Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Pizza BoiView game page

Drift, Navigate, Outrun. Your pizza in 30 seconds or less.
Submitted by Lanyard — 11 hours, 2 minutes before the deadline
Add to collection

Play game

Pizza Boi's itch.io page

Results

CriteriaRankScore*Raw Score
Music#204.0454.045
Aesthetics#524.1914.191
Sound#1003.4493.449
Fun#1553.6073.607
Mechanics#2033.3933.393
Story#2282.7532.753
Theme#6922.0222.022

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Soundtrack by Karl Casey @ White Bat Audio "Cyberpunk City - #1" by born2012 is licensed under Creative Commons Attribution. "Garbage Recycler" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Information Center" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Stadium" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Education Centre" ) by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Low Poly Containers" by RacanModels is licensed under Creative Commons Attribution. "Building Crane (low poly)" by jmarco2000 is licensed under Creative Commons Attribution. "Cyberpunk Building" by Concept JesseAlso is licensed under CC Attribution. Original 3D model available at Sketchfab. "332629__TreasureSounds__coins-5" by TreasureSounds is licensed under a Creative Commons Attribution 4.0 International License. Also, the car and transparency shader are from the Unity Asset Store.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

Super fun, controls felt really nice, and all round cool vibe. I agree with earlier comment on the map, an arrow or rotating map maybe? Loved it.

Developer

Thanks Foster!

Submitted(+1)

I didn't really do the objective much, the map was a little confusing, but overall I just liked driving around the gorgeous city. Impeccable vibes.

Developer

Thank you. Vibes were my main objective. Perhaps yours as well.

Submitted(+1)

The driving, cyber color choice and music are just rocking with each other so well. I didn't do the goal though, I just enjoy immersing into the driving and listening to the good music you chioce, great done!

Developer(+1)

Thank you!

Submitted(+2)

ok, this may be an unpopular opinion in the comments, but not having the map show in which direction you are driving was a really cool descision in my opinion, because it became kind of the main challenge to orient yourself in the city (the driving itself didn't really have that much challenging moments).
I really liked cruising around in your city, it reminded me of classic scifi open world games like omikron or the original deus ex and of course crazy taxi- i think the excellent music choice played a role here. the driving and drifting felt excellent and I guess the next step in development would be to find a way to keep that (already nice) open world feeling of exploring the town, but to also give the player tight and challenging routes, so they can put their driving skillz to use as well. if you can do that: gold!

Developer

Oh my God, thank you. SUPER gratifying to read your comment because that's basically exactly what I was thinking. I mean, my game is WSAD only, you can't take damage, it could be argued it's actually rather basic. So I thought I would bury the challenge of the game in navigating and making your way to where these pizzas actually have to go to. I feel like you get the game appeal I wanted to capture, and I thank you for seeing it and telling me you saw it.

Reading the comments, I think I just overestimated people's patience with a temporary feeling of being a little lost in this strange and foreign world, but for me, well, that's kind of what I wanted. I like feeling a little lost, a little out of my element. Maybe I didn't fully consider the impact that GPS devices have had, or maybe this is just the most obvious comment for whatever reason. I do take the sentiment in earnest, however, if this many people mention it, there must be something I need to tweak.

And yeah, I wanted more tight and challenging routes, more ramps and things, but that had to be balanced against the jam's time constraints and also figuring I needed to have some delivery locations that were basically gimmes. Maybe in the future.

Submitted

So true!

Submitted(+1)

Enjoyed driving around a lot! The map that you built was very impressive. My note would be that it would be nice for the map to have a cursor pointing you in the direction you're headed. Thanks for creating it!

Developer

Thanks! Yeah, I was going for like, a mini open world this time!

Submitted(+1)

Cool game! I like the aesthetics and the player is fun to move around :)

Developer

Thank you Marco! Yeah, I always tend to focus on player movement first. If that doesn't feel right, the main thing the player is doing the whole time, well, what's the point?

Submitted(+1)

Great game!

Developer

Thanks!

Submitted(+1)

The radio is such a nice touch, this was a real treat 

Developer

Thanks! It's the sound effect of an authentic 8-track player when you switch tracks. And I was stoked to stuff so much terrific music into this tiny game. I adore games that have outstanding OSTs so I wanted to embody that.

Submitted

There's a radio? So cool!

Submitted(+1)

I just liked driving around, didn't focus much on the game yet.
Very cool driving.
Music suits and I like the colour palette also.

Developer(+1)

All about that cruise control, man. Thanks.

Submitted(+1)

Nice project! The driving mechanics are really polished for a game jam. Very impressed! Along with the driving and probably just as important is the follow camera. Nice job on this as well,  it felt really natural.  I would like to see this as a multiplayer game in the future! Great job overall!!!

Developer

Multiplayer would be sweet, totally agreed. Thanks for playing Aaron, and for your warm praise 😀

Submitted(+1)

Nicely done! But it would be nice to explore the city :D I found the safest playground ever! And the minimap is hard to read, lost a lot of money, because I couldn't decide where to drive.

Pleas if you would be so kind to play and rate mine, too :D

Developer(+1)

The playground is one of my favorite destinations too, it's also a delivery spot. It takes a little bit of time to learn the routes, and the amount of money you can lose is capped, but just check which way the minimap dot is moving and it shouldn't be too hard after a little bit.

I played and rated your game a few days ago. I left a silly comment about a snail wall. 😜 Cheers.

Submitted(+1)

I like the game model and the drifting/skidding visuals and the music is good and chilling good work. would try out my game and rate it according.

Developer(+1)

Thanks man!

Submitted(+1)

Like very much the aesthetics of the game and the music is great.

I would appreciate if the map provides a sort of indication of the direction of the car; sometime I found hard to understand where to deliver the pizza

Developer

Thanks, glad you enjoyed it. Will consider boosting navigation in an update

Submitted(+1)

Really liked your story and aesthetics! drifting around feels awesome. Found it hard to find my way to some delivery locations would have like the old crazy taxy arrow or something thing to help point me in the right direction instead of just the mini map, but overall really  good! 

Developer(+1)

You know, I googled this Crazy Taxi arrow after so many people brought up the game here in the comments as a refresher for myself, and I was surprised to learn that it was actually a patented game mechanic for 20 years! They even sued Simpsons: Hit and Run over using it. But the patent has recently expired, so hmmm, maybe!

Thanks for playing. Your game was great too :)

Submitted(+1)

that's a cool bit of info I had no idea either! 

Submitted(+1)

Really cool game! I like how I can instantly drift!

Developer

Hey thanks! Yeah, I thought about putting drift on a button press, but then asked... why? It seemed more fun this way so I left it this way. Glad you enjoyed it.

Submitted(+1)

Really well done game! The aesthetics are really nice. Gives me a tron vibe and the music is really well done to set the mood. Gameplay is fun and timing is key. The car physics work really well and I enjoyed playing this one! Nice Job!

Developer

Thank you! I also really enjoyed your entry, I rated it a couple days ago. Cheers.

Submitted(+1)

Great game! loved the aesthetics.

Developer

Thank you!

Submitted(+1)

Pretty cool concept. Delivering pizza in a sci-fi aesthetic world is pretty cool. The driving mechanics are perfect, but the minimap was kind of confusing, and I think showing an indicator on where to deliver the pizza on the main screen would be helpful. Still, good job!

Developer(+1)

Yo, thank you! I'll give navigation a little love after the rating period. I did want players to have to hunt for the delivery location at least a little bit, and learn the map, but maybe I leaned too far in that direction. Thanks for playing

Submitted(+1)

Loved this! Really impressed that you implemented a mini-map, and gaining access to features like the radio as a reward for paying your debt is a great idea. The car handling was excellent too.

I'd maybe have less camera sway, as having it on all the time can be a bit nausea-inducing, maybe pull out the field of view when you're at full throttle to get that sense of speed instead?

Overall really enjoyed it though, great work!

Developer(+1)

Thanks, Sir Knight. Yeah, I realized pretty quickly that a minimap was going to be necessary. I've never done one before, this one took the better part of a day of development to get it working. The method I went with involves a second camera in the scene that takes a snapshot from way up high as the scene is loading, gets rid of extraneous details via the use of layers, and then renders to a texture before disabling itself, then the render texture then gets sent into the UI. Then I just had to transpose the player's transform position onto it with a little math.

I wanted to do a game in a Cyberpunk setting where you weren't a violent gangster but just a kid coming of age and trying to move up in the world, but who is ultimately held back by an unfair cycle of debt, a trap that I think a lot of young people today find themselves caught in, especially students. That lack of upward social mobility, paralleled in the fact that your car *doesn't* fly is my take on the theme, Life in Two Dimensions. I hope I didn't stretch it too far or go too abstract. That's also why I didn't add an explicit "You Win" or "You Lose" state. Ultimately, you're just stuck. There is no moving up. No third dimension.

But of course, it's a video game, so adding some token rewards for a sense of progression felt absolutely necessary in the end. Hopefully my idea of the theme comes through.

Submitted(+1)

Awesome, looks really nice, I would probably add some sort of indicator on the main screen where is the direction I should be following as this little map was a bit confusing for me at times but it looks and feels AMAZING and I like the colors and music! well done!

Developer(+1)

Looks like we pursued a similar color scheme in our games! Cyan and pink for the win

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page