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Bright Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #37 | 3.893 | 3.893 |
| Theme | #68 | 4.058 | 4.058 |
| Overall | #156 | 3.645 | 3.645 |
| Sound | #163 | 3.347 | 3.347 |
| Mechanics | #184 | 3.405 | 3.405 |
| Music | #193 | 3.455 | 3.455 |
| Aesthetics | #199 | 3.810 | 3.810 |
| Fun | #261 | 3.405 | 3.405 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
ALL THE ART IS CREATED BY ME - sound effects from pixabay.com - music and sound effects from woowie game jam starter pack - font from www.dafont.com (bloody, 100% free)
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Comments
Really loved the sound effects on this one. Great to hear the animal before it appears so you can prepare for the attack. Good fun!
Thanks! you are the first one to notice this, you might be smart, the animals scream with different sounds though so you can know what type of animal will appeare!
Thanks for the feedback!
Loved the graphics and the idea! It fits perfectly well to the jam. The music was good and it was spot on on the game. Perhaps the waves are a little too long, but that is the only "but" I have found. Good job!!
Thank you so much!
The problem of waves length is already solved in the updated version of the game, it will be released tonight, I hope you try it again then :)
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Nice job with the art man
Simple to understand and really fun to play. The art, music, and sound effects all fit well together. Great job on this!
Thank you so much for your kind words ^.^
Cool game!
Maybe only make aiming more responsive, sometimes hard to understand where rock will be thrown.
Actually it was intended that you don't know where the rock will be thrown, but at least in the new version that will be released tonight, you can change the angle of aiming after charging :)
Fitting to the theme, the game has a simple mechanic but is very well executed. The music and sound effects are pretty neat, and the animations and dialogues are cool. I couldn't finish it after a couple of attempts, but it was fun. Overall, it's a good game. Good job!
Thank you so much for playing!
I understand why you didn't finish it since the waves are too long in this version. But in the updated version everything is fixed, it will be released tonight, I hope you try it again then :)
Nice, and very fitting to the theme, but I think difficulty increase is a bit too slow for a jam game where people have limited attention-span.
Are you aware that you can reload while holding your "aim"? I mean, if you charge a shot holding the mouse, then keep it held and press R, you will reload but also be ready to instantly shoot. Not sure it was intended, as it's an interesting mechanic but does not seem to fit the theme of the action.
Thanks you so much! This is true, it is fixed in the game updated version that will be released tonight!
Oh I didn't notice that until you mentioned it, it wasn't intended but I just fixed it in the new version!
Thanks for you great feedback!
Bug fixing is where 90% of gamedev is at! :D
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Enjoyed Playing the game. Nice Graphics, Dialog System and the reload system. Having curve showing where the rock would be thrown would make this even more useful. I like the balanced gameplay. Nice Main Menu Animations. Keep up the good work :)
Nice! Simply mechanics but enough of a challenge once the difficulty starts ramping up with different enemies. The first couple levels felt too long though.
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Cute, little game for a casual round. Good job!
The mechanics are simple yet fun, very addictive. Great job!
Thanks a lot!
This is a great game! I really like how your performance affects which ending you get. The introduction of new enemies was paced well, and the different styles of movement were really good (the jumping one was tricky to hit). Overall a very good submission!
Thank you so much! I am glad you like it :)
I really enjoyed the plot and mechanics.
Thanks, I am glad you enjoyed it!
Didn’t get far because there are still so many games to try out. The bird got me by just flying over. Must be one heck of a bird poop. Had to figure how to aim at first, didn’t realize it was locked in once you click. Nice entry!
You lose when the monsters pass through after your daughter not when then touch you :)
The locked aim is changed in the updated version that will be released after the jam end as well as other things!
Thanks for your feedback!
Nice work! I like the aiming mechanism and the visuals. I didn't get very far because I'm not good at timed games, but I can imagine that it could get very addicting!
Thank you so much! I am sorry you didn't get far to see multiple endings, but you can do it ideed in the new version that will be released after the end of the jam!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Very good! Starts a bit slow but quickly gets intense. Made it to wave 7.
Most games here(including mine) just put the story text in the menu but you animated your story and it looks great.
Thank you so much! You are good in it since you reached wave 7 even though wave 11 has another ending :)
For the game being slow is absolutly right, and it is fixed in the updated version that will be released after 2 days!
Thanks again for the feedback!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
That's a nice game! I do think like say before - its a bit repetitive.
but the theme here is well done and it truly feels like the last stand!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I really liked the art and animation, but I found the game a little repetitive, I think introducing a bit more variety earlier on might help. I see from other comments that you have some ideas for this already to tweak after the jam, so best of luck!
Yeah, this is absolutely right! I already fixed this in the new update that will be released after end of jam. The game has multiple endings though, starting from wave 4 :)
Thanks for the feedback!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I really enjoyed playing it! I appreciated the inclusion of the new enemy from wave 2, which changes the game dynamics a bit. One thing that bothered me a little was the fact that I couldn't change the launch direction while charging.
I appreciated the choice of music and sfx, however the music at the beginning is way too loud, I got quite scared I must admit haha.
Overall, nice work!
Thank you so much! there is other enemy appearing after though and also the game has multiple endings :) The changing of direction while charging might be a good idea even though it was the case at first and I changed it to make the game more challenging, but this will be taken in count in the next update, so stay tooned ^.^
The music volume issue is fixed in the upadate as well, Thanks for the feedback!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Very nicely done. All art created yourself, that is amazing. Love the new enemy types. Unfortunately, I got a bit bored after a while, but the entry is a strong one!
Thank you so much!
You feeling bored after a while is very reasonable since the waves take so long and the difficulty progression is so slow! This is fixed in the game update with even more features, it will be released after 2 days, I hope you give the game another chance then :)
Great feedback!
Will certainly do! :)