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amptomp

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A member registered Nov 08, 2022 · View creator page →

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dog<3

Hmm, really not sure what it could be, since I’ve been testing it on Brave myself- will have a look after the project becomes unlocked. Thanks for bringing this to our awareness!!

Ah that's strange! We haven't heard anyone else have that issue. What browser are you using?

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For story games,  l often feel they halt progress up until you get the right solution- here, I really appreciated that you could 'mess' things up, and still the game would find a way to justify it/make sense of it (much like in real life!) Overall, I had a good time with this, thanks for sharing :)

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There was something that felt very powerful about this little shot. Perhaps it gave a strong sense of the contemplation he was going through? I'm not too sure, but I find games rarely include simple interactions like this that are meaningful/thematically related (or at least not with pure images), and give you room to exist in a space.

Great work on the writing and characters, they felt believable and distinct. I thought the art was lovely, props on that walk animation heh. Only gameplay note- on my second run, I stayed to look at the window for a bit, and I heard maybe three knocks. By the time I went to the door, there was only the Revolutionary character left (so I'm assuming it cycled through all of them?). Might be nice just to keep them knocking if you want the player to experience them all, or to at least have it so they knock for a bit before leaving. 

Anyway, had a wonderful time with it!

This was so lovely! Every small mechanic felt intentional to each snippet- it's very impressive you were able to get all them done,  as well as build a story like this in the few days. Congrats to the team!

The subversion of the axe mechanic at the end was very powerful! Thought there was a strong balance of storytelling and interactivity throughout, I felt engaged with both sides. Great work!!

This is incredible! There is so much depth and creativity in how the interactions crossover to future lives. The progression felt super smooth and for a game this vast, I never felt stuck or like any run was really 'wasted'. Wonderful art and music too!!

a very cool mechanic and i enjoyed the conversations, they were a nice touch!! keep making games! :)

we considered making a fart related game and part of me regretted not doing it- alas, we didn't have to!

gonna try some of these, wish me luck!!

hilarious animations, so cool heheh- found the dancing quite hard, but guez i just gotta practice my skillz... 

sorry for lookin like u guyz i didntm ean to i swer

What wonderful illustrations, and a sweet narrative! it wouldve helped to indicate from the start about the sleeping mechanic, i didn't notice and had to restart several minutes in. Thanks for sharing this!

i used to do this all the time as a kid, and have been thought about making a similar type of game, so glad to see it here! i always enjoy diagetic UI elements in games (the fingers representing the healthbar in this case) and thought you probably didn't even need the hand in the bottom right corner! had a fun time, good work!!

very fun! love a podracer! only note was that on several ramps, the collisions were a bit strange, id always bump into them

gameplay worked very well overall! very realistically frustrating when a customer dumps a bunch of tiny coins and coupons for you to sort through. if you wanted it to feel more tense, both music and customer reactions could do the trick- if you're taking a while their sprites could change, they could say little comments, etc, would make them feel more alive. had a fun time!

A bittersweet story!! It was impressive you guys were able to create a game of this depth with all these mechanics in such a short span of time! Gameplay wise, I found myself often trying to interact with objects before they became interacteable, such as the coin (which was clearly going in the vending machine)- perhaps moving them a bit out of sight or reach would make it feel more coherent? Had a great time, thanks for sharing this!

Thank you, this is very kind! And that's wild, honoured to hear that!! will check out your game soon 

hehe those were both definitely big inspirations for us :) glad you enjoyed!

i laughed (out loud!!) when i first just tried spamming keys hehe, always nice when your interactions feel meaningful in this way- as well as the fact that prematurely hitting enter also has a specific response. i was almost having too much fun making them mess up, I couldn't help but throwing in unrelated words.. makes me think another (very different) version of this game could purposefully play into that, our desire to make things embarrassing on public television. maybe here to make me more invested in writing out the stories right, there could have been some higher sense of reward? I'm not sure, but in any case, i had a wonderful time, and loved all the little stories you guys wrote :)

photos yipeee! what hte hel lmom give mthouasand dollars nowq!!!!!!!!!!

Fun atmosphere! I think some of the interactions were too difficult for what they were supposed to be doing (e.g. when dialing, it felt a bit unnecessary that the mouse needed to stay within the dial and couldn't just vaguely rotate around). For a game like this which is more atmospheric I think you can afford to make it pretty much 'challenge free'. But I had a fun time regardless, thanks for sharing!

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It's very difficult to make puzzles where they feel intuitive yet challenging- and I feel like you really nailed that sweet spot! I don't consider myself particularly good at these sorts of puzzles but I was able to make it through the whole game, never spending longer than a couple minutes at each level (which I'd consider is just the right amount)! Thanks for this :)

It just felt right...

I liked it how the visuals of the 'puzzle room' transformed as you got further into the game, as well as that creepy string music! One way I think this could be elevated is if the actions/what was being fed was gruesome in their own way- what are you feeding the monster? Is it other people? Parts of your own body? Very creepy regardless!

Insanely cool drawings and atmosphere! Sadly not big brain enough to be able to finish it- during the later levels I resorted to sorta guessing moves (until that stopped working haha). Thanks for sharing this :)

Super creepy atmosphere and models! Always very impressed when a 3D world can run so smoothly in browser. It could've been helpful to have more indication what was making me lose throughout (either before losing, or after having lost). Just wasn't super clear why I kept dying. I had a great time with it though!

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I often find myself trying to predict when things will happen throughout the day, especially guessing when familiar street lights will turn green- often trying to impress someone with my incredibly (inaccurate) prediction skills. This is the first piece of media I've seen that encapsulates that feeling, and works very well in the game format. Thanks for making this!

Great to see an FPS recontextualized in this way! Thought the 2D billboarded art style worked rly well and made me wanna try something like this myself!! Very fun :)

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This was so lovely! It was a wonderful feeling when I discovered the image reached up to the sky. Got stuck on my last snail for a while and was like 'man, if only there was something to point in me in the right direction', and then i realized there was all along. Thanks for making this :)

a lovely reminder that a game doesn't need challenge to be interesting or engaging. wonderful drawings, and the music gave a sense of awe when the darkness expanded to its largest form. piano was a nice touch hehe. thank you for making this :)

ah man what a quick and informative tutorial and a dope lose screen, loved the slow down (and how you could still see things being destroyed)!! enjoyed the mechanic of rapid movement to generate rage, felt appropriate hehe

heheheh such fun graphics and sounds, curious to know you get such crunchy low bit sounds.. for a game that is very simple mechanically, it had a lot of good wrapping to make it feel engaging until the end! only note is that several times i accidentally clicked menu buttons when trying to hit enemies- potential solution is to make some other input show the menu to avoid that. had a lovely time with this !!

cute art style and sounds 8) not sure if ive seen a game on itch have this kind of return tmo element, iiiinteresting....

I became really invested in this and played for a while! The sweet intro and hand drawn elements were a very nice touch hehe. Despite playing several tower defense style games, there was something surprisingly engaging/stressful about this (maybe since it was quite a short amount of time to make all your moves?) A restart button could have been helpful in runs where I felt I immediately made a mistake, and had to refresh the page to start playing again quicker. I think there was a small bug where the turrets kept firing after they were destroyed. But I had a really great time with this, thank you Punch First team! :)

I was hoping someone would make the joke, so I'm glad you did!! This has made me think it'd be fun to do a silly little thing soon myself...

This had such a sick style, damn!! Despite having quite different visual elements (more realistic/cartoony/retro game styles) you did a great job at neatly wrapping them together. Some sound design for the movements could have been great, but an easy thing to add later. Great work!

This was lovely! Very creepy atmosphere and always love a good use of photos. Each little interaction was simple yet compelling. Interesting concept to have people competing against each other's times!

Interestingly my second run was my best- I wasn't thinking too hard and was able to get to the one after this. Then I tried doing things like keeping rhythm verbally, snapping fingers etc and would lose in the first few rounds. Interesting concept, thanks for making this :)