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Luminus Ultima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #3 | 4.333 | 4.333 |
Overall | #24 | 4.111 | 4.111 |
Fun | #25 | 4.111 | 4.111 |
Sound | #33 | 3.778 | 3.778 |
Music | #37 | 3.889 | 3.889 |
Aesthetics | #47 | 4.333 | 4.333 |
Theme | #81 | 4.000 | 4.000 |
Story | #138 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
none
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Comments
I managed to fix the game breaking bug!
I'm sure it won't happen again.
Really interesting idea with the light getting darker as you shoot, enjoyed the mechanic and gameplay a lot and nice job on the game!
I'm glad you enjoy that! thx for playing my game :)
This is a very creative entry, I liked it a lot. The visuals and the concept are both really good, and the variety in enemy design is very impressive for a game jam (and very beneficial for this type of game). The upgrades were also pretty well done, but I found after a around 6-7 rounds in my upgrades had made the game a bit too easy, but I still played it through to completion so I could see all the different enemy designs! I think there may need to be some more balancing, either weakening certain abilities/leaving strong ones till later, or increasing the difficulty. A really good entry though!
Thanks for the honest review.
I had some problems when I was working on the game that I didn't have enough time to work on the balance. The problem is not due to the abilities exactly, these are because of something small that I added that turns out to throw off the balance a bit - the increase in passive damage is higher than the increase in the HP of the enemies, causing this result. I plan to completely lower the light/plant damage increase or at least moderate the increase.
I also know this problem. I personally have no idea what causes it and I try to get frustrated about it when I have the time. But I'm glad that all in all, with all these things, you enjoy playing :)
No problem! It’s always tricky to get everything finished, balanced and bugtested in time. The fact you managed something so polished is definitely something to be proud of.
Awesome job! Love the upgrades system, and I like how the lighting glows/goes dimmer as you use up energy.
I did get the bug where the game stopped responding after I chose an upgrade. Just so you know, you're allowed to fix gamebreaking bugs during this ratings period if you'd like to, but I can respect wanting to leave your submission as-is.
In any case, very nicely done! :)
<span class="ryNqvb" <thank="" you="" so="" much="" for="" playing="" my="" game!="" <="" span=""></span>
I did know about the existence of the bug, which is not that common and to my surprise I still haven't found this reason. Probably it is related to the upgrade of the speed of the ball or its size, or in a new theory that it is related to the augment wave that I added moments before the end of the serve. I personally prefer to fix this after it's finished, to keep the title (and also because I don't really have time to work on it), but I'm glad you enjoyed it all in all!
Yeah, if it helps, it was my third or fourth time picking the "increased light regeneration" upgrade.
Good luck!
What can I say besides WOW? Just beatiful game in every aspect. Original idea, awesome artwork, nice lighting, music and sfx match perfectly with every aspect of the game. Added to my collection of inspiration games. Masterpiece.
Nice game! Good enemy variety, neat UI and graphical design, and overall a solid submission!
There is one thing though that i found to be a bit... overpowered? The penetration upgrade made it so it was impossible to lose, and also it seemed to be able to hit the same enemy multiple times. So that enemy that you hit and transforms, i could kill it with a single shot (both of them). Not sure if it was intended, but it makes it a bit unbalanced I'd say.
Cheers! ;)
thanks a lot for the answer!
I think I agree with you that it's too easy - I didn't have enough time to check the balance unfortunately and this is the result and I thought to myself - hey! Why don't I give the enemies life every 3 turns and the "plant" (that's what I called the ball of light) for 2 waves 1 more damage.
It affects too much it turns out. This is a mistake on my part. I'm glad you enjoyed my game!
You're welcome! :D
By the way, check if you have a failsafe in the bullets, in example if bullet penetration is meant to hit the same enemy twice, or having a counter of the max times it can hit enemies, this is what i've meant mainly, just in case it helps :)
Fun game, I like the enemy variety and the upgrades, at first I thought it was endless but Im glad it has a finished state with the endless possibility. The reloading animations its pretty cool but I didnt saw it until almost the end of the game as I always look at the cursor lol
I think you are the first to notice the animation of the creation of the ball of light! I drew frame frame by myself at least twice to achieve this result and I am very, very happy with how it turned out. I'm glad you noticed that!
That the use sheet for the light ball and the creations
And that the original before i find out its not alline well with the light ball:
I was enjoying, but the game stopped responding after several waves. Not sure what happened. Fun game though!
Yes...
I don't know the reason why it happens, but it happens when there are certain conditions and of course I'm just an amateur about it, so I'm sorry it turned out this way for you, but I'm glad you enjoyed the content that did work :)
Really liked the idea! Enjoyed it!! Though I got stuck at some upgrade screen at later stage of the game
Thank you very much for the review!
Unfortunately I was not able to solve this problem until the submission was finished and I want to maintain the purity of the jam. I personally think it's one of the upgrades that has to do with the charging cost/size causing problems. Recommend to avoid choosing them, but overall, all my games have had no problems during testing, so I don't really know what this is causing.
If I had more time to work on it, I would probably just probably arrive at a solution.
Really enjoyed this! It was a bit too easy, but I really like the mechanic of using your own life as ammunition, as well as the way it's represented visually as the intensity of light. Very creative and cool
I can understand you about too easy.
It would have been a lot harder if I hadn't made it so the damage would increase every 2 turns. This balance takes time which unfortunately I didn't have.
But anyway - thanks for playing my game!