[ En français ] : Mes premières impressions. C'est fresh et vivant (traînées, effet de rebonds, fait de jouer avec la gravité "tête en bas") ! Etonnant les combinaisons qui semblent possibles avec les éléments présents (blocs qui renvoient, blocs destructeurs). En notant que tout n'est pas mâché, il y a à découvrir. La mécanique donne une impression de fiabilité ; c'est un vrai écosystème. Le petit feu d'artifice une fois un goal atteint c'est un facteur de plaisir : dopamine au rdv
Play game
Golfly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #60 | 3.583 | 3.583 |
Gameplay | #68 | 3.417 | 3.417 |
Overall | #131 | 3.167 | 3.167 |
Innovation | #162 | 2.833 | 2.833 |
Graphics | #178 | 3.000 | 3.000 |
Audio | #182 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MrEliptik/golfly
Theme interpretation
I used moonshot by setting the game in space (on different planets including our moon) and you shoot the ball, which is the moon.
Comments
Very nice game there! The difficulty goes up fast though so I got stuck at around level 7~ But well done man, gameplay video below:
59:20 Golfly
What an awesome game! Easy to learn but hard to master. And has that elusive "1 more try" aspect.
I loved how the concept was simple but the level design made it such a challenge. I kept retrying levels even when i got it right just to see if I could make it in 1 shot. The controls felt smooth and intuitive and the ball always behaved exactly how I would expect it. Very well polished mechanically.
The sound design and visuals were really nice too. Simple but effective, never overdoing it.
Great game, I had a lot of fun playing! :)
Nice game.
Had no chance at level 7-9 tough.
I like how the sound played when you lose blends in with the actual game music.
Well done!
Love how when you lose, you zoom in, grey things and lose focus. Almost felt like the “Wasted” screen in GTA series.
Graphics are pleasant and consistent. Loved the main menu. I ended up hating the music for being too repetitive.
The idea's fun in concept, but there are a lot of small things that made me annoyed, like instant death by going out of bounds, the death sound effect, steering that doesn't respond (visually/audibly) to my inputs, and boring level design.
Surprisingly, this is the first game in this jam I've played being about space golf.
First off, thank you for your comment.
I agree with the music, the loop is definitely too short and it gets annoying quickly..
I think that too, and I’ll try my best to correct it. About instant death going out of bounds, what would you expect? Because there’s no gravity outside of the bonds, you wouldn’t be able to do anything.
Sorry if I sounded harsh on the previous comment. That was my opinion not knowing much about golfing games.
The out of bounds thing was a choice. I didn't like it, but that was what you (probably) intended for the experience. I'm just saying that the transition to a death state felt to me too fast and maybe unforgiving. That coupled to the ball not bouncing nor rolling a lot made me think I wasn't playing with a ball actually but some kind of sentient brick.
Anyways, take what I say with a grain of salt. Maybe it was just the music making me impatient.
Really enjoyed this game! Levels 7-9 look impossible to me (and believe me, I tried)
Is great to see more games with this quality made with Godot.
Good work!
Really fun game! Great use of gravity and increasing puzzle challenge. Nice work!
I found this really addictive in general, but I couldn't understand how to make the steering do anything useful. "left/right" are not meaningful directions to my brain when looking at a circle, and I didn't figure it out through experimentation, either.
The background music was really excellent.
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