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Tatarenok

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A member registered Sep 24, 2024 · View creator page →

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(2 edits)

Отвечу конструктивно.
Игра разработана за 2 дня, само собой у каждого свои навыки в этом деле, но тут было ошибкой вкладывать много времени в механику, ибо я сам не сильно рад конечному результату, так как очень много переработал бы. Сказать по правде, все бы переделал с нуля, ибо есть идея сюжета, механик, препятствий. Если я допилю эту идею, то она будет очень даже интересна, но пока в силу 2 дней что есть, то есть.

Адаптации под идеальную скорость не было, так как большое количество времени убито на состояние капли и внешний интерфейс. 

Управление состояниями персонажа – это и есть главная суть игры. Игрок влияет на температуру, состояние меняется, в концепции есть много идей как можно, к примеру, ставить разные условия на карте, которые бы морозили игрока, а для прохождения нужен пар, хотелось сделать много препятствий, где от состояния, которое выбирает игрок зависело бы прохождение. Писать обычные логические составляющие по типу «с помощью командной строки меняется правило уровня» – бред, это слишком заезженная система, даже тот же «Baba is You» обладала хорошей логикой для такой идеи, но этого слишком много. Да, вы можете сказать, что задумка и нашей логики тоже не сильно далеко ушла, но у нас банально не хватило времени передать весь смысл для того, чтобы раскрыть эту тему более глобально.

И всё же, благодарю за вашу оценку, передать людям грандиозные задумки за столь короткое время тяжело, но все сами шли на то, что есть, так что спасибо, что протестировали)

Да, не без этого, очень много ушло на переработку физики капли, что в свою очередь замедлило фикс посторонних элементов. Больше времени на полировку нужно. В планах переработать физику, чтобы перекинуть игру на WebGL для браузерки. Спасибо за отзыв!)

That’s really strange. I haven’t seen that error before. Thanks for flagging it! I’ll dig into that 403 on main.js and give it a try in Firefox (and other browsers). Appreciate your help!

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Thank you very much, we tried our best 😊 

Wow! The mechanics of balance are well conveyed in the game. It reminded me of the atmosphere of the game "Baba is You!". The game is well done, though I didn't quite catch the connection with noodles. Great job!

I really enjoyed the core logic - the innovative take on balance here is outstanding. The only thing I’d flag is that when the arm moves off‑screen it takes the control prompts with it, so you might anchor those UI hints so they stay visible. Also, consider making the tutorial level a bit easier to let players get comfortable before ramping up the challenge. Otherwise, everything is fantastic!

Love this game - such a clean, pleasing art style, and it would be perfect for the mobile audience. I really hope you keep pushing this idea and bring it all the way to production!

This has a lot of potential! I’d consider adding some progression mechanics or tools to guide the player—right now it feels more like a casual time‑killer. Introducing goals like purchasing décor, new plates, or other visual upgrades could make it even more engaging.

Awesome concept! The art style suits the game perfectly. It’s a shame there isn’t any accompanying sound design (maybe I just missed where to enable it), but overall this is a very promising project for the future.

Thank you so much for the kind feedback! I owe a lot to those childhood classics for the inspiration. I’m thrilled you enjoyed it! 😊

xD thanks! The dough-cutting “stabbing” is totally intentional - glad it landed

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Thanks for the heads-up! I know about the NaN:NaN xD timer glitch and the crash when serving—already squashing those bugs. I’ll speed up the chef too since a few people mentioned it. And yeah, 13 days is crazy short—so many ideas, not enough time. I’m already making improvements! 😊

Thanks! I’ve heard the speed feedback from many and will tweak it soon. Thinking of those Papa’s flash games hit me with a wave of nostalgia too! 😊

Wow, what a cool concept, and the interface fits perfectly overall, great job!

Thank you so much! I’m glad the arrow hints helped you navigate. I’m already working on making those tricky parts clearer, and it’s awesome that you felt the Cooking Mama vibe - great game!

A very unconventional idea and a fantastic take on balance - simple and elegant!

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Thanks so much! We wanted to keep the flow fast, but I see now a few brief instructions would help. For the next build (post-jam) we’ll bake in a tiny tutorial and some on-screen tips. Good luck with your jam too!

Thanks a lot! I’m so happy it felt relaxing and enjoyable. I’ll give Load it up! a try—you’ve got me curious now. 😊

Haha, even the Ainur can’t resist a warm bowl of soup! 😅🍲

Thank you so much! 🧡 We're happy you enjoyed the cozy atmosphere we tried to create!

Thank you so much! 🌟

Thank you so much! Our artist is really happy to hear such kind words! Your support means a lot! 🙏💛

Thank you so much! WASD support has already been added in the new version! 
Unfortunately, I can't update the game during the contest, but it will definitely be included in the post-jam release! 

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Thank you so much for the kind words! We’re really happy you enjoyed the art and audio! About the salt — you’re absolutely right, we didn’t have enough clear instructions yet. 😅 We’re working on making things more intuitive and will definitely add better guidance and fixes for the dough rolling! Thanks for playing and for your valuable feedback! 

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I'm super happy you liked the cutting board part — it was one of our favorite things to make too! Totally agree about the speed and recipes — we’re already cooking up more for future updates. 🔥 Thanks again for the awesome vibes and support, it means a lot!

Thank you so much for your detailed feedback! I’m still actively polishing the game with the goal of a full release because I’ve poured so much effort into it. Your suggestion about adding WASD controls is spot on: I didn’t realize at first how much more intuitive that would feel, and after seeing that starting interactions with «E» clicks naturally, we’ve already updated the game accordingly.

As for the character’s speed, I plan to introduce upgrade mechanics: originally I envisioned a hub room where players earn currency and unlock new tools to simplify and expand the mini-games, but to ship a solid MVP I had to postpone that feature rest assured it’s coming in a future update. And you’re absolutely right about the prompts: they should have been in place, but during early family testing we ran out of time, so this is a crucial improvement.

Thanks again for playing and sharing your thoughts it really helps shape the project! 😊🙏

Interesting idea✌️