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amptomp

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A member registered Nov 08, 2022 · View creator page →

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(7 edits)

Hey Nathan! If I understand the workflow correctly for hooking up audio: the ID name in the Dialogue section, the audio file name, AND the key name in the CSV file all have to be the same? 

Cos if the audio name and dialogue ID name match, but the CSV file name doesn't, even though the audio plays, the ID text is displayed instead of the written text (e.g. displaying "[ID:NATHAN_MEOW]" instead of "Meow."). 

If there aren't any plans of localization, is there a way not to have to put anything in the CSV at all? It just adds a big step to have to add the keys and texts there as well. 

I don't know if this makes any sense at all lmao. Thanks for creating the plugin though, it's working great otherwise :)

yooo!! Thank u!!!!

this scared the living beans out of me

sad and real and gud music! ! ! the slow camera zooms hit me just the right way

not seen a lot of games which use filming as a mechanic, so this immediately got me interested - didnt expect to laugh and smile in the way that i did, and the mUsiC ahh, so much charm & cant wait to play your other games!!

that's good to know, thanks! i tried changing the sound in a bunch of different ways (adjusting volume, increasing clip length, changing the beep) but nothing helped. but curious to try this

ah this is wonderful to hear! glad you liked it :)

hell yea!

thank you, i appreciate this!! and glad that last bit felt like an 'endgame' :) i found the car one actually to be a little easier than the office guys one when testing, but that it seemed a lot more menacing!

thanks! glad you enjoyed :))

thank you!!

ahh that's interesting. i think we wrote the code in a way where it shouldnt add the code more than once, but we'll have a look into it. thx for the feedback!!

agreed, thatd be dope!!

that's an interesting idea using the headphones as a visual indicator! and thanks for playing, rly glad u liked it!!

glad you enjoyed! and awsum that u made it till the end :)

hell yea, thank you for playing! congratz on ur score!! !

thank you!! glad u liked it :)

thank you for playing and the kind words, i rly appreciate it! :)) and good job on winning (twice!) it definitely gets pretty hard in the last couple of lvls!

well in tht case sounds prty awsoem 2 me

thanks, so glad you liked it :D

thank you, im glad you had fun!! :)

there is no higher compliment!!

wow, thank you!!

thanks!! appreciate it :))

ahh that's so great to hear!! happy you enjoyed and found something new in this :)

thanks!! glad you had a good time with this :)

thanks for the thorough feedback, i appreciate it. And good to get your perspective as a musician!!  Agreed- i think ideally there would’ve been a visual element for the loops where you see the upcoming beats (removing the beeps entirely) - andd even more ideally we would’ve had a musician attached to the project who could’ve helped create more interesting loops - on some levels here we relied mainly on paths dictated by the obstacles and potentially interesting patterns, rather than the resulting audio it would produce

felt really polished, the mechanics were super clean!!

Thanks, rly glad to hear that! :)

thank you!! :)

thanks!! Happy that you enjoyed :)

hi andrea! Ohh man this is so sweet, i’m so glad you had such a good experience with it. :) i hope to see more games from you guys, zappah was dope!!

thank you!! Glad you enjoyed & the difficulty hit just right for you :)

thanks!

omgg im totally swayed by the collage style, not seen enough of that in games!!!! the puzzles were quite difficult from the beginning, and couldve been nice to have more of a tutorial level. figured it out eventually tho :)

the physics felt just right, where it was forgiving but challenging enough :) very sweet painterly art too!!!

this was so beautiful!! as i desperately tried keeping these items on screen, it resembled the feeling of desperately revisiting memories with someone, holding onto parts of them as they fade, or on another level, retracing the steps of what went wrong, again and again, etc, etc. theres this element of obsessive, patterned thinking (at least in me) when it comes to loss, and it was lovely to see that represented in a game :) in terms of gameplay, it could have been good to not have everything on screen at the start, and slowly introducing the objects, just to get familiar with their shapes (since it was unclear what exactly i should be tracing in the first couple playthroughs). but such a lovely experience, thanks for sharing this!

so polished and the art was lovely :) i thought the intro could have been a little easier and less crowded just to introduce the game a bit more gradually to the player. Overall had a great experience!

was funkin out to that music hehe, and the lil puzzles were interesting to solve! the main mechanic felt quite solid but it was a little hard to aim - so would be nice if the batteries were either a little more forgiving or just a bit larger. had a good time!

what a cool artsyle!! its so hard to nail good rope physics and they looked and felt great! enjoyed the puzzles a lot :)