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A door on an island (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #155 | 3.667 | 3.667 |
Theme | #164 | 3.583 | 3.583 |
Overall | #258 | 3.146 | 3.146 |
Game Design | #262 | 3.125 | 3.125 |
Fun | #275 | 3.000 | 3.000 |
Audio | #312 | 2.875 | 2.875 |
Innovation | #347 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a point and click adventure where the goal is to open a door.
Did you write all the code and made all the assets from scratch?
I did everything from scratch except growl audio which used for dog monster.
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Comments
Great concept, great drawings and beautiful music, well done!
Nice clean simple visual style. Nice calming music. Items were a bit hard for me to see with everything being a black or dark gray, but I did defeat that monster! Good work!
The game is simple, but yet pretty fun, I really enjoyed it. Visual style is сute and while simple. it works very well! But final part with monster is a little bit unintuitive though
The visuals look fantastic! I had a bit of trouble with combining items feeling unresponsive, something like the ability to drag one item to another might make it feel a bit more intuitive. Overall though it was a fun little experience with a great ending!
Love the visuals and atmosphere! The wolf was really scary the first time and the ending was also great :D
Like others have said, I definitely got Inside/Limbo vibe from the atmosphere and visuals! Enjoyed the little puzzles and got seriously scared the first time the wolf charged at me, I did not expect it haha. Thanks for creatin this!
Couldnt find the flint for a while, but still managed to beat it!
I really enjoyed your game! And the plottwist in the end gave me a big laughter! xD
Cool game, really good graphics and style, reminds me of Limbo. The part with digging a hole was a little confusing, cause it's hard to figure out where it's supposed to be. Overall nice :)
Loved the ending, it made me chuckle
One of the best graphics I've seen, the only problem is that I couldn't find the stone, maybe you could add a shining effect on interactible objects
Very nice aesthetic. It took me a while to work out that I really had to focus on the ground to find what was intractable and how the crafting system worked but I got there in the end. I don't know what I was expecting with the door aha that got me :D Great work on the game!
The aesthetic is really good. I like the eerie, dark atmosphere; it reminds me of stuff like inside, or an old game which I can't recall the name of now (I think from the flash era). The puzzle wasn't that hard, but it still was fun to play through. Something I really liked is how clicking on something which you can't solve at the moment gives you hint, as in clicking the beast will say "looks hungry", so it was pretty clear what to do when I got the dead bird.
Might be a browser problem but the audio when you bait the beast got a little jammed.
I think the only thing I would change is to give some indication that you can dig that specific spot for the bait. It wasn't hard to find at all cause it's pretty clear what you have to do, but I think it would look great.
Really good game!
Quite a nice point and click adventure.. had trouble with visibility of black on dark grey, but once I could see in full brightnesssit was interesting puzzle to solve!
this one reminds of limbo, I like artstyle and sounds, the music is not really fitting, I would like to jump and there is a ording layer problem(the player is glitvhing behind the door), all in all pretty good game really enjoyed playing through it :D gg
Thanks. i think it's not a layer problem. But Artstyle one. The player blends to well with the door. maybe i had to make the player little less dark. I know the Jumping feeling :D. i also like to jump just to occupy myself. I should have made a jumping event. so it is justfied.