such a soothing atmosphere, I was smiling the whole time :) so much love and hope all around
amptomp
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Thank you!!
Hmm, yeah it’s been a challenge balancing the timing. I guess partially the issue stems from the fact that each quest has a set amount of objectives (i.e. a set amount of enemies with a set amount of health depending on the player level) corresponding to how many story beats there are to get through. It could’ve been an adaptive system where these numbers adjust depending on the speed of the player- so that less enemies would have to be killed/enemies would have less health to cue the next line faster, though I’m not sure I feel happy with that as a solution. Alternatively, they could all cue a little faster- although having tried that, some players then get to the end of the quest too fast and just have to sit there (perhaps that could be fine????)
In any case, I appreciate the feedback! Will think about implementing smth that could help this… perhaps a solution will come if I take a few days away from it, been working on it for weeks haha.
Hi Farfama, thank you for sharing this :) I had a lot of other thoughts when I was writing this- stuff that I omitted for the sake of trying to keep the text condensed and focused on the childhood memories, perhaps more relevant to how I felt later on- and you touched upon a lot of those sentiments here (and more).
The 'endless grind' was intentional, but I was trying to avoid long pauses between lines. The pacing is currently a little too dependent on how fast the player is button mashing. In an ideal world the story would be told at a pretty consistent pace regardless of the player input- maybe?
I'm glad you stayed till the end too! And wrote all this. It's given me even more to reflect on. Thank you :)
Yeah a couple others have also expressed the same thing. Although if it doesn’t automatically switch to the next sentence it might be unclear whether there’s more left to the phrase (and would also add 12 extra characters total, making it significantly more difficult). This has made me think perhaps a solution would be to prevent spacebar from triggering an error for a moment after finishing each phrase… thx for the feedback!
you have an ability to make small interactions feel so interesting- and they all build to create this dark, heavy and beautiful feeling! i have so much i like in this, the introductory passage, its animations, the camera movement sounds, the background ambience, the delicate feeling of moving and rotating the objects... i could go on! very happy i discovered your work:)












