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Very cool mechanic! I was considering a similar mechanic for my game but worried about players swapping into hazards, your solution to that problem was very clever! Liked that there was both a visual and audio cue for when it was safe and not safe.

Thanks, A few times I swapped into walls or into the Lava and realised it needed something to indicate what is going on in the other dimension, I toyed with the idea of playing the game through two virtual monitors, I am really glad I asked on the discord how people would prefer knowing what is going on in the other dimension, someone said HUD and it just clicked! I really wish I could remember who said it, they probably saved my Jam and the project.