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Very cool concept. I like the focus on managing the crew over, say, shooting. The graphics and UI are basic, but perfectly convey the info the player needs. Once I figured out how the game worked, I found myself just setting the crew to the optimal response to the event and rolling the dice. I would have liked to be putting more thought into the assignments or to have engaged in more risk taking. I also found the medium and hard missions to be very long.

Thank you for the feedback!