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A jam submission

Always Tell Me The OddsView game page

Beat the odds on your trip to the moon! Made in Godot for GitHub Game Off 2020.
Submitted by Chris Parlette (@cparlette) — 22 hours, 37 minutes before the deadline
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Always Tell Me The Odds's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#333.6533.875
Overall#443.6533.875
Gameplay#673.4183.625
Theme interpretation#1293.1823.375
Audio#2462.3572.500
Graphics#2882.3572.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/cparlette/alwaystellmetheodds

Theme interpretation
In 'Always Tell Me The Odds', the theme is incorporated using multiple meanings. Your mission is a moonshot in that you are traveling to one of four moons in our solar system, and also is a moonshot in that the odds are heavily stacked against you.

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Comments

Submitted(+1)

Great work! I really enjoyed the gameplay which reminds me of FTL, which is one of the games in which I put the most hours :D

I journeyed to Ganymede without too much trouble, though I did have some time with hull or nav with over 50% damage, so I had to pay attention. I tried to maximize level gain in different modules like I'd do in FTL, to have a well-rounded crew that can handle any threat (always 2 crew members with some skill in the area that needs attention).

The music was OK for a couple minutes but eventually I found that it didn't really match the game's atmosphere, so I muted it.

Developer

Thank you for playing and for the feedback!  I'm glad it had vibes of FTL, it was definitely an inspiration.  For the music, I should have added settings for disabling or lowering the volume, so lesson learned for next time.

Submitted(+1)

Very cool concept. I like the focus on managing the crew over, say, shooting. The graphics and UI are basic, but perfectly convey the info the player needs. Once I figured out how the game worked, I found myself just setting the crew to the optimal response to the event and rolling the dice. I would have liked to be putting more thought into the assignments or to have engaged in more risk taking. I also found the medium and hard missions to be very long.

Developer

Thank you for the feedback!

Submitted(+1)

Wow! Very immersive experience! I truly enjoyed my journey to Ganymede

Well done!

Developer(+1)

Thanks for playing, I'm glad you enjoyed it!

Submitted(+1)

I really enjoyed this.  Kind of like a "panic" style game, where there's always something going wrong.  Well done!

Developer

Thanks for playing and for the comments!  I intentionally left the events as always having something potentially going wrong to really make it seem like the odds were against you, so I'm glad you got that sense. 

Submitted(+1)

Good game, reminds me of FTL in a way.
Playing with the odds pleases my analytical mind, thank you, haha.
It's always nice to see more Godot games, yay! ;)

Developer(+1)

Thanks so much!  When I was adding the crew experience leveling, I was definitely thinking about FTL, so I'm glad that came through.

Submitted(+1)

Really good game! Being able to name your crew is a nice touch. Seeing the survival probability change based on your actions feels rewarding. Nice job!

Developer

Thank you for playing and for the kind words!

Submitted(+1)

It kind of reminds me of Oregon Trail, but with a space twist.  Which weirdly enough, just the other day I was thinking about how cool it would be  if a game like that game existed, so I guess yall answered my prayers.  xD  Nicely done!

Developer

Thanks for the kind words and for checking out my game!  I'm glad you got those vibes, because my original idea was pretty much "Oregon Trail to the moon", so even though I made some changes along the way, I'm glad that was still how it felt!