I was wondering what i could do to show the player what the second ability did better, its a toggle ability that activates on next hit, it currently turns the icon green but wasn't sure what else I could do (nor did I have much time to mull on it). I did have plans to redo the animations and make the gameplay feel better but didn't have the time, as with a few other things like enemy ai. Thanks for the feedback!
Ryuulical
Creator of
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Really fun and engaging, I love the artstyle and the sounds were really funny and fit right in. It took me a few minutes to find the upgrade machine, might have liked something to draw me to it, first round I did not see it and thought shop might be between rounds. I also found I didn't have time to buy during the rounds (which may be intentional). For me I would have found an indicator for the spawner pausing so I knew I had some time to quickly buy an upgrade or two. I also hit the upgrade limit quite quickly on items, which makes sense but i wanted more powerrrr, even if it got super expensive it'd be nice to have the option to focus on one stat. Super fun and would def play again with more content!
Really fun game! I had a few bugs when playing, mainly enemies clipping into and through walls and floors, and in the tutorial area i accidently pressed heal instead of holding and got trapped. I found that enemies would commonly divebomb me from above which was a little annoying but I learned to use the minimap to try avoid this, sometimes i felt the down slash pogo was a little inconsistent and i would get hit by the enemy after hitting it (that might just be my timing), I also nearly got stuck a few times due to lava blocking my path or nearly impossible jumps. The chests and items were fun to collect and i just wanted more! I forget this was a jam game made in a really short amount of time, if this was a demo I would be really excited to play the full polished release as this is really fun. The amount of content and playability is great, especially for a jam. I really like the feel of fighting enemies and the art is amazing. I just want more!
This game is so sweet! I love the concept and you executed it amazingly! The simple art of the sheep were so cute, the variety of sheep was done really well. Sometimes sheep would get stuck running into a corner, but would be fine after leaving them for a minute. The whole vibe with the sounds and the art is really cozy. Great job!
The movement was simple but really satisfying, especially when you line up lots orange slimes. I liked going back and seeing if i can get all the ghosts in a room faster than before, but would have definitely enjoyed paying more, I also had the problem of not having enough time to make a longer game. Cute song that matches well with the game. Nicely done!
Really fun and love the mechanical clock theme with the flower! While it was satisfying shooting and dashing though enemies. I liked the start where you had to be precise and the decision making of moving away to collect drops or stay in middle to defend better, but I found it didn't take long for my seconds to get to the point i didn't have to worry about losing, i also didn't do a good job at reading and had no clue what each drop or some enemies did, but it didn't effect my experience. Great all around!
I am biased as a drummer, but I do like a good rhythm game, the visuals are pretty but i found them a little distracting. I like the slow buildup to the frozen tempo, but i found it threw me off sometimes. I could definitely see this as a game to play on the go when i want to focus my attention on something. The metronome like sounds are very fitting, but I think you could have more fun with different sounds to find the tempo off, maybe even more abstract things, my mind goes to "feeling the tempo of the world", but that's a much bigger scope than a jam. Nicely done!
Love the art you've done, I can see why you didn't have time to finish, its so detailed! I like the concept of having to be careful about how long it takes to kill enemies and which to focus on. If the enemies ticked up over time and would be paused when hit instead of increase the other enemies health, I think itd be an interesting action puzzle platformer or something, chasing after enemies trying to decide who to target and trying not to let their health balloon. Youve got a great concept here!
Really fun! The controls are difficult yet feel fun and not frustrating, my first couple of runs felt like a manic rush to stay ahead, seemed like they would be really satisfying with some practice. At one point I managed to get stuck between the floor, a wall and the top edge of a platform and i ended up jittering until i clipped through. The bonus multipliers felt rewarding but wasn't sure how they worked. The art is pretty stunning, as someone who has only just attempted something other than pixel art for the first time for the jam, I appreciate it even more. The audio also fits so well. Amazing!
Fun and unique game! The visuals look very cool especially the giant robot, the movement felt a bit fast and slippery at first but didn't take too long to get a bit more used to it. Sometimes the suns felt like they were choosing when to kill me at random, sometimes they'd wait till there on top of me, other times they'd wait above trying to kill me, not sure if I like that part or not but it increases the challenge and adds variety. Super fun to play!
Really fun and interesting game, the movement was super unique and fun to use, got a bit frustrating at times as I found myself trying to instantly put out the fire when I landed on a small platform, just to have it not turn off and for me to fall off. I don't think its a design flaw, just something I'd need to get used to as a player. Outstanding visuals, great level design and amazing mechanics!

