ahh the handrawn style was so great!! the tutorial really paved the way to my understanding and success of Finishing the LAX People Mover!
amptomp
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Hey Nathan! If I understand the workflow correctly for hooking up audio: the ID name in the Dialogue section, the audio file name, AND the key name in the CSV file all have to be the same?
Cos if the audio name and dialogue ID name match, but the CSV file name doesn't, even though the audio plays, the ID text is displayed instead of the written text (e.g. displaying "[ID:NATHAN_MEOW]" instead of "Meow.").
If there aren't any plans of localization, is there a way not to have to put anything in the CSV at all? It just adds a big step to have to add the keys and texts there as well.
I don't know if this makes any sense at all lmao. Thanks for creating the plugin though, it's working great otherwise :)
thanks for the thorough feedback, i appreciate it. And good to get your perspective as a musician!! Agreed- i think ideally there would’ve been a visual element for the loops where you see the upcoming beats (removing the beeps entirely) - andd even more ideally we would’ve had a musician attached to the project who could’ve helped create more interesting loops - on some levels here we relied mainly on paths dictated by the obstacles and potentially interesting patterns, rather than the resulting audio it would produce
this was so beautiful!! as i desperately tried keeping these items on screen, it resembled the feeling of desperately revisiting memories with someone, holding onto parts of them as they fade, or on another level, retracing the steps of what went wrong, again and again, etc, etc. theres this element of obsessive, patterned thinking (at least in me) when it comes to loss, and it was lovely to see that represented in a game :) in terms of gameplay, it could have been good to not have everything on screen at the start, and slowly introducing the objects, just to get familiar with their shapes (since it was unclear what exactly i should be tracing in the first couple playthroughs). but such a lovely experience, thanks for sharing this!







