Excellent all around!
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Gem Mountains's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.200 | 4.200 |
Overall | #4 | 3.950 | 3.950 |
Mood | #6 | 3.950 | 3.950 |
Audio | #7 | 3.750 | 3.750 |
Visuals | #9 | 3.900 | 3.900 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/P-Morgan/GemMountain
Comments
Incredible work. Havent gotten past mine 2 yet but i noticed on mine 1 after some time bombs stop appearing. If you rset they come again. But i bought more coins three times and no bombs appeared and then i reset. But you did and incredible job putting this together. Its brilliant.
The types of explosives are linked to the size of the matches, starting with dynamite on a match 5, bomb 6, of type match dynamite on 7 and above. So if the play area gets clogged with Stones, then it's hard to match. My strategy tip is to use the Reset button to clear out the grid, and start a fresh, get some new explosives form easier matches, then blow up more stones! :).
Hope that helps you on the way to the Danger Mine! :D
Such a great game, I don't have much feedback because this is such a well-polished game :)
Very well done :)
what a polished match 3 game! You also managed to squeeze in a lot of level design here, good job!
Well done, polished match 3 with some flair. Suggestion for improvement would be to animate the gems falling in after a match.
Thanks a lot, im glad you enjoyed it :).
I had a delay effect on the gems dropping (with a wait for seconds delay in the loop), but found my machine struggling to deal with that when it had to do the whole board, and slowed down gameplay. It's something i'd like to try again though.
As it was i decided to go for faster smoother gameplay, rather then waiting to long for drop animations. I need to find a better answer though.
But yeah, i'd like to improve and fix that if i can.
thanks for the feedback :)
I loved it.
It is quite a fun game, with very good music and cool mood.
I love the way you're teaching us, the players, new game mechanics.
Anyway, I would change some few things
The first is to make the gem fall animations a little more animated. It needs some work.
The second is that let the game detect by itself that you cannot do more moves. To make a reset by you when it happens.
The third and last is to let the game to make some move suggestions to you, when you don't move for some time.
Thanks for the feedback and appreciation :).
All good suggestions.
I initially had a delay to the gems dropping down individual, giving more of a dropping down feel. But it was slowing things up, so i ended up taking it out. But something i'd like to improve moving forward on this project.
Auto reset, and Match suggestions are things i'd like to implement, but i ran out of time to implement that. But again, something to work on for future version :).
Thanks again! I hope you make it to the Danger Mine! :D
Absolutely amazing game. Played this one on a live stream on my youtube channel and everyone loved it as well. Great work.
Nice job! This turned out really well and I can tell you spent a good chunk of the two weeks on this. At first I didn't understand the matching system because additional blocks were disappearing when I matched, but once I figured out that adjacent types also cleared, it really opened up. That's not a typical match-3 thing, but I really liked it. Gave the game a lot more relaxed feel compared to your standard match-3 fare. Well done :)
Really fun game to play and cute. Though please don't force website directories in button clicks. Especially hidden ones when trying to hit Quit. If you take that out, I'd definitely be playing this a ton.
Love the gameplay and that you set up an achievement system. Will be coming back to play again.
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