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amptomp

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A member registered Nov 08, 2022 · View creator page →

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thank you!

<3<3<3

thank you <3

i think if u do it hard enough that might also work!

hahaha 8)

hahaha i dont know if ive ever come across rot13 but that is so cool (v fhfcrpg zbfg jbag frr vg fb vz tynq lbh sbhaq vg!) :)

oh mannn <3

no worries benjamin pilbr-... waiiiiit a seconddd, you're not THE BENJAMIN PILBROW ARE YOU FROM THE CREDITS AND SUCH OMG!??!?!??

hehehe :)

thanks, i appreciate it!

thank u!

yeah i definitely considered the sequence playing out at the end, and may still experiment with that if i update it! thanks for playin & the feedback:)

i didnt expect it either hehe, was planning on it being an animation till i filmed some reference footage and realized it could all just be a video. then scrambled to film this the day before submission lol. thank you for playing and sharing your experience, i really appreciate it:)

thank you for the kind words, im so glad you enjoyed! and it's all good, it's very challenging. i considered making a version that would be easier (as this heavily relies on having quite a high typing speed) but decided to leave that out for now. perhaps later ill add one:)

thanks, i appreciate it!! :)

thank you, i appreciate it! Im really glad that you had that experience:)

It’s so lovely that you had this experience, it’s pretty much exactly what id hoped it would produce. thank you for sharing, this means a lot:)

wow thanks!! Really appreciate it:)

thank you!!

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ahh thanks, im glad u enjoyed:) and no way, ive also been meaning to use film in a game for a while so was nice to finally do it!

thanks!  im glad you liked it:):)

Hehe happy to hear that. And not sure if with this specific idea- but it’s made me curious generally abt exploring how animations/video could be driven through interaction! 

thank you !!!

Im so glad you liked it!! And yes i also love when movie stuff gets incorporated into games, so i was pretty stoked when i realized this could include video (before i was gonna hand animate it, but then once i went to film reference footage i was like hold onnnn!!) anywayy thanks for the comment, appreciate it:)

:) ok brb!!!!

hehe glad u liked it:)

thanks chroute i rly appreciate this!! I was very excited once i discovered the ’video’ angle to it, been meaning to do smth like this for a while. Glad you enjoyed:)

oh mann that’s so kind, thank you! Im glad you had a good experience with it:)

Ah ok no worries! Will try it out tmo, and im sure more ppl will still see it:)

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a cool little concept, great for this jam:) i was able to beat the highscore- though this was by spamming random keys. this could pretty easily be avoided if you just change it to be much more punishing for mistakes (which would make sense in this case haha). had a fun time with this tho!!

absolutely loved the feel and visual style of this, so so cool, felt gReat to play!! i was having quite a bit of trouble with the legibility of up vs down arrows- making them even just a bit more visually distinct could help, cos even after around 20 minutes i still was struggling with it. additionally adding some quick restart button in a game like this where messing up one package/losing momentum at the start kinda ruins the run. but otherwise this was so great, congrats!!

from the screenshots i can tell that im definitely encountering a bug- i basically am in the tunnel for about 5 seconds and then it leads me to float through the default unity skydome. it looks really cool from the screenshots, so i really wanna test it out if you manage to get it fixed!

heheh very fun, managed to get 5! yipii

hahaha i love the collage elements, and all the little strange sounds, need to see more of that in games! got in on my first try am i pr0 g4m3r?????

ive had this obsession for red and black visuals for a bit now and this very much satisfied that obsession! thanks!

french ppl eat pain for breakfast xddd

great for the time limit- some may suggest adding more gameplay but i kinda like it how it is! there was something nice in just lookin around, and works well in giving the feeling of being trapped

omg crazy cool visuals wow!! and how fun it was to bonk those ppl!!!

fun little concept :) could be nice if there was more challenge in terms of timing the nose picking- for example where going deeper led to bigger rewards but with a higher risk of sneezing/getting your finger stuck/taking damage in some other way. had fun tho!!

liked the lil visual setup of this! could be interesting if the burger flipping would've been on a smaller scale and more physics based as i kinda just charged up spacebar and it landed perfectly back on the spatula. neat lil game tho!