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Slime Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #100 | 3.435 | 3.435 |
| Mechanics | #137 | 3.576 | 3.576 |
| Fun | #140 | 3.671 | 3.671 |
| Aesthetics | #147 | 3.871 | 3.871 |
| Story | #159 | 3.047 | 3.047 |
| Music | #235 | 3.318 | 3.318 |
| Theme | #522 | 2.400 | 2.400 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
none.
Link to your source?
https://drive.google.com/file/d/1YvHQmhHpKkSSu6UbZsndtgudH0OprKt7/view?usp=sharing
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Comments
Congrats on this one. It's a full end-to-end experience and just the right length for a gamejam. And who doesn't like beating up slimes :)
Really impressed with the amount of systems you got into the game. My side-project still doesn't have a quest system despite me working on it for months. It's funny how much of an accelerant game jams are for productivity.
You even got voice-overs in, nice one - I wanted to get some into mine. Also I liked how the slimes ran away once you'd got those upgrades. Well done.
Thanks. Glad you had fun. I had a blast creating it.
The quest system, I madae some edits from one of Jason Weimann courses that I have that made my life a bit easier. But also worked on me learning more with making edits to it overall.
Great game, lots of mechanics.
Nice job!
Thanks for making the time to play and comment! I hope you had fun.
This game is great - feels very feature-complete. The combat is smooth, the animations and art are excellent and the voice acting was a welcome addition. The fact that it has an inventory system was cool.
Juicy!
Thanks porkrind! I had a lot of fun making it. And am working on building the systems for a full game now. 3D Environments! Juicy!
This is one of the few more “complete” games I encountered in this Jam! Keep creating!
Thanks! I had a blast with making it.
nice voice acting
Thanks. I'll pass that on to Christie. I did the slimes.
I loved your game. Keep going with this. It definitely has legs. Mighty work.
Thanks. I'm bringing the environment into 3D but leaving the characters and creatures as sprites. Already starting to build it up and having tones of fun. :D Thanks for playing and glad to hear you loved it!
The slime lord seemed to be healing somewhat after having been defeated which didn't really make sense...
I would be nice if there were more uses for the potions once the quest conditions have been fulfilled...
Character upgrades were really a nice feature, and this could totally deserve some expansion (so when the slime lord is defeated the gate to the village opens since the current danger has been eliminated)...
Thanks for letting me know about the boss health after death. I guess since his health bar doesn't disappear (ran out of time to even add taht toggle). I had built in that the Slime Lord will regen his health slowly if you walk away from him (after a 15 second pause) or if you try to heal up at the job board.
Bigger picture, I'd use the extract for crafting at the very least. But yeah, I'm working on the full version of the game now. I got pumped form the positive feedback and response. Here's a little screenshot as I'm shifting the code over to have sprites for anything that animates (characters, monsters, FX, and 3D models for everything else.
Really cool, looks like a lot of work! I loved the caracter graphic and animation!
Thanks! I hope you had fun with it.
Fun game! Keep building this one up! :D
Thanks! I'm glad you had fun. I already am working on a fuller game with some extra ideas and changes I want to make, ontop of the feedback I received from the jam :D. I'm doing some testing with 3D environments.
The boss battle was really fun! The different attacks the boss has are really cool. This game has a lot of potential!
HUGE thanks on that. I'm glad it was fun. I had the ideas for all the pieces as I was driving to work and sketched them all out to brainstorm possibly other ideas as well. But I am glad I had time to impliment all those abilities and with little breaking.