Very cool implementation of the theme! just the right amount of difficulty to make you stop and think for a second. I actually enjoyed the oldschool movement scheme - might be cool to have the aesthetics also feel this old (like 90s first 3D game style) but then do that incredible changing-the-whole-world-at-the-push-of-a-button stuff, that would have been impossible back then. I kinda like these contrasts...
Viewing post in The Facility jam comments
I was inspired by castle master on the amstrad, mainly because I was learning to wrangle blender so I wanted to use simple geometry, I really love the big slabs of colour and basic geometry found in the older games, I toyed with throwing In more pixel art in damaged areas to spice it up but ran out of time. That might return.
How would you go about replicating that 90’s look? Put a shader on it? or something more complicated? To be fair shaders are an alien concept to me at the moment :)
thanks for playing!
honestly, I punched way above my weight class with the use of a certain shader in my game, but it kinda worked out, so here I am promoting to use of stuff you don't understand :-)
but honestly, you could just start by pixelating the game (for example: use your players camera to target a render texture with a set resolution and then record a plane with that texture with the actual MainCamera) also Unity's post-processing effects might help in terms of color grading, or even stuff like chromatic abberation, slight lense distortion, grain or a little bloom - essentially recreating the look of an old tv. that's all possible without ever touching any shader file ;-)