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thejamhead

51
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9
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2
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A member registered Mar 08, 2022 · View creator page →

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Hi, maybe I'm missing something but I can't see what license these are under?

This is nice, felt enticed to get the first few buffs. Could be really addictive if the powerups were balanced a bit better, the earliest meaningful one it seems was the faster shoot speed and that takes ages to get. 

I love this one. feels great kicking it full power. Nice little environment setup to look at while playing too

intriguing little game, I didn't really understand how it worked as it never seemed to power the unlit houses when I dropped plants near them, but it still felt nice dropping buildings about the place.

Thanks very much for the feedback! Great advice about adding a shadow, the lack of depth perception made that much harder than it was supposed to be. Never experienced the 2 musics playing at once but I'm not surprised as I didn't use a central soundmanager kind of class, I will in future!

Very cute game! I didn't really get how many flowers to be bringing people or why the time mattered, but the movement music sfx and little cutscenes were all very satisfying!

Thanks very much. I actually threw the music together in an hour! There's 4 separate tracks, each about a minute long. There are out of time and probably out of tune notes all over the place but I was very happy with what I made so quickly as I'd never made a song with a midi keyboard before!

Thanks very much for trying it out! 

I learned a lot, definitely went a little too involved and didn't playtest enough or focus on fun enough. Since I felt like I was doing it to learn and it wasn't fun I didn't reach out to many friends to beg them to test it, and I think that shows!

Thanks very much, will check it out! 

My girlfriend agrees 100% the wood is too hard. I always make games too hard it seems! I need to listen to her more :D

Hey thanks for playing. 

I realise now that I actually messed up by changing the compass last minute and not realising I had the North and South backwards! The Iron is very nearby to the north not the south >.<. 

The Last tiny island is to the south and everything goes dark that way intentionally (didn't have time to add lightning!).. It's actually bugged I think as I wasn't able to buy the torch you need when running in browser despite it working when I did my last minute check locally.

Definitely needed to get this one playtested earlier to realise these BIG issues, but I was getting quite run down so didn't push it as I was aiming to learn lots (which I succeeded in) and not to win anything. I'll fix it when the judging period is over and then say goodbye to this game forever haha

This is great. The UI is 10/10, fun little fast paced game. Only complaint is nothing is better than pizza. Big Pizza Forever!!

Hey thanks for playing. 

Yeah 100% agree, it took me so long to get everything working from start to finish that I didn't spent enough time balancing the balancing/weights! 

This was a hilarious play on the theme. I loved the art style. 

Unfortunately I had to mute the tab as the audio from the timing game was so ear piercing and not effected by the sliders.

This was a hilarious play on the theme. I loved the art style. 

Unfortunately I had to mute the tab as the audio from the timing game was so ear piercing and not effected by the sliders.

This was fun, I felt the drive to finish it so gameplay was good. The glitch sfx for moving grinded on my ears slightly but the puzzles were a nice level of difficulty, the second last level was so hard!

Really clever take on the theme. I really appreciate the effort on the write up on "vibe-coding", hot topic and good to see some reviews from people actually doing it without any agenda other than to test it for a game jam.

Great game, really fun and 100% on theme. Nice work :)

Great game, really fun and 100% on theme. Nice work :)

This was really great! I got to 300k with a huuuuge ball. Music was immersive, sfx nice, the feeling of moving the padel felt very smooth too. Great base for future expansion on it, overall great job :) !

This was really cute, sfx and music were very nice too!

(1 edit)

Hey thanks for playing!

Yeah it was my first attempt at a 3d game so I ended up spending a lot of time learning and ran out of energy/time for polish to explain things like that!

It was intended that you fall coming back with the wood so that you realise it is a safe way to bring materials home even if you run out of fuel later. I had planned to add a little sheep that walks off the side on loop and spawns back to make you know in advance this is intended but I ended up prioritizing other things! I think I last minute added some dialog from Nimbo hinting to things ending up back here, but I added too much dialog to be honest I doubt anyone reads it!

This is really cool! Music is really immersive and the black white and pink art style really does a great job of highlighting what is important. 

It's cute and well put together. I just didn't really understand the gameloop. If I want to avoid doing damage I thought maybe I just blow myself up immediately every time, and when I did that I got my highest score, so what was the point in moving and the other abilities? When you hit the end you just blow up, but you can't turn around so how do I stay inside the area?

It did leave me wanting to figure it out though so that's good!! I think some sort of tutorial or soft introduction of the game would be great.

A troll jousting would be very funny. Will consider that for future 😜

Thanks very much! Yeah from feedback most people didn't get the dodge mechanic but won anyway. I know why and have ideas around it. I am very glad you managed to enjoy it anyway!

Thank you so much for your review and feedback! I woke up feeling a bit sick today but reading this review has brightened my day! So glad it made you laugh :) 

Agreed it's too easy, I wanted to err that way because as you say it's very repetitive so wanted to let people complete it before it got boring, but perhaps I went too far that way! I'm thinking I'll continue on the idea and make it more challenging after the jam period ends.

I was an Angel but I felt like a god. Really enjoyed this, cute art, chill music, it all worked well together I never felt confused. Perhaps the Angel is OP or I got lucky getting 2 goose juice early on, but as others mentioned I never had money issues and could afford everything in all the shops after the first one.

Perhaps making you take more damage but more chances to buy back health could partially address that? That said, it ends before it's too easy for too long, so for a gamejam game it's really nice to get given those dopamine hits of now one shotting mobs and rolling in the coins.

Nice work :)

Thanks very much!

Haha amazing review thanks! I'm delighted to hear you enjoyed ☺️

Thanks very much for your kind words! Really appreciate it!

It's cute. I love the music, it gives very FTL vibes! I don't really get what the "ab-" reference is. I presume ABC, but arrow keys and typing doesn't seem to do anything? Also I think you need to preload the planet scenes as there's a lag every time a planet spawns for me. 

Good job :)

(2 edits)

ah crumbs I changed it to a release build last night for the first time, it seemed debug builds were happy to ignore that error! Thanks for pointing it out, will fix asap! 

And yeah Foddy who made QWOP had another game where you just ran and jumped over hurdles which was definitely a big inspiration for this.

Edit: It should be fixed now :)

This game is cute but I unfortunately couldn't get far as I have no idea why my choices were wrong. I'm trying to give a bow to the elf that has no bow, just like in the tutorial where the proficient axe doesn't have an axe. The text in the tutorial was a bit fast for me so maybe I missed something, but I didn't understand why it was an Axe of Light that you needed. I tried a few bows but don't know how to know which they'd want. I felt like maybe I need to have played DND to understand....

Addictive! I thought shooting slow would have been more fun at first since the first few boats are easy to spray down, but once they start flooding in I can see why you did it the way you did! It was fun and frantic. 

This is such a lovely game. good work! Really thoughtfully put together, beautiful level and ui design and sound is perfect.

Really cool! Very difficult, but I never managed to complete "Getting Over It" either! 

Sometimes it seemed like the gun would shoot me at 90 degrees to what I was expecting but maybe there was a mechanic I just didn't get?

Thanks! Yeah that's proving to be a bit more difficult to get right than I had envisioned. Have changes planned for it.

Thanks! Hopefully can get it to where I hope before I have to stop, lost 2 precious weekend days due to power outages..

Was talking with an artist friend about how to make a good game logo and while we examined the submissions yours was their favourite! Bit of a coincidence! Will try your game out soon :)

Thank you so much for the feedback! I really appreciate it. Let me know if/when you're posting an entry and I'll check it out!

At the moment the dodging mechanic isn't implemented so yeah the damage doesn't really make sense yet. Great to hear about that bug thanks!

Thanks for the feedback! 

I'll be sure to fix that for the next build.