Really liked the combination of jump and resource management. Just the jump mechanic felt sometimes a little off.
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Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovative Impact | #26 | 3.577 | 3.577 |
Player Engagement Power | #37 | 3.500 | 3.500 |
Relevant to the StaySave! Jam Theme | #37 | 3.808 | 3.808 |
Overall Creative Craze | #50 | 3.538 | 3.538 |
Best Mood Mojo | #88 | 3.000 | 3.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazing work! Everything was perfect, with some nice upgrades this game can become a big thing :)
Excellent story and really nice the resource management - platform integration!
Really cool! A platformer with a meaningful story. Good job. Also, there is a bug that when you jump between a high platform and the border of the screen the sidescrolling pushes you through the platform and you get the package (hope you fix it after the jam :) )
A nice combination of money management and platforming.
The risk-reward balancing makes this game quite enjoyable.
We enjoyed the varying mechanics of the game, and the difficulty curve. Cool little game!
Great game. I really appreciated the combination of money management, action stage and "random" event. Well done
I wish I could rate this game, It was a blast to try to get all the boxes to each of the houses. I do have to say that figuring out how to drop the boxes required me to look at the game page as it wasn't terribly clear in game. The money management had me scared at some points as I was trying to figure out how to survive to the next day. Over all Its a great submission to this jam an I highly recommend people play it.
Super nice concept! The newspaper and the decisions that you have are a great addition, reminds me a lot of papers! please. The core of the delivery system is simple yet effective. Good job!
i like it how you combine the action part with the buying menu.
The action parts could be a game on their own already, but you went out of your way and incorporated narrative and resource management to it. All while working solo on it (?), all in all very nicely done.
The only negative points really would be the lack of audio and some annoyances (unskippable hand wash after every shift) etc.
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