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A member registered Feb 24, 2019 · View creator page →

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Thanks a lot for trying the game and provide the feedback.

The number of rooms you explore is random and it depends on how the things goes (items you find, enemy you encounter, traps, etc.). However, other players report the fact that the game mey result too hard

To be an endless running game I found it quite relaxing, due to sound, music and the "environment"; for a player like me, it is a good thing, since I don't like too much game that put too much pressure .

As you already wrote in the description, there are still some bugs; personally, I have just found one: sometimes, going back and forth between dimensions, the player and obstacles disapper while the scrolling  and the distance counter still working

Thanks a lot.

Very interesting mechanics, game is fun and I like very much the graphic, which recalls to my mind Pitfall.

Great job, It is definitively awesome. I have to switch to "slow enemy mode" to complete the game. I love it

Great job, It is definitively awesome. I have to switch to "slow enemy mode" to complete the game. I love it

First thing first: you were no harsh, you provide a clear feedback that helps me in understanding where the game can be improved.

So, thanks for your comment.

I agree with you and with all many others that pointed at the same main weakness of the game:  rolling just one dice is not really fun :-) and too many times the game results too hard to beat.

Even if the game is based on a simple TTRPG which is based on rolling just one dice (and I also simplified the meachanism  letting some "decision" be taken in background) , while testing the game, I realized that adding some other "perks" would beneficial. 

Thanks mate. 

I agree with you and with all many others that pointed at the same main weakness of the game:  rolling just one dice is not really fun :-).

The original TTRPG (my game is based upon)  is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background  (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.

In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability

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Thanks mate :-)

Well designed, especially the change of visual.  It is short and probably adding some "challenges" for the player or extending the exploration may add some additional fun.

Dear, thanks for the feedback.

I agree with you; the original TTRPG (my game is based upon)  is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background  (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.

In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability

Great game, really well developed. It is very enjoyable

Great job. Love it!!

Thanks for the comment. Initially the idea was to put a more "realistic" animation...as well as other "enhancements" but I also had to take into account the time available. Hope to have some spare time to implement some ideas I have in mind.

Like very much the aesthetics of the game and the music is great.

I would appreciate if the map provides a sort of indication of the direction of the car; sometime I found hard to understand where to deliver the pizza

Good job and really appreciated the graphic you made.

I have aslo realized that the "premise" of the game is almost the same of my game: after going to sleep the character finds himself in his dreams :-)

Thanks for the feedback; I agree, sometimes the game seems to hard to beat.  Compared with the original TTRGP, I have already lowered the difficulty by increasing the probability to find the bonus items.

Neverthless, for sure the game can be enhanced  to increase the playability

Thanks a lot :-)

Very nice visual, challenging game, very good use of the one button theme. Congrats

Very enjoyable game. Congrats

Thanks for the  usefull feedback. I think I'm going to implement them as soon as I can. Furthermore, the issue you mentioned is a known bug but I had not the time to correct it.

I did't meet any enemy.  Furthermore after I used the attack, the player "stucks" in attack position.  The visual is pretty nice, sort of psychedelic. However, the game doesn't result really playable and it doesn't meet the One button theme.

Played and finished the game; it was a very pleasant experience. It is a very well made game. Congratulations

The game matches the two themes (1 bit and 1 button); it results easy to play but also too much repetitive

Simple but still addictive game

Good use of the theme 1 button!! Very cool graphics and you were able to put multiple finals in a so short story. Cool

It is Good; I think this game covers both 1-bit and 1-button themes. It is just a little repetitive; however, it has to be considered that there were only 48h to develop somthing.

Congratulations, it is a great game!!! Level designed very weel. While the main 1-bit theme is covered, the One button theme isn't.

Very cool art, and very good use of one button mechanics (jump, long jump and dash all with one button only); however the game results a bit too hard (at least for me).

Cool game, very enjoyable.

The only "downside" is that, in respect to the One Button theme, the game allows to use both Left mouse button and mouse movement. However, it remains a very cool game. Congrats

Thanks for the feedback. It is true, I was focued on "average" mobile phone screen size ratio and this is the result; by the way, it represents a learning lesson for the next time.

Thanks Linus for your useful feedback; I'm completely with you.

Since at the beginning, it seems the rule in place for the jam was to create any assets by our self, instead of using pre-mede assets, I spent some time on those (sound effect, music, graphics) and so I leave the game a bit "unfinished".....In addition, I'm not good at all in making assets :-).

Nice game. Very simple and addictive game

Very funny game. I liked the idea to "upgrade" the ship by "collaborating" with other ships. At the beginning I needed to make some practice with the key to turn the ship (E and Q) but then I felt enough comfortable with them. 

Thank you so much....and congratulation for the score!!!

Nice game, simple still addictive. Nice graphic.

Thanks for the feedback and for the tip regarding the full-screen; however it should not work like this: when tested the game running on my browser, by pressing F10 it turns into full-screen while once uploaded in itch.io it doesn't work anymore. Next time I have to find another way or test directly the game after uploaded it into itch.io.

Great game. I really appreciated the combination of money management, action stage and "random" event. Well done

I really appreciated the UI used in the menu. Personally speaking, I found controls a bit difficult to manage; however, to be honest, I'm not an expert of first person games so probably the problem doesn't reside within the controls system but in me :-)

Nice game.