Very cool implementation of the theme! just the right amount of difficulty to make you stop and think for a second. I actually enjoyed the oldschool movement scheme - might be cool to have the aesthetics also feel this old (like 90s first 3D game style) but then do that incredible changing-the-whole-world-at-the-push-of-a-button stuff, that would have been impossible back then. I kinda like these contrasts...
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The Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #154 | 3.871 | 3.871 |
Mechanics | #172 | 3.484 | 3.484 |
Fun | #289 | 3.258 | 3.258 |
Music | #463 | 2.484 | 2.484 |
Sound | #465 | 2.355 | 2.355 |
Story | #541 | 1.839 | 1.839 |
Aesthetics | #552 | 2.645 | 2.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
The Ultimate Game Events System by Youtuber This is GameDev
Comments
I was inspired by castle master on the amstrad, mainly because I was learning to wrangle blender so I wanted to use simple geometry, I really love the big slabs of colour and basic geometry found in the older games, I toyed with throwing In more pixel art in damaged areas to spice it up but ran out of time. That might return.
How would you go about replicating that 90’s look? Put a shader on it? or something more complicated? To be fair shaders are an alien concept to me at the moment :)
thanks for playing!
honestly, I punched way above my weight class with the use of a certain shader in my game, but it kinda worked out, so here I am promoting to use of stuff you don't understand :-)
but honestly, you could just start by pixelating the game (for example: use your players camera to target a render texture with a set resolution and then record a plane with that texture with the actual MainCamera) also Unity's post-processing effects might help in terms of color grading, or even stuff like chromatic abberation, slight lense distortion, grain or a little bloom - essentially recreating the look of an old tv. that's all possible without ever touching any shader file ;-)
Good idea and implementation. You did a great job with the theme of jam. Great job!
Mechanic of switching dimensions is great and I liked it, but I wanted to look up for some reason and was only able to navigate with keyboard like in the good old Wolfenstein games :) It would be good to have mouse support as well. Also, music was coming in 3D from that radio only, for me, some BC music would be better.
Overall, nice experience.
ps. you have a bug. If you collect the Dimensionator and go back to the left wall, you go through it and fall to the abbyss. Add better colliders to walls :)
i was inspired by the early days of 3D, castle master to be precise, I’m pretty sure we couldn’t look up in that game but it’s been something like 30 years since I played it.
I think looking up and down would benefit here though.. I’ve added it to the list of future improvements :)
thanks for playing!
Nice little game! I got some portal vibes :D You can build something similar I guess. Once i fell down...AAAHHH :D... But the second time I made it!
If you have the time, please play and rate mine :D
Instantly playable! That is a very clever mechanic to get in for the jam. Enjoyed the feel of the game, took me back to when Half Life originally came out. You should definately explore this further! Nice work!
Thanks for playing kris, do you have any ideas for future puzzles? I was thinking about areas with switches that turned on and off something like light bridges. Honestly planning was a huge problem during this project and I wasn't really sure where I could go with it.
I would 100% like to add the arrival and departure to the facility, the idea is something like portal where you are signed up to test the device, there was meant to be a robot in the first room to greet you and get you set up, unfortunately it was a bit out of scope with learning all the tools in 10 days, when you arrive back in the first room I wanted the player to switch to the yellow version where there would be a hole in the wall then maybe the fun could continue outside. I am done with it for now but I think I will revisit this once my skill improve.
The idea behind the mechanic was nice! I liked the changing maps and the danger indicator. Maybe I didn't understand something but I ended up jumping some of the gaps by just running towards the platform which had a gap and then just spamming the dimension changer and I got on top of the other platform. I only just saw gaps there and no way to go over :D 100% sure I just didn't understand something though!
Oh no! Sounds like you found a bug! you shouldn't be able to make it over without changing dimensions. do you know which room you were in? there are 3 main rooms. To recreate I just run and spam space? it might be switching so fast that the physics can't keep up. I am interested in recreating it though!
The game was so funny also if it was very simple; we appreciate your work and the danger/online notification that give us the possibity to switch between the two dimensions! Congrats to you, nice work ;)
The game idea is great and I like the player movement a lot its responsive great work on that one. Would you try out mine and rate it according.
Cool game mechanics 8) even though I couldn’t play much 0_o
Love this idea! i can't say it's original, but it's very well implemented. It's the combination of the elements you choose which makes the experience original, and i think you've achieved this. Functionally speaking, your game is flawless. You've added visual and SFX cues when it is safe to traverse dimensions, which is very good for playability. However, I will say that it was made too easy because of that. I do realise that as the game progresses you could have removed one of the features to make it more difficult.
Well done!
I found difficulty jumping it might be my screen though. Good work for solo !!
Thanks, A few times I swapped into walls or into the Lava and realised it needed something to indicate what is going on in the other dimension, I toyed with the idea of playing the game through two virtual monitors, I am really glad I asked on the discord how people would prefer knowing what is going on in the other dimension, someone said HUD and it just clicked! I really wish I could remember who said it, they probably saved my Jam and the project.
Loved knocking over the radio, but purposefully died so I could listen to the beats on my next play through. That was fun! The status was a lifesaver
Nice concept! I would prefer if you had a Tile texture on the floor or ceiling so you can make out the distance you have to travel in your head and not have the HUD say if its safe or not. For this, you can make some spots with the same texture in both dimensions that are safe and work as checkpoints.
I was toying with the idea of colours on the floor as during testing it was difficult to get the hang of what was going on in the second dimension, I asked on the discord and someone suggested the HUD which works well but, isn't the only solution for sure, if I ever revisit this I may try it out with better textures (I didn't really know blender until midway through the Jam, textures is still a bit of a mystery to me, the radio and crate were the final things I added)
nice game mechanic with the switching worlds/spaces to puzzle out how to get around.
Also nice take on the theme :).
I was sad when I knocked over the radio and lost the music, I was enjoying that :P,.. but glad when I found it again at the end :),... though I then had to knock that one over to as that's now what I do :P.
Well done :)
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