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A member registered May 14, 2023 · View creator page →

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I like the story part, would love to see more after the intro.

If I can guess, this will be a bullet hell game? :) 

Yes, you're completely right about the board being crude. My main focus was to implement the gameplay and have as simple art as possible. Will try to fix it in the future versions. As for the music, after listening for more than 10 times, it will dry you nuts, so I included that toggle at the menu 😅

Thanks for playing!

Pressing ESC should do the trick. Maybe I could do a better job of selecting, but it is what it is.

Thanks for playing!

There's a hover panel over every flower type stating name and cost. There is no tutorial for tile "greening", you have to figure it out :)

Thanks for playing!

Cool concept, even though it's hard to pull when playing solo, especially the frog controls with later tons of snakes/red stuff. 

Also, impressive feat of managing to setup the multiplayer for this game (didn't try it). Good job!

Thanks for the reply. Good job and I wish you all the best for your future projects!

Gameplay, VFX, Music, SFX, everything seams to be very polished. What a great little game. Thanks for making it!

I'm wondering, this is your first game? When did you start your game dev journey? Why Unreal for a pixelated game? :)

Cool concept or mutating and infecting the cells while changing their state. Very cool!

SFX are hilarious 🤣

ps. I had to return the favor of rating the game, but I don't usually download zips (they can contain bad stuff). This one is a Unity game so I decided to give it a try. 

I like the platforming part and different kinds of enemies (even though it's too easy kill the boss at the end).  

But I have no idea where is the symbiosis here? Also, shooting through walls seams more like a bug than a feature :) 

Settings icon/screen is a bit buggy and main menu UI is not using all it's screen space. But those are just minor issues I have with the game.

Nevertheless, I like it. Great visual, audio and gameplay mechanic. It has a meaning and an ending. 

I like the cats and chocolate, managed to collect 21 of them, but I see no point in collecting them because there is no end to anxiety (or is there?)😅

Credits and  how to play has overlapping texts that can't be read.

It took me 5 minutes to understand the concept 🤣But I like the usage of symbiotic link between the two. Also the hints as elements in the game.

Btw. you have a bug with restart game where it's in "game over" loop.

Crazy concept of looping. Good job!

I have no idea what I've played. Unlocked 1/2 ending and I'm not sure if I want to go back in that loop again. Background music is top and console usage with monitors are awesome!

Ok, that was obvious. To be honest, completely missed that because feed is below all those latest stuff on the top of the site.

btw. Good stuff! Unfortunately not much submissions lately.

Any links on where to find those jams?

Hello fellow OGA users!

First of all, I like the idea of using only art from OGA. It has some great assets and it's an honor sharing this game jam with all of you!

Second, I'm curious,  were there any previous such game jams using only OGA assets?

No one should be depressed. Thanks for reminding us that every day is a miracle and that we can count on our best friends, being other people or animals, it's the same. 

Yea, I know, but when you're in a first person mode, you can see those white lines in the maze ruining the experience. Also, in the process of switching from first person to top down mode, you could see the exit and navigate easily to it (maybe remove the transition in that level?).

That's what I wanted to let you know :)

I really like the beginning of the game with the narration and the the "after life"...

But everything else seams a bit off. Shooting in the room doesn't feel good, no "bullets", spawning enemy sounds are irritating and have no meaning and I'm not sure how the beginning of the game has anything to do with the rest of the game.

No hard feelings, just my honest take on your game. There is ton of stuff you can do to improve the game, just like everyone else.

Ok, this game made me eat poop! Story of being a goo in an experiment with the mechanism of growing things + narration is perfect. Reminded me of Portal. Thanks for the experience. Puzzles weren't that hard except for the last one where you needed some thinking :)

Great execution. Only lacking is a proper ending. Currently you can roam around for hours without any goals, which is always a waste of time for the players.

Ok, this was something! Crazy concept of deck building with the platforming, haven't seen anything like this. Good job and keep up the good work of extending this game!

Nice little game. I like the grabbing part!

Beside that, there isn't much to do. Would be great to see some fighting with the enemy and some music, I guess :)

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Will add volume control in the future updates. Thanks for playing!

Will add the volume control in future updates! Thanks for playing!

Yes, the pong game script is somewhat buggy and I need to adjust the colliders there. Thanks for playing!

Simple game, but excellent execution. Good job! 

What a game! Really executed nicely, puzzles were somewhat challenging and concept of transforming to a dot is amazing! This is the best game that I tried in this game jam, good work! 

In the dark level, I could cheat by going from dimensions and looking for an exit, also there were these white lines on top of the wall block that are ruining the dark moment, but overall, top game!

You get the theme right and particle effects are great! 

I see no point in providing that 3D goods to those customers, can't do anything with the coins?

I would say, pretty good game that can be greatly extended, keep up the good work!

Please leave that comment on my game page and rate it, thanks :)

Artstyle is something in this game, good job! I like the gaining ability function.

Fighting seams off and enemies get stick-ed to you without any effect of receiving damage. Also, my mouse pointer kept showing up from time to time.

Wtf did I just play? :D I like the talking between these two in this parallel form and the interactive sounds produces with the choices. Last scene had me.

But nothing doesn't make sense to me in this game :D

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Mechanic of switching dimensions is great and I liked it, but I wanted to look up for some reason and was only able to navigate with keyboard like in the good old Wolfenstein games :) It would be good to have mouse support as well. Also, music was coming in 3D from that radio only, for me, some BC music would be better.

Overall, nice experience.

ps. you have a bug. If you collect the Dimensionator and go back to the left wall, you go through it and fall to the abbyss. Add better colliders to walls :)

Fun, crazy game! :) I like the dialogs floating around with the character and silliness of the situation in the game. 

Kill screen for me had some placeholder texts and there were no music or sounds. It could certainly add to the game.

Thanks :)

Yes, your two guys also went through this process before they started fixing the code 😂

I tried my best, with the knowledge I have right now. Thanks :)

Uf, didn't notice that. Will check that, thanks for the info!

For some reason, i'm stuck on this screen. What am I doing wrong?

Cute little game. Music is perfect and the animations are great. Good job!

I see no story and already seen mechanics in the game which can probably be worked on and improved. Good luck!

ps. I passed it in a few click, by pointing my tongue at the top always. Maybe decrease the length of the tongue? :)