I like both the idea and the execution, well done!
Play game
Bright Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #37 | 3.893 | 3.893 |
| Theme | #68 | 4.058 | 4.058 |
| Overall | #156 | 3.645 | 3.645 |
| Sound | #163 | 3.347 | 3.347 |
| Mechanics | #184 | 3.405 | 3.405 |
| Music | #193 | 3.455 | 3.455 |
| Aesthetics | #199 | 3.810 | 3.810 |
| Fun | #261 | 3.405 | 3.405 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
ALL THE ART IS CREATED BY ME - sound effects from pixabay.com - music and sound effects from woowie game jam starter pack - font from www.dafont.com (bloody, 100% free)
Comments
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Great job! I really like the game design because I felt like there was enough time in the beginning to practice throwing rocks before too many enemies show up. It was difficult for me to survive past wave 4 when the rams show up, but with some more practice I can probably survive a little bit longer. I'll definitely check back later after your updates! :)
Fun effective game! I love the introduction and cinematics, story is on point. Nice looking art, especially the main characters and the reload animation. The death animation was cool, reminded me of Hades. I also enjoyed that flying enemies were the second type, as they make you change the aim which is important for this style of game!
The first thing I would like to see adjusted is the wave timer! 2 minutes is just way too long in the beginning with few enemies. 2 minutes throwing the rock in the same spot at wolves felt like forever. Change it to 30 seconds, or only decrease it for the first few waves, would help with the game feel and sense of urgency a lot in my opinion. :)
Thanks!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Really cool, impressive amount created in a short period of time. Fun, simple mechanics combined with some enemy variety, art and music working really well together. I wish you could alter the direction of your throw after you've already started charging up, if you make a mistake you lose a rock. The game is balanced enough that it doesn't really matter, but it's a feature I'd like to see. Nice work!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I loved the character design! the little girl almost looks like Nina from Full Metal Alchemist. I liked how you continued adding more animal types. The rams were tough to hit. I enjoyed this!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Really cute and very real premise. The main menu and character graphics are delightful.
Cool one. I like artillery games since the first Team17's Worms. I liked the visuals, and the sounds where correctly chosen. Music was nice, but I think it didn't so much add to the tension. I see some mechanical issues have been addressed from the update, so not worth mentioning any more. Good job.
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
THE GAME UPDATE
The game UPDATE is done! tonight after the end of ratings I will release it!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
The art and music in this game are amazing! I wish the hero gets a powerup as the level progresses to make it easier to defeat the various enemies
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I'm really surprised by the amount of content in such a short time. It's a shame I'm so bad at skill games. Congratulations on your great game.
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I like it, maybe allowing to aim while charging the trhow would feel more responsive but the projectile is very smooth overall. I wish you could reload with right click instead of R so its all mouse inputs(I know it reloads if you shoot with 0 but its for reloading with 1 or 2). Nice art aswell !
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Very compelling concept and simple but effective mechanics, well done !
I was on my toes the entire time, fighting off the enemies! Calculating projection is one of my favorite mechanics in gaming so I had a blast, great job on this! Sarah's so precious :')
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
It is a great concept for the last stand theme where the father protects the daughter with his life.
I especially loved the music and sound. It gave a sense of fear and urgency with that heartbeat-like sound.
Loved animal sounds before they show up to prepare for the attack.
This would be much better in terms of dark/night background.
It took some time to get used to the mechanics, and it seems like the attack works only when the rock hits the head, not the legs.
Great Job on your submission :)
Thank you so much, this is such a detailed and great feedback!
In the upcoming version that will be released tonight, the envirement is change so you are fighting monsters in the area in between light and dark, so I am impressed you mentioned that!
In that version the shooting mechanics are eazier and more flexible. You can check the comments here, you will find the changes in the new version, I hope you play the game again after the update :)
Thanks again for the feedback!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I really love the art style. I think with a darker setting, like nighttime or a rainy environment could give it more life. Awesome submission.
THE GAME UPDATE
The game UPDATE is done! tonight after the end of ratings I will release it!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs







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