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amptomp

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A member registered Nov 08, 2022 · View creator page →

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Thank you!!

Hmm, yeah it’s been a challenge balancing the timing. I guess partially the issue stems from the fact that each quest has a set amount of objectives (i.e. a set amount of enemies with a set amount of health depending on the player level) corresponding to how many story beats there are to get through. It could’ve been an adaptive system where these numbers adjust depending on the speed of the player- so that less enemies would have to be killed/enemies would have less health to cue the next line faster, though I’m not sure I feel happy with that as a solution. Alternatively, they could all cue a little faster- although having tried that, some players then get to the end of the quest too fast and just have to sit there (perhaps that could be fine????)

In any case, I appreciate the feedback! Will think about implementing smth that could help this… perhaps a solution will come if I take a few days away from it, been working on it for weeks haha.

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Hi Farfama, thank you for sharing this :) I had a lot of other thoughts when I was writing this- stuff that I omitted for the sake of trying to keep the text condensed and focused on the childhood memories, perhaps more relevant to how I felt later on- and you touched upon a lot of those sentiments here (and more).

The 'endless grind' was intentional, but I was trying to avoid long pauses between lines. The pacing is currently a little too dependent on how fast the player is button mashing. In an ideal world the story would be told at a pretty consistent pace regardless of the player input- maybe?

I'm glad you stayed till the end too! And wrote all this. It's given me even more to reflect on. Thank you :)

thank you :)

thank you!! ill try never ever ever stop!

wowoowowwow

whaaaaaat!

Thank you Joa, I really appreciate this. I’m glad you had a good time and it was able to evoke those kinds of questions! Don’t plan on stopping anytime soon :)

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Yeah a couple others have also expressed the same thing. Although if it doesn’t automatically switch to the next sentence it might be unclear whether there’s more left to the phrase (and would also add 12 extra characters total, making it significantly more difficult). This has made me think perhaps a solution would be to prevent spacebar from triggering an error for a moment after finishing each phrase… thx for the feedback! 

oh man, this is wonderful to hear, thank you! im happy you had this experience with it:)

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max <333 Thank you man:)

i think the secret is stopping at “st” and letting it run forever!

thanks!!!!

:):)

ahh thank you! that means a lot:)

thank you! no stress, it's just a video game!

...

a video... game.

VIDEO game?!

hahah im glad to hear it :D

ah this is lovely to hear :) u got this! 

thank you! :) & sorry bout the wrists, take care of the wrists! say some positive affirmations to them!

i hear you! it's definitely been a challenge to balance this, considering how much typing speeds vary between ppl (& with the set 20 second constraint). glad you enjoyed it nonetheless :)

usmannnn, thank u my man <33

you have an ability to make small interactions feel so interesting- and they all build to create this dark, heavy and beautiful feeling! i have so much i like in this, the introductory passage, its animations, the camera movement sounds, the background ambience, the delicate feeling of moving and rotating the objects... i could go on! very happy i discovered your work:)

as it went on i just started enjoying the sounds of the chains so much!! they were mesmerizing, reminded me of sounds of the podracer engines starting up in phantom menace (wish i had a better point of comparison... xd)

the sounds and the distortions of the birds were harrowing. i can still hear them after having played. the hand drawn and 3d elements were beautiful!!

thank you!

<3<3<3

thank you <3

i think if u do it hard enough that might also work!

hahaha 8)

hahaha i dont know if ive ever come across rot13 but that is so cool (v fhfcrpg zbfg jbag frr vg fb vz tynq lbh sbhaq vg!) :)

oh mannn <3

no worries benjamin pilbr-... waiiiiit a seconddd, you're not THE BENJAMIN PILBROW ARE YOU FROM THE CREDITS AND SUCH OMG!??!?!??

hehehe :)

thanks, i appreciate it!

thank u!

yeah i definitely considered the sequence playing out at the end, and may still experiment with that if i update it! thanks for playin & the feedback:)

i didnt expect it either hehe, was planning on it being an animation till i filmed some reference footage and realized it could all just be a video. then scrambled to film this the day before submission lol. thank you for playing and sharing your experience, i really appreciate it:)

thank you for the kind words, im so glad you enjoyed! and it's all good, it's very challenging. i considered making a version that would be easier (as this heavily relies on having quite a high typing speed) but decided to leave that out for now. perhaps later ill add one:)

thanks, i appreciate it!! :)

thank you, i appreciate it! Im really glad that you had that experience:)