No one should be depressed. Thanks for reminding us that every day is a miracle and that we can count on our best friends, being other people or animals, it's the same.
SchGames
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Yea, I know, but when you're in a first person mode, you can see those white lines in the maze ruining the experience. Also, in the process of switching from first person to top down mode, you could see the exit and navigate easily to it (maybe remove the transition in that level?).
That's what I wanted to let you know :)
I really like the beginning of the game with the narration and the the "after life"...
But everything else seams a bit off. Shooting in the room doesn't feel good, no "bullets", spawning enemy sounds are irritating and have no meaning and I'm not sure how the beginning of the game has anything to do with the rest of the game.
No hard feelings, just my honest take on your game. There is ton of stuff you can do to improve the game, just like everyone else.
Ok, this game made me eat poop! Story of being a goo in an experiment with the mechanism of growing things + narration is perfect. Reminded me of Portal. Thanks for the experience. Puzzles weren't that hard except for the last one where you needed some thinking :)
Great execution. Only lacking is a proper ending. Currently you can roam around for hours without any goals, which is always a waste of time for the players.
What a game! Really executed nicely, puzzles were somewhat challenging and concept of transforming to a dot is amazing! This is the best game that I tried in this game jam, good work!
In the dark level, I could cheat by going from dimensions and looking for an exit, also there were these white lines on top of the wall block that are ruining the dark moment, but overall, top game!
Mechanic of switching dimensions is great and I liked it, but I wanted to look up for some reason and was only able to navigate with keyboard like in the good old Wolfenstein games :) It would be good to have mouse support as well. Also, music was coming in 3D from that radio only, for me, some BC music would be better.
Overall, nice experience.
ps. you have a bug. If you collect the Dimensionator and go back to the left wall, you go through it and fall to the abbyss. Add better colliders to walls :)
Cute little game. Music is perfect and the animations are great. Good job!
I see no story and already seen mechanics in the game which can probably be worked on and improved. Good luck!
ps. I passed it in a few click, by pointing my tongue at the top always. Maybe decrease the length of the tongue? :)
Hiding objects in dimensions is already seen mechanism, but still fresh in you game. Music fits perfectly.
Some story would be good, so we have some purpose for chasing that cube with the sky lights. Mouse is too sensitive.
btw. Suggestion: The theme would be complete if there was a 3rd dimension being in 2D :)
This game is something.
Achievements are a great addition to the game. Story is mystic and music fits well. Standard platformer mechanics are very well done with the animation of the cube, good job!
The only thing I don't like is the flying level. It's hard and I stopped there because couldn't get passed it. And flying seams off to me, it doesn't recognize every click somehow (either space or left mouse click). Is that the last level?
btw. Sound of cube re-spawning is just like a steam message so it messed with me for sometime :)
I'll be honest with you, I didn't know how to synchronize voice with subtitles. I did it for the Windows build by reading what's being presented on the screen, but for WebGL build, the subtitles lags for some reason (I guess the framerate in browsers are slower so the letters come slower then the audio which is at constant speed). Still have no idea how to fix that...
Also, I experimented with the volume of music and thought I hit the right balance between voice and music, to have that eerie feeling of something happening behind the scene. I guess for some I didn't do well. Thanks for the feedback, will improve next time!
The screenshot really pulled me to this game. And that's the only thing that this game gas, no hard feelings :) There's so much you can do to make the game more fun or more provocative or more playable or more philosophical if you already talk about this never ending process in our capitalistic world.
Concept is great, like angry bird but fun in another way. There's no story and any directions why are we saving the animals from monster except for being a good guy here :) Would play if there are more gameplay elements, like story, progression through levels, more enemy types, more animals to save etc.
For the first game jam and my first game ever in Unity, I think it went ok. There's ton more of ideas for implementing, like always, but I'm satisfied with how it is now for the 0.1 version (I tried the blog posting and the itch.io platform is fantastic for everything game developing related).
I'm still amazed by the Internet and how much resources you can find there to build almost whatever you want. And thanks to the GameDev courses, I've learned a lot, but still have tons of learning.
For anyone interested in my game, check it out -> https://sch-games.itch.io/2d-life