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This game is unbalanced!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.500 | 4.500 |
Theme | #11 | 4.306 | 4.306 |
Overall | #17 | 3.850 | 3.850 |
Gameplay | #50 | 3.528 | 3.528 |
Audio | #78 | 3.278 | 3.278 |
Graphics | #85 | 3.639 | 3.639 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
$NOODS
GitHub repository url
https://github.com/adrien-gueret/this-game-is-unbalanced
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Comments
i love the idea, is so unique
Thank you :)
Nearly perfect. Impressive good game and idea. Very good job.
Thank you very much!
I really liked the game! Especially its concept and connection to the competition theme, where you have to balance the characteristics of the stage and the player to complete the stage! This idea is innovative and very wonderful.
I loved it! I hope you try my game, rate it, and tell me what you liked and didn't like about it. This will help me a lot!
Thank for your feedback!
I've just checked your game, it's also a solid entry!
You need a lot of patience to watch lilmonster play all those games and fail over and over. I don't know if this should be classified as a game or a simulation. Anyway, awsome work!
Thank of your feedback!
I suppose adding a speed up button would help make my game a little smoother ^^'
Cool game and write up
Thank you! :D
A very unconventional idea and a fantastic take on balance - simple and elegant!
Thank you very much!
Awesome idea!The game is very fun and clever.I d add an fast-forward button for the minigames because, for me ,it got kinda borng watching lilmonster slow-walking the levels:))
Thank you for your feedback! I indeed wanted to add a speedu up button, but it broke the physics of the platforms games and I didn't have enough time before the deadline to fix that... So I gave up this idea ^^'
Really clever take on the theme. I really appreciate the effort on the write up on "vibe-coding", hot topic and good to see some reviews from people actually doing it without any agenda other than to test it for a game jam.
Thank you! I appreciate your feedback about my return of experience on "vibe-coding" :)
This is by far the most interesting game I saw! Finished all levels and really think you did a great work. I would like to have a double speed button to see the games playing.
Thank you very much for your kind words and to take the time to finish all levels! I hope you've enjoyed the confettis :D
Cool game! The idea is really interesting.
Thank you :D
I have seen only a few games that took all the challenges! Really loved the balancing aspect of the game and it's variety. Congrats on making this one with zero knowledge of Phaser! I loved your thoughts on the description page! Great work.
Thanks a lot for you kind words!
Awesome game ! I didn't understand how to pass the first platforming level, but had fun with the RPG and match-3 balancing ^^
Oh, I'm sorry to read that you're blocked on the first platforms level! To pass it, you have to increase a bit the wall height and the jump height (so that the monster can finish the level despite of the wall).
It's hard to balance a game where the player also has to balance it ^^'
Aah ok ! Thanks ! ^^
Awesome game, catchy music, really creative “playtesting” concept. Definitely underrated! Love it, well done.
Thank you for your nice feedback :)
Cool concept !
Thanks a lot :)
Ha ha super cool!
I got to know: For the puzzle game, did you actually code the real game, and then a bot that plays it?
I've "vibed-coded" the whole game, and especially the puzzle one: I've asked copilot to create a Match 3 base game and then a simulation that will autoplay it. I had to fix some bugs by myself thought ^^
When the autoplay was good enough, I've asked Copilot to add a black squad moving from tiles to tiles, in order to give the illusion "something" is actualling swpaing them. I then replace the black square with an actual sprite I've made, fine-tuned a bit some placements and animations, and that's it :)
Okay, this game is sick! Potimooooonstre!
You did a wonderful job here, the game is polished, I do love the interpretation of the concept and cocorico!
Thanks for your nice feedback! I'm happy that you've appreciated Potimonstre!
I've planed to make it my "mascot" for my future games :)
A creative concept, fun to play especially when you try to get the balance the first try.
Maybe it's worth it to add x2 game speed toggle, to wait less and play more :)
Thanks!
A speed up button, and even a "skip" one", were planned at first, but they broke the physics of the "platforms" game... With a little more time I could fix the issues, but with the short jam deadline I had to cancel this idea ^^'
Very nice concept! Enjoyed playing it :D
Thanks a lot!