VERY NICE GAME
0D1SS30
Creator of
Recent community posts
To be an endless running game I found it quite relaxing, due to sound, music and the "environment"; for a player like me, it is a good thing, since I don't like too much game that put too much pressure .
As you already wrote in the description, there are still some bugs; personally, I have just found one: sometimes, going back and forth between dimensions, the player and obstacles disapper while the scrolling and the distance counter still working
First thing first: you were no harsh, you provide a clear feedback that helps me in understanding where the game can be improved.
So, thanks for your comment.
I agree with you and with all many others that pointed at the same main weakness of the game: rolling just one dice is not really fun :-) and too many times the game results too hard to beat.
Even if the game is based on a simple TTRPG which is based on rolling just one dice (and I also simplified the meachanism letting some "decision" be taken in background) , while testing the game, I realized that adding some other "perks" would beneficial.
Thanks mate.
I agree with you and with all many others that pointed at the same main weakness of the game: rolling just one dice is not really fun :-).
The original TTRPG (my game is based upon) is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.
In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability
Dear, thanks for the feedback.
I agree with you; the original TTRPG (my game is based upon) is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.
In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability
Thanks Linus for your useful feedback; I'm completely with you.
Since at the beginning, it seems the rule in place for the jam was to create any assets by our self, instead of using pre-mede assets, I spent some time on those (sound effect, music, graphics) and so I leave the game a bit "unfinished".....In addition, I'm not good at all in making assets :-).
Thanks for the feedback and for the tip regarding the full-screen; however it should not work like this: when tested the game running on my browser, by pressing F10 it turns into full-screen while once uploaded in itch.io it doesn't work anymore. Next time I have to find another way or test directly the game after uploaded it into itch.io.







