recommend is to instantiate any special effects, etc. in the background of a loading screen for your levels as otherwise there will be a small lag the first time the player encounters them in the game. This doesn't happen with downloadable exports, only the browser version.

Have fun! And try to plan something small and simple, get that working, and then add in any of the fancy stuff afterwards. Just focus on trying to get something that you can turn in without running out of time.

This looks great, can't wait to give it a go!

I chose Pixel Art Characters: Design & Animate a 2D Character. I haven't started it yet so I don't have any feedback on it, but I just wanted to let you know that the courses are also all on Udemy and people leave reviews on them over there so it may be worth taking a look at those if you don't get many responses on here (that's how I decided on which course I wanted).

Pixel Art Characters: Design & Animate a 2D Character

I have subbed to your YouTube channel. I would love to watch a devlog that talks about the game you made for this jam, and will definitely check it out of you decide to upload it!

Your game did so well, very impressive scores, well done!

This was my 4th jam, but I was only an artist in the other 3 and we never submitted anything because we always ran out of time. This was my first jam where I did some coding as well as art. I started learning Godot in October, had literally never written a single line of code before it so I am a very early beginner. My team mate had messed around in Unreal Engine for a while, but didn't get very far with it so they decided to start learning Godot with me. I am absolutely delighted that not only did we manage to submit something, but it was something that many people seemed to enjoy!

We are planning on continuing working on it and updating it on here (we will upload the updated version separately though, we like the idea of keeping the original version on here so anyone who is curious can see how it started), not because we think it's good enough to be a proper game but because we both enjoyed working on it and we have a good idea of what we want to try to turn it into. We both hope to be devs some day, but we still have a long path of learning before we can even start taking steps towards that goal.

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This is what I like to see! Can't wait to check it out with all of these improvements!

Also, congrats on the Game Jam result, you scored fantastically in every category!

Great work everyone! I hope you are all happy with your ratings. See you all again next year?

I love the art in this. The gameplay is simple, but it works. I like how cheerful the artwork and the music are. Great work!

10/10 - would serve a cat strawberry lemonade again

I don't know why this game stressed me out as much as it did. Really fun game, love the art style. I really liked the way the ingredients were served, I don't think that I have seen it done like that in any other game. Great work!

Funny game, crazy physics. I enjoyed playing, this made me laugh. Great work!

I love the art in this, and the way the upgrades are permanent and meaningful. The music and sound effects work really well with the game as well. Great work!

Fun, hectic game. A little bit difficult to see what my current ammo was, and the burger patty being the same as the bun but darker made it a bit difficult to tell which one it was at a glance, but overall it was fun and I enjoyed it. Great work!

Does that mean I'm one of the cool kids? >:D

I really like this game. The art is really nice, the gameplay is fantastic and makes you think, and the music makes me panic. Overall I felt like a post-apocalyptic Bonanza Bro. Great work!

Really fun game, made me think of Agar.io for the first time in years. I liked the echoing water drop noise when I ate the other circles. Great work!

Glad you enjimmed it :D

This is a very interesting game, and I could see myself playing it for hours. I loved the voice acting, and the storyline of it, and the gameplay was brilliant. It was very satisfying to fill out the paperwork. Great work!

It's still broken for me. When I press play it just loads an empty scene with no music or sprites.

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This was incredibly fun! I definitely see myself coming back to this in the future. Do you plan to continue working on it? (Also, nice reference to Seagulls (Stop It Now))