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mindenknight

49
Posts
6
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10
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A member registered Oct 09, 2020 · View creator page →

Creator of

Recent community posts

I can't believe the polish you have on this one! I genuinely would love to see  you turn this into a full release and have great success with it! I love these types of games and this one has so much potential. The fact you made this in a week is incredible. Great job!

I had a great time playing this game! I love that it was inspired by an Amiga game! I lost track of time playing this game. Very satisfying game loop. I see in another comment you already mentioned a bin to trash unwanted or misplaced items and the ability to resize planks after they're placed. That would be my only feedback on making it better. Amazing job!

Great job on this! It's a ton of fun to play. I like the slow-mo a lot and the music and art was really good I hope to see more games from you in the future!

Once I got the hang of this, it became one of my favorites I've played so far in the jam! This fits the jam well, had good art, sounds, and fun game mechanics. The difficulty ramped up steadily after teaching you the mechanics. Great job!

Great submission! I really enjoyed this game! A fun take on an overcooked style of game. I see in another comment you had mentioned wanting to add progress bars to the customers and the machines. I think that would help a lot. The time the customers are willing to wait is a bit short but overall I had a lot of fun with this one!

Great entry! The mechanic is really unique and fit the theme really well! I think there's a lot of potential for a fun upgrade system in this one. I had a lot of fun playing it

Thanks for playing it! I'm glad you enjoyed it! I might go in after the jam and try to update it to be a little more polished! I can't wait to check out your game!

Thanks for playing and provding feedback! I hadn't noticed the stamina bar could be drained even without moving, so I will get that fixed. I plan to rework the shooting mechanic and adding in some visual cue about when the player can shoot is a great idea. Thanks!

Thanks for playing and providing feedback! Good catch with the shooting sound playing multiple times when shooting if space is pressed! I will get that fixed!

Thank you! I'm glad you liked the game and I appreciate your feedback!

Thank you! I'm glad you had fun with the game!

Thanks for checking out the game, and I appreciate the feedback!

Great job on this! Once I got used to the gravity and the ability to suspend yourself in the air, I had a ton of fun with it and played all the way through it. Awesome game!

Really impressive game! I like that the enemies break through the walls and you have to repair those while being able to purchase turrets to help with defense. The inclusion of Blackjack adds a nice risk vs reward aspect with the money that could be used on turrets. Great job!

Great job! This was a ton of fun to play and kept me on the edge of my seat until the end! Really impressed with how well the difficulty was balanced!

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This is a lot of fun to play! My only note is that the rounds seem to generate the enemies randomly causing difficulty spikes in some of the earlier rounds on some playthroughs. Once I was I made it to around round 20, I felt pretty unstoppable and had no problem clearing any rounds after that even if I opted not to upgrade for awhile. Maybe changing which enemies can spawn in the early (maybe first 4) rounds would help the player to be able to build some money to purchase upgrades. Another possible change would be to let the player collect the money during the round instead of after the round and purchase upgrades in the during the round. Even if the player had to click on the coins to collect them, this would add some additional engagement from the player during the round and help balance out the difficulty. To balance out the later rounds, maybe each round could scale the health of the enemy types up creating the need to keep upgrading. Overall, this was really fun and I hope you continue devlopement on it!

Thanks! Reworking the aim/shoot mechanic is at the top of the list for a future revision. I'm glad you enjoyed the game!

Simple to understand and really fun to play. The art, music, and sound effects all fit well together. Great job on this!

Really fun, funny, and creative idea! I had a lot of fun playing this one. Great job!

This is a fun and creative take on the theme! I've always enjoyed text-based adventures. Great job!

Great job on this! The art looks great and the music fit the game well. The variety in enemies and their behavior was impressive. Awesome work!

Thanks for playing and giving feedback! I'm glad you liked the game!

Thanks for the feedback! I'm glad you liked the game! I agree with all of the feedback I've received on the controls. I plan to revisit this project after the voting period is over to update some things and number 1 on the list is getting the controls switched over to using the mouse for aiming/shooting. Thanks again for playing!

Thanks for playing and providing feedback! I'm glad you enjoyed the game! I'll investigate the bug and try to get that fixed quickly. Thanks again for playing and letting me know about the bug!

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Art, music, and sound are all great and fit well together! Gameplay is really fun and easy to understand. I really liked the power ups as well. Great job!

Thanks for playing and providing feedback! The controls were definitely my biggest misstep with it. Out of curiosity, did you try using the arrow keys to cover movement with the right hand? It's a little closer to what you're describing but still not the best. I do like your idea of using the mouse or even the Enter button! I think that would be much more natural and comfortable than the current controls. Thanks again for playing and providing feedback!

Thanks, I'm glad you enjoyed the game! Thanks for checking it out!

Thanks for the feedback! I'm glad you enjoyed the game! 

Thanks for playing and providing feedback! I think you're right that it would've been better to turn the collisions off when the death animation starts for enemies. Small fix that would greatly have improved the experience. I will keep that in mind for future revisions and projects. Thanks again for playing and providing feedback!

Simple to understand and fun to play! Visuals and sounds were nice. Great work!

Great job on this! Really impressed with the opening scene and the drunk effect.

Great job on this! I liked the art and music a lot. The character rotation felt a bit slow but other than that I really enjoyed the gameplay

Wow, this was incredibly good! One of the more memorable games I've played in the jam! I really enjoyed the story. Great work!

Thanks for the feedback and encouragement! I agree with you that using the mouse would have been better than leaving all controls on the keyboard.  I will keep that feedback in mind moving forward! Thanks for playing and thanks again for the feedback!

Great job on this! Sound effects and music would be nice to have with it but this is a lot of fun!

This is a really unique game! Great job on this. I see that you mentioned in another comment you may do a sequel and expand upon the idea. I hope you do as this is a really cool concept!

Great job on this! This was a creative concept and I had fun playing.

Great job on this! This was a fun survivors style game!

I think I will. I had to cut some things like additional enemy types and an intro that I wanted to include but ran out of time. I'd like to go back to it and just polish it a bit more incorporating the feedback I have received through the jam. Do you plan to continue developement for your game?

This took a lot of Jimagination to create! Great job on this! I had a lot of fun and the story is hilarious!