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Slime Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #100 | 3.435 | 3.435 |
| Mechanics | #137 | 3.576 | 3.576 |
| Fun | #140 | 3.671 | 3.671 |
| Aesthetics | #147 | 3.871 | 3.871 |
| Story | #159 | 3.047 | 3.047 |
| Music | #235 | 3.318 | 3.318 |
| Theme | #522 | 2.400 | 2.400 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
none.
Link to your source?
https://drive.google.com/file/d/1YvHQmhHpKkSSu6UbZsndtgudH0OprKt7/view?usp=sharing
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Comments
great game! I like the art and the music, the controls are responsive and the gameplay is fun and challenging. It occurred to me that some slimes are not to be taken, overall enjoyed playing, keep it up!
Glad you enjoyed it!
Respect that you make this in 10 Days. Good job:)
Thanks! I hope you had fun playing it.
Playing this reminded me a lot of playing classic flash games years ago!
Charming, and fun! Would play again!
Thank you very much for the wonderful words :D.
nice work , sound Fx were funny and art was cool , you did get a lot done in 10days
those red slime are mean ! the boss battle was a little to easy though but fun !
Thanks Dee! It was a blast, and I got lucky for a lot of it to get it all done. I wanted the boss tougher but also wanted people to try and beat him without too much struggle no matter the gaming skill level. Normally I'd have it much tougher. Original numbers was at least triple the HP, double the damage, half the healing items, etc. And full heal if you fully healed up at the job board again (even though it's glitchy) instead of the 1/5th I think it does now. Incase anyone tried to train the boss close to the job board to heal easy
well i played your game like I play most of my RPG's ,(except soul's were it really does not matter ) I get over powered and stomp the boss, if you say get 3 items i get 10 , then bring it back lol not sure how it happened though but by the time i got to the boss I was killing the slimes with 1 hit and my heal bar stretched the entire top of the screen, also the UI was very clean and font choice was really good.
AHAHAH! Yeah, I had at the end of the Quests 2-4 that you get doubled health from one, doubled stam regen AND double crit damage from another, and double regular damage from the third. I wanted to add a "hard mode" where the boss showed up after killing 50 slimes or something like that instead of JUST after completing all the quests. Didn't have time for that
Nice - Love RPGs and Games which are made in a short time which takle that :D nice work!
Aw :D. Thank you very much. There was SOOO much I wanted to have in there but no time to do it. Definitely a fun learning experience and I'm so happy many enjoyed it.
So impressive how much you managed to pack in to this game in 10 days. But I am stuck. I can't seem to clear the first quest. I kill the slime and take the meat back to the board and eat it but the job doesn't clear
Slime Essence. So it would be a little jar of blue. And that's my fault for not getting that communicated better on the item. I was having issues with the code that would spring up the item name as you picked it up.
Suprised what you can do with slimes! I liked the personality in each of the quests and your game cover art is insanely good!
Thanks Lewis!
Really great game! I spent a lot of time playing this game :)
I'm glad you enjoyed it! Raistael is now over the 4 hour mark of playing this...lol. He's already asking about if the new game version has the slimes in and if he can play it yet :P
Fabulous work! Can't find anything to improve! Loved the art, the music and the gameplay!!
Congratulations!!
Thanks Munsa. I'm happy you enjoyed it!
Loved this! Was a fun well put together experience. I found the slimes a little easy to kill but other wise mechanics were good.
There is a tiny bug if you go back to the job baord once the boss has spawned it glitches in and out when you press E otherwise fautless and fun!
Thanks Dmented! Yeah, that bugged popped up near the end since I didn't get time to tell the trigger of the event "It happened, it's good, forget about it now" :P
Job Board bug is fixed. Thanks :D.
Great art and animation was cohesive and good and the boss was really cool and dynamic. The story elements were good but as as you could move at the same time kind of slowed things down and obstructed the view. Perhaps on a timer for the texts progression? or camera zoom or move to make it less obstructive to the player sprite.
I enjoyed exploring the large map and there were really nice tiles and trees bushes etc. A little more direction to the slimes you were hunting would have helped but I can see this would be a double edged sword as you want people to explore.
All in all I rated very highly as had an impressive depth :)
Thanks Rico! I'll add the feedback to my list. I'm making this into a full game, and actually combining it with a close "other" game idea.
Really awesome work! You nailed the retro feel. Having some of the enemies be evil ghosts is a nice twist. I didn't realize it initially until I noticed I took damage in those scenarios. So much "juice" added here for sound effects and hit feedback. One bug I found is when you beat the game and go back to the job board and press "E" it just flickers.
Yeah, that happened 10 minutes before I went to submit. The event trigger for completing the other events kicked in but I forgot to let that roll over and readjust the bool after to allow for access to open again. Though even the flicker, it will still refill your HP full. Thanks for the feedback and glad you liked it.
Job Board bug is fixed. Thanks :D.
really good work! voice over makes every game so much better :) I also love the boss animations
Thank you so much!
Really good pixel art and good mechanics! Love the voice over ^^
Thanks ArkticLittleWolf! I'll share the voice over comment to Christie who did Barbara's voice. I hope you had fun playing and thanks for making time to comment.
Straight up masterpiece. Animations were really fun, really impressed that you managed to make it all by yourself in 10 days.
Aw thanks! I'm glad you enjoyed it. I was REALLY smart with my time and how I used it. And lots of resource searching and getting lucky with nice tutorials fast without a lot of hunting through poor videos. And watching yotube tutorials at 2x speed helped a TON! I'm pumped for how I'm taking this into a full game scenario. Here's a taste at some testing using the already art assets from this jam game, but into a 3D environment.
Cool game! You did that in 10 days? Respect!
Yeah...I was lucky to have nothing crazy huge breaking the code/game. Anything that started to go wrong, I either tried to fix it if it was necessary, or removed it just to get the project done.
The artwork was the easier part for me since I teach it and used to work on tv shows, films, and games as an artist/animator. And slimes are super fun, loose, and fast to animate, keeping the shapes simple. It was a LOT of fun. I hope you had fun playing it!
I liked the atmosphere and the artwork. It was a nice touch that there was a boss fight at the end. Really great work!
Thanks! I was joking with other jammers on a "Slime Lord" and thought of the moveset idea Thursday. Then spent the last 2 days creating the boss before submission day because I wanted a nice "closure" feel to the Gamejam Game. Glad you liked it!
A short and enjoyable game. It was a bit too easy for me and wish there were some enemy variations and a mini map. But given the short time frame, it is impressive that you were able to create this. Great work.
Thanks! Those are all points I had to cut back on with my scope. I'm already starting this into a bigger "full" game and plan on having those elements in...and a 3D world!
Sounds great. Good luck with that.
Thanks!
Quite an adventure! Loved the graphics and the ambiance. I found it a little easy, but we don't have so much time that we can balance our games (mine is too hard...). Thanks for entry!
Thanks for the play. I left it a bit easier for the average player for the jam. Full game I want to ramp the difficulty up more for sure. Hope you had fun at least.