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A jam submission

Lemonade Stand: Last StandView game page

Defend the only remaining lemonade stand from mutants in a post apocalyptic setting.
Submitted by DplusT, Ruok — 15 hours, 17 minutes before the deadline
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Lemonade Stand: Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.3954.395
Aesthetics#334.4074.407
Overall#813.8403.840
Story#833.4943.494
Fun#1133.7043.704
Sound#1573.3583.358
Mechanics#2073.3583.358
Music#2863.2723.272

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
I used free (cc0) sound effects, music, and a font. I will credit them individually on the page description.

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Comments

Viewing comments 32 to 13 of 72 · Next page · Previous page · First page · Last page
Submitted

Loved it!!  Specially the art is a 5 starts from me.  I can't find a single thing to say about how to improve it.  Excellent work!!  Congrats!!!

Developer

Wow thank you so much for the kind words!

Submitted

Awesome work! The art was cool and the progression system was a very nice touch. Very polished experience!!

Developer

Thanks! :)

Submitted

Wow the graphics are simply perfect, great game.

Developer

Thanks for the kind words!

Submitted

This lemonade stuff is serious business... Great job on your game, it's very fun to play!

Developer

Thank you so much for playing!

Submitted(+1)

A lemonaider, a true survivor.

Submitted

I would love to see this developed further! I just spent a lot longer on this than I have on any other submission I've played. I do agree with others that use of the mouse to fire would be better. Perhaps an option would be to make it so that the player doesn't move, but stays behind the stand and can shoot 360 degrees with the mouse?

Developer(+1)

Thanks so much for playing it, I'm so glad you enjoyed it! We've gotten a lot of feedback on the aiming and I agree it's too restrictive, I would change some things if I developed it further. Appreciate the feedback! :)

Submitted

A+ bruh! Running a lemonade business is not easy...

Developer

So true..

Thanks for playing :)

Submitted

I really love the art style, like so much. And I also think it's really clever how you doubled down on "the last stand" because it's the last lemonade stand AND like your last stand against the aliens. Great work!

Developer

Thanks so much for the kind words!

Submitted

This is really cool! 

I liked the visuals and the theme, the rougelite type of buying persistent upgrades it is cool too

great job!

Developer

Thanks for the kind words!

Submitted

Great game! It's quite addicting, love the permanent upgrades and the overall vibe! well done with this one

Developer

Thank you! :)

Submitted

Great job you two! The game was very hard until I could afford quite a few of the upgrades. Managed to make it to wave 17. I really like the art style you used. 

Developer

I'm honored you played that far. Thanks for playing! And thanks for the kind words!

Submitted

I lol'd when I saw this game. Clever premise. Great UI and art, I enjoy the transitions from wave to wave. I think there should be cheaper upgrades available earlier so I can get a feeling of progression sooner as the game seems pretty challenging from the start. Great job guys!

Developer

Making some early accessible upgrades would have been a good idea. Thank you for your feedback! And thanks for playing! :)

Submitted

Nice, like the guy with the gun and how the enemies com to try and destroy your stand. I think it's fun and you did a good job on it.

Developer

Thanks for playing :)

Submitted

Fun game, controlls were hard for me (using a glove80 as keyboard) but managed to get by shooting only up and down. :) And permanent upgrades fits the game perfectly! Great cover art, Thanks for the entry!

Submitted (6 edits)

That's very interesting, never heard of it, but I'm curious about it. What do you think would be better controls that might work both for your keyboard and regular keyboard?

Also, maybe I'm biased or something but I think once the game uses up, left right, down to shoot in just one direction like that by key, then the game already has to do more work after that to stand out and be good IMO. After that, it may usually actually not be that good for some reason, at least for me (not sure what though or why). I actually thought this game did a much better job somehow than many of the others I saw before with this sort of four direction shooting by separate key. (none from this jam, this is first one I saw from this jam like that with shooting in that way).

What do you think about this? Besides that you're using a Glove80, suppose you're not. For example, I didn't use one, but there's something about this shooting in 4 directions thing that already makes any game that does that much harder to impress me after that, than if the game did something else instead. Why might that be and what might the real reasons be that you think might be the case? Wonder if maybe you had some idea about it out of curiosity, or even felt somehow the same way and why you might feel that may be the case.

Submitted

For people that don't have a normal arrow key cluster, I think the good old ijkl (like in liro for those old enough to remember that game) would have worked well for this. I am not saying that the controls were bad, as I by no means use a regular keyboard, as my < and > keys are below c and v, so can't hit those while using wsad to move. 

Submitted (8 edits)

Hmm that's good to consider. It's funny, for some reason (not on this submission, but on my first one) I did add IJKL as alternate keys as well as WASD, arrow keys, even controller left joystick, and controller dpad as all alternate controls working smoothly all at same time. On my first time making a game too, period, in any engine, never even exported a build or made even a small prototype before that point (which was - I mean, probably just couple weeks ago too. But I also only targeted Desktop too for that jam, since it was.....my first jam and my first time using itch.io too. And that one was a completely different kind of game than the submission I have for this jam).

The submission for this jam however uses a different engine, one that I found much harder to use than the one I used for the first jam (for me  at least) but really wanted to try it, for certain.....reasons. This submission just uses simple, basic keyboard controls instead, and it's a totally different kind of game. This is my first jam exporting a web build, period, and my first jam using that specific engine I chose. Somehow I pulled it off (not sure how actually as I was pretty sure I wouldn't have anything, period - for either jam but especially for this one, so I was surprised).

Developer

We had never even considered different keyboard layouts. This is incredibly useful feedback! I will try to implement key rebinding in my future projects. Thank you!

Submitted

Overall this a great submission, very polished and has a nice game loop.

Has a good amount of a game feel, but I will say the controls and shooting felt a bit sluggish, especially at the beginning, as people has pointed out, not having the ability to shoot diagonally really debilitates the player's ability to kill mutants. Maybe switching the shooting to be independent of the keyboard and use the mouse to shoot in any direction you want would help?

Developer

We've gotten a lot of constructive feedback about the shooting. It's definitely something I wish I handled differently. Lessons learned for my next project! Thanks for the feedback, we really do appreciate it!

Submitted

I loved the humorous tone of this :). Definitely cool gameplay, I had to quickly figure out not to stray too far from the stand. I couldn'y figure out if money was supposed to be worth something, is it spendable?

Developer

There is an upgrade shop but I don't think I did a great job of communicating that within the game, it's a little easy to miss. A lesson learned for next time! Thanks for playing and for the kind words!

Submitted

Love the art!! But I would like if there would be some obstacles for the enemies coming straight to the stand is a luttle bland.

Developer

We had breakable defensive items planned from the start but due to time constraints they never made it in :'(

Thanks for the feedback!

Submitted

Game and controls feel great to play. Well polished

Developer

Thanks for the kind words! 

Submitted (1 edit)

Nice work team!

The art is fantastic and the upgrade system has a lot of nice variety. I think exploring the upgrades and how they affected the gameplay was ultimately my favorite part!

Music and sound are great and definitely make me feel like I am truly alone as the last lemonade stand on the planet.

I know it is tough to implement all these little details but I would have loved a key rebinding option in the menus. Maybe I missed it but unfortunately my arrow keys are awkwardly placed on my keyboard.

Overall awesome game!

Developer(+1)

Thanks for the kind words! Key rebinding was something I had never really thought of, that's very valuable feedback, thank you!

Submitted

Really like the idea, the art is fantastic, and I like the upgrade system. 

Developer

Thanks for playing! Glad you liked it :)

Viewing comments 32 to 13 of 72 · Next page · Previous page · First page · Last page