Wow. Such a good implementation of the theme. I love the way this game improves Mathematics, The idea of different objects with different weight was just too cool, The dragging mechanics were not actually smooth as expected, But overall The game is great
Play game
Balance Of Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 4.178 | 4.178 |
Overall | #124 | 3.204 | 3.204 |
Graphics | #143 | 3.289 | 3.289 |
Gameplay | #147 | 3.133 | 3.133 |
Audio | #216 | 2.733 | 2.733 |
Innovation | #248 | 2.689 | 2.689 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/Noor461741/The-Game
Comments
You did take the theme literary :D
The concept is simple and efficient. I must say I've struggled a bit at first 'cause I did't get the items actually have to touch the balance to be taken into account (stacking them does not work!). It's a bit counter-intuitive because the physics is quite good (I find it funny to be able to throw items :D).
With a little more polish, it could be a very good relaxing game :)
Thank you so much for your detailed feedback! 🙏
I'm glad you like the game's mechanics and overall atmosphere—I've tried to make it relaxing and thought-provoking.
As for the sensitivity, I completely understand that! I'll improve it after the game is finished, especially to make the experience smoother.
I appreciate your experience, thank you!
nice game! but if you can tone down the bounciness of the objects a little bit it'll be perfect.
Relaxing and cozy vibe! Loved the physics mechanic and the subtle sound effects!
This is a really good concept, I could definitely see myself playing this while waiting in line somewhere. However, to be perfectly honest, I think you should turn down how far objects get flung when you hit them with another object. There's not a lot of space on the scales so it does happen pretty often. Or maybe that's just a me thing :). Anyways, I really like it, I'd love to see it get developed further!
Thank you so much for commenting and playing ❤️. I was very happy with your comment! Yes, you're right. Sometimes the pan doesn't fit comfortably if there are too many items, especially in the final stage. If you put the shoe and the pot on one pan, you'll have to put four items on the opposite pan. But the great thing is that in the final stage, you can solve it in two ways! In any case, thank you very much for this lovely comment ❤️.
Relaxing gameplay, it's nice to play without pressure from time to time :D
Cool and relaxing game! It is strange that the objects don't add weight if they don't touch the actual balance. I assume it was just an unseen bug. Good idea to start with just intuition and then move into using actual numbers!
Nice game, I like the focus on theme. I got a bit stuck for a short time until I figured out that items stacked on top of other items weren't registering, but other than that I enjoyed it, good job.
Thank you so much for playing and for your nice feedback!
You are absolutely right — currently the weight detection Area is positioned slightly above the pan, so the items are only counted when they are properly placed on it.
I'm glad you still enjoyed the game despite that!
If you liked it, I would love it if you could rate the game nicely too, it would mean a l
ot!
Very cool concept and ideas for this game, especially with the theme incorporated in so well!
The first 2 or 3 levels were pretty good but then it seemed like there is only 1 winning combination of things, and the visual representation of the balance scale doesn't always seem to reflect that.
I do like how you can launch items around while you are moving them haha
Thank you very much for taking the time to play and for your thoughtful comment!
You’re right — in the later levels, there is often only one correct combination to reach the target weight. I designed it this way on purpose to encourage players to think carefully and eliminate unnecessary items.
About the visual balancing: that's true as well — if there are no items on the opposite side, even small objects can cause the scale to tilt sharply. It’s something I’d love to improve in a future version!
If you enjoyed the concept, I’d really appreciate it if you could leave a nice rating too, it would help me a lot!
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