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SchGames

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A member registered May 14, 2023 · View creator page →

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No one should be depressed. Thanks for reminding us that every day is a miracle and that we can count on our best friends, being other people or animals, it's the same. 

Yea, I know, but when you're in a first person mode, you can see those white lines in the maze ruining the experience. Also, in the process of switching from first person to top down mode, you could see the exit and navigate easily to it (maybe remove the transition in that level?).

That's what I wanted to let you know :)

I really like the beginning of the game with the narration and the the "after life"...

But everything else seams a bit off. Shooting in the room doesn't feel good, no "bullets", spawning enemy sounds are irritating and have no meaning and I'm not sure how the beginning of the game has anything to do with the rest of the game.

No hard feelings, just my honest take on your game. There is ton of stuff you can do to improve the game, just like everyone else.

Ok, this game made me eat poop! Story of being a goo in an experiment with the mechanism of growing things + narration is perfect. Reminded me of Portal. Thanks for the experience. Puzzles weren't that hard except for the last one where you needed some thinking :)

Great execution. Only lacking is a proper ending. Currently you can roam around for hours without any goals, which is always a waste of time for the players.

Ok, this was something! Crazy concept of deck building with the platforming, haven't seen anything like this. Good job and keep up the good work of extending this game!

Nice little game. I like the grabbing part!

Beside that, there isn't much to do. Would be great to see some fighting with the enemy and some music, I guess :)

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Will add volume control in the future updates. Thanks for playing!

Will add the volume control in future updates! Thanks for playing!

Yes, the pong game script is somewhat buggy and I need to adjust the colliders there. Thanks for playing!

Simple game, but excellent execution. Good job! 

What a game! Really executed nicely, puzzles were somewhat challenging and concept of transforming to a dot is amazing! This is the best game that I tried in this game jam, good work! 

In the dark level, I could cheat by going from dimensions and looking for an exit, also there were these white lines on top of the wall block that are ruining the dark moment, but overall, top game!

You get the theme right and particle effects are great! 

I see no point in providing that 3D goods to those customers, can't do anything with the coins?

I would say, pretty good game that can be greatly extended, keep up the good work!

Please leave that comment on my game page and rate it, thanks :)

Artstyle is something in this game, good job! I like the gaining ability function.

Fighting seams off and enemies get stick-ed to you without any effect of receiving damage. Also, my mouse pointer kept showing up from time to time.

Wtf did I just play? :D I like the talking between these two in this parallel form and the interactive sounds produces with the choices. Last scene had me.

But nothing doesn't make sense to me in this game :D

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Mechanic of switching dimensions is great and I liked it, but I wanted to look up for some reason and was only able to navigate with keyboard like in the good old Wolfenstein games :) It would be good to have mouse support as well. Also, music was coming in 3D from that radio only, for me, some BC music would be better.

Overall, nice experience.

ps. you have a bug. If you collect the Dimensionator and go back to the left wall, you go through it and fall to the abbyss. Add better colliders to walls :)

Fun, crazy game! :) I like the dialogs floating around with the character and silliness of the situation in the game. 

Kill screen for me had some placeholder texts and there were no music or sounds. It could certainly add to the game.

Thanks :)

Yes, your two guys also went through this process before they started fixing the code 😂

I tried my best, with the knowledge I have right now. Thanks :)

Uf, didn't notice that. Will check that, thanks for the info!

For some reason, i'm stuck on this screen. What am I doing wrong?

Cute little game. Music is perfect and the animations are great. Good job!

I see no story and already seen mechanics in the game which can probably be worked on and improved. Good luck!

ps. I passed it in a few click, by pointing my tongue at the top always. Maybe decrease the length of the tongue? :)

Yes, I'm sorry because of that. Will do better with the next games (or will update this one). Even though, now I remembered, there is something you can do with the music... hint: you can throw some objects :)

Hiding objects in dimensions is already seen mechanism, but still fresh in you game. Music fits perfectly. 

Some story would be good, so we have some purpose for chasing that cube with the sky lights. Mouse is too sensitive. 

btw. Suggestion: The theme would be complete if there was a 3rd dimension being in 2D :)

This was a crazy experience. Cat running from two psychos in this 2-3D mix. Music is adding to this dark atmosphere and the voice acting adds to it.  Somehow, the art reminds me of Psyhonauts. I like it. Well done!

btw. On Replay screen, neither options (Reply, main menu) aren't working.

Crushed to have 2D life! :)

This game is something. 

Achievements are a great addition to the game.  Story is mystic and music fits well. Standard platformer mechanics are very well done with the animation of the cube, good job!

The only thing I don't like is the flying level. It's hard and I stopped there because couldn't get passed it. And flying seams off to me, it doesn't recognize every click somehow (either space or left mouse click). Is that the last level?

btw. Sound of cube re-spawning is just like a steam message so it messed with me for sometime :)

I have no idea what I just played, but I like it. Music is relaxing, mechanic is good with that dimensions shifting and the theme of Life in 2 dimensions is on spot. 

I'd love a story behind, to know why are these two guy shifting and sounds of them doing stuff would be a nice additionn to the game.

I'll be honest with you, I didn't know how to synchronize voice with subtitles. I did it for the Windows build by reading what's being presented on the screen, but for WebGL build, the subtitles lags for some reason (I guess the framerate in browsers are slower so the letters come slower then the audio which is at constant speed). Still have no idea how to fix that...

Also, I experimented with the volume of music and thought I hit the right balance between voice and music, to have that eerie feeling of something happening behind the scene. I guess for some I didn't do well. Thanks for the feedback, will improve next time!

Ok, this was something different :D I love the aesthetics and mechanic by moving through code and debugging it + leaving the trail of letters.

Story would be a nice touch of why there two maniac even try to fix all those code errors :) 

So far my favorite!

Blasting through keyboard blast the screen also, I love the mechanic! Even though, it's hard to follow what's happening on the screen and trying to type the text. Story would be a nice touch to add and why are we typing like hell, what are we fighting for? :)

The screenshot really pulled me to this game. And that's the only thing that this game gas, no hard feelings :) There's so much you can do to make the game more fun or more provocative or more playable or more philosophical if you already talk about this never ending process in our capitalistic world. 

Concept is great, like angry bird but fun in another way. There's no story and any directions why are we saving the animals from monster except for being a good guy here :) Would play if there are more gameplay elements, like story, progression through levels, more enemy types, more animals to save etc.

For the first game jam and my first game ever in Unity, I think it went ok. There's ton more of ideas for implementing, like always, but I'm satisfied with how it is now for the 0.1 version (I tried the blog posting and the itch.io platform is fantastic for everything game developing related).

I'm still amazed by the Internet and how much resources you can find there to build almost whatever you want. And thanks to the GameDev courses, I've learned a lot, but still have tons of learning.

For anyone interested in my game, check it out -> https://sch-games.itch.io/2d-life

Brainstorming - Miro.com

Art and animation - Blender

Game engine - Unity