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ok, this may be an unpopular opinion in the comments, but not having the map show in which direction you are driving was a really cool descision in my opinion, because it became kind of the main challenge to orient yourself in the city (the driving itself didn't really have that much challenging moments).
I really liked cruising around in your city, it reminded me of classic scifi open world games like omikron or the original deus ex and of course crazy taxi- i think the excellent music choice played a role here. the driving and drifting felt excellent and I guess the next step in development would be to find a way to keep that (already nice) open world feeling of exploring the town, but to also give the player tight and challenging routes, so they can put their driving skillz to use as well. if you can do that: gold!

Oh my God, thank you. SUPER gratifying to read your comment because that's basically exactly what I was thinking. I mean, my game is WSAD only, you can't take damage, it could be argued it's actually rather basic. So I thought I would bury the challenge of the game in navigating and making your way to where these pizzas actually have to go to. I feel like you get the game appeal I wanted to capture, and I thank you for seeing it and telling me you saw it.

Reading the comments, I think I just overestimated people's patience with a temporary feeling of being a little lost in this strange and foreign world, but for me, well, that's kind of what I wanted. I like feeling a little lost, a little out of my element. Maybe I didn't fully consider the impact that GPS devices have had, or maybe this is just the most obvious comment for whatever reason. I do take the sentiment in earnest, however, if this many people mention it, there must be something I need to tweak.

And yeah, I wanted more tight and challenging routes, more ramps and things, but that had to be balanced against the jam's time constraints and also figuring I needed to have some delivery locations that were basically gimmes. Maybe in the future.

So true!